Best 4th level character...


Pathfinder First Edition General Discussion


Its up to you what 'best' means - most versatile, most effective in combat, most fun to play, whatever. Just tell us why its the best. Let's say a 20 point build, no 3PP material allowed, assume standard wealth by level.

Three came to mind for me - a Human Witch (I'll leave that to someone else as I'm sure it will be brought up), and the following two, which are favorites...

Human 4th level Fighter (Weaponmaster):

Attributes:
STR - 15 (+2 racial mod, +1 at 4th level)
DEX - 14
CON - 14
INT - 14
WIS - 12
CHA - 7

Traits:
Defender of the Society
Freed Slave

Feats:
1st - Dodge
1st - Power Attack
1st - Cleave
2nd - Mobility
3rd - Combat Expertise
4th - Spring Attack (swap Cleave for Whirlwind Attack)

Equipment:
+1 Plate Armor, +1 Bardiche, +1 Cloak of Resistance, +1 Amulet of Natural Armor

Reasons why: Being able to make an attack against every opponent in range with full BAB every round at 4th level - before anyone else even gets their first iterative - makes the character an absolute blast to play, and gives the Fighter a rare opportunity to shine. Reach weapon + 5' Step allows him to cover the entire battlefield. Weaponmaster gets Weapon Training sooner. Higher Dex, Defender of the Society and Dodge gives better than usual AC for a two-hander while Wisdom and Freed Slave help add up to better than average saves as well. Human + Int grants higher than average skills.

Aasimar 4th level Bard (Dervish of Dawn):

Azata-blooded , Favored class option for Bards

Attributes:
STR - 13
DEX - 16 (+2 racial bonus, +1 @ 4th level)
CON - 14
INT - 10
WIS - 10
CHA - 12 (+2 racial bonus)

Racial Abilities:
Darkvision 60'
Glitterdust 1/day as SLA
Acid Resistance: 5, Cold Resistance: 5, Electricity Resistance: 5

Traits:
Maestro of the Society
Reactionary

Feats:
1st - Dervish Dance
1st - Arcane Strike
3rd - Weapon Focus: Scimitar

Spells Known: (0 level - unlimited, 1st - 4, 2nd - 2)
0 - Detect Magic, Ghost Sound, Light, Mage Hand, Read Magic, Spark
1st - Charm Person, Cure Light Wounds, Grease, Silent Image
2nd - Allegro, Cure Moderate Wounds

Equipment:
Chain Shirt +1, Scimitar +1, Ring of Protection +1, Cloak of Resistance +1

Reasons why: The Aasimar's FCB gives tremendous bonuses at low level as does Dervish Dance while Arcane Strike allows the early ability to overcome some DR. Spells like Charm Person, Silent Image and Grease as well as other Bardic abilities grant tremendous utility while Allegro makes for a devastating combatant. At 4th level, with Allegro cast the character has the following stats: Attack +14/+14, Damage 1d6+10, AC 21, Fort +4, Reflex +10, Will +5, Move 60'.

Scarab Sages

I enjoy versatile characters, both in and out of combat. My current favorite is currently a bladebound magus.

Something like this Link


Half-orcish Inquisitor 4. With Improved Monster Lore and Power Attack, you're the BAMF that the monsters fear. You've walked among them, and you know their names.

(Any race) Inquisitor 4, low Charisma, high wisdom, Conversion Inquisition. You don't look like much. You don't sound like much. But when you preach, your deity's fire is in your eyes.


Human Bard (Archaeologist) 4 with Fast Learner, Improvisation, and Improved Improvisation for feats. Low enough level where being okay at everything is like being good at everything. Add uncanny dodge, 2nd level spells, cantrips, bardic knowledge, trap sense, clever explorer, good Reflex and Will saves, a BAB only 1 point below a fighter, and a rogue talent of your choice and you have the making of a very fun daring-do all. Also, Archaeologist's luck. Oh, and no spell failure chance in light armor or using a shield.

Do I win yet?

