| geekgumbo |
OK, so you are a monk who wants to be Crowd Control. You have enforcer (free intimidate with non lethal attack), Stunning fist, Scorpion strike, Improved trip, and flurry of blows. How do they go together? can you punch a dude so hard he's stunned, scared, falls prone and has his movement dropped to 5feet? and if you are flurrying can you do it to him with ALL of your attacks? How about as AoOs?
Follow up question- if a person has their movement dropped to 5 feet/round and they are prone, does standing up his 5 foot move for the round? can he run for 10 feet? thanks.
| Komoda |
Enforcer can be used each time you hit. It stacks with anything that you can stack to the hit.
Stunning fist can be added to any attack that you declare before you roll, as long as that attack does damage.
Improved Trip is not an attack that does damage, it take the place of an attack and uses CMB vs CMD. You cannot ad either of the above to a trip attack.
Flurry of blows works with all of the above.
Follow Up: standing up from prone takes a move action. If your speed is 5', you can move 5' as a standard action. If your speed is 5000', you can move 5000' as a standard action.
Attacks of Opportunity make no changes to any of these answers. It is one attack. Any rider that can be added to the attack can take place. Note that this is under debate currently.
| geekgumbo |
Ok thanks! So here's how this dude operates, I think. Please see if I have this right, and if you have any advice to make this guy any more CC please advise. I am easily confused, and have not had my coffee yet...
in 1 round:
SA: make "Find Weakness" roll (he's a martial artist)
First Attack- Nonlethal attack. Enforcer kicks in, with the option for Stunning Fist.
Second attack- Lethal or non lethal attack, scorpion strike, with the option for SF if not attempted above. You save the scorpion strike and stunning fist for the round as the second attack because with Enforcer activated they get -2 save. If the first attack misses, make it non lethal so enforcer kicks in again.
*- with "Boar style" if the top 2 attacks hit 2d6 bleed (altho there is contention for it being a 2d6 rend, but RAW has not been changed yet) Note that I'm causing bleed with 1 lethal/1 nonlethal attack, but I know of nothing preventing that effect from going off.
Third attack- Trip attempt, mainly because this is the lousy attack bonus. As trip does no damage enforcer does not kick in, but may SF or scorpion strike be combined with it?