Grand Lodge

Everybody knows that flame oracles are the best (specifically me). In combat, dealing 5d4 +15 with burning hands, having nice HP and ac and also going first most of the time, burning disarm (which will deal 4d4+12 on a failed save), trap finding for being a seeker, +4 to ignore spell resistance and +4 on caster level checks for concentration make for a rather dangerous threat who can do all of this at range or in melee and can consistently disarm the bulk of the threats at that level. The trap finding and innately high charisma make us excellent leaders, and representatives and also great for dungeon crawls.

In short, we win! :D I like winning.


Mayhem Havocrain wrote:

Everybody knows that flame oracles are the best (specifically me). In combat, dealing 5d4 +15 with burning hands, having nice HP and ac and also going first most of the time, burning disarm (which will deal 4d4+12 on a failed save), trap finding for being a seeker, +4 to ignore spell resistance and +4 on caster level checks for concentration make for a rather dangerous threat who can do all of this at range or in melee and can consistently disarm the bulk of the threats at that level. The trap finding and innately high charisma make us excellent leaders, and representatives and also great for dungeon crawls.

In short, we win! :D I like winning.

Where's the +3 damage per die coming from?

Grand Lodge

Crossblooded Sorceror flavor (dragons and orcs must have really liked my grandparents or something) and my goblin fire drums, naturally. Have you heard me play or been to one of my performances yet? Would you like to go? I can give you a free ticket. Honest, it's like a once in a lifetime experience.

PS. Anything I acquaint with my magic has a tendency to stay acquainted with it for a while after (burning magic) so that really helps with mopping up any stragglers who thought they should be 'tough guys' and remain standing. Who wants to play Fire Elemental? *evil grin*


Artanthos wrote:

I enjoy versatile characters, both in and out of combat. My current favorite is currently a bladebound magus.

Something like this Link

Looks like a neat character. But I would never deal with the Black Blade having an ego. Might be a thing for someone else, but I never want to deal with wrestling with an intelligent item for control.

Just seems like it gives a dm a free mess with you card.

Scarab Sages

sunbeam wrote:

Looks like a neat character. But I would never deal with the Black Blade having an ego. Might be a thing for someone else, but I never want to deal with wrestling with an intelligent item for control.

Just seems like it gives a dm a free mess with you card.

Even with its own mission, the black blade still shares its owner's alignment. Neutral Good means the black blade should never be overly dominating and rarely unwilling to work with the bearer.

It would also be an adversarial DM who placed the black blades purpose at odds with the primary focus of the campaign. If anything, the black blade should have a purpose that reinforces the campaigns primary plot line.

If the blade were evil, and its purpose entirely self centered, I would agree with you.


Artanthos wrote:


It would also be an adversarial DM who placed the black blades purpose at odds with the primary focus of the campaign. If anything, the black blade should have a purpose that reinforces the campaigns primary plot line.

I think that a magus's black blade should constantly nag him about the wrong choices he made in life. "Oy, look at you. Always with this adventuring! It's not too late for you to settle down with a nice princess. Or you could open a nice little business for yourself and be a respected member of the community. But, oh no, that's not good enough for you, is it?"

Scarab Sages

pennywit wrote:
Artanthos wrote:


It would also be an adversarial DM who placed the black blades purpose at odds with the primary focus of the campaign. If anything, the black blade should have a purpose that reinforces the campaigns primary plot line.

I think that a magus's black blade should constantly nag him about the wrong choices he made in life. "Oy, look at you. Always with this adventuring! It's not too late for you to settle down with a nice princess."

The character I linked IS a keleshite princess.


Artanthos wrote:
pennywit wrote:
Artanthos wrote:


It would also be an adversarial DM who placed the black blades purpose at odds with the primary focus of the campaign. If anything, the black blade should have a purpose that reinforces the campaigns primary plot line.

I think that a magus's black blade should constantly nag him about the wrong choices he made in life. "Oy, look at you. Always with this adventuring! It's not too late for you to settle down with a nice princess."
The character I linked IS a keleshite princess.

"My cousin the Dark Battleaxe told me about a nice young man. You'll like him. He's a dentist."

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