Vicious Trident


Rules Questions and Gameplay Discussion


Firstly, shouldn't this item be a +3? (or is each prong +1?) ;)

Secondly and more importantly Valeros just encountered a Simulacrum of Vraxeris.

I do not like him, no, not at all.

Failing the Wisdom 10 check I have recharged my hand and of course drawn the above mentioned trident as my one card

So, the question is as follows. Obviously I cannot discard another card so that first power of the trident is unattainable. However may Valeros discard the trident to add the d8+3 from its discard ability?

The phrase "you may additionally" to my mind connects the second power to the first so I am leaning towards no.


You definitely can't play it. See this post.

And the "additionally" part requires the first part to have been activated, just like any weapon that has the "additionally" text.


Here is some stuff on the +X part.

Thread 1
Thread 2
Thread 3

By the way, you seem to have had a tough string of luck with your encounters lately.


I think the best place for the Vicious Trident is in the box. I don't like it at all. If I ever thought differently, this situation you just described would be more than enough to convince me otherwise.


Kyra handily had a Blessing of Gorum available, so Valeros just strangled the annoying sod. And then with a further blessing closed the Festering Maze of Sloth. A single tear fell from my cheek at the amazing boons held within its putrescence. Oh well

Actually I wish more things like this would pop up. I like a challenge not a romp!


@Csouth154 actually it's a very handy situational card. It can pour out a bunch of damage when required (Henchman/Villain) Also sometimes Valeros has trouble cycling his deck. This is a way to do it and get something for the cards discarded.


It's interesting that you find it difficult to cycle through Val's deck. All you have to do is use the discard power of your weapons, which allows him to recharge them instead, every time you fight. Combine that with the option most armor you should have at this point gives you to recharge instead of discarding them when you reset your hand, and his is one of the easier decks to cycle through.


~nods~ I find when he hasn't got weapons in hand he can get stuck. Of course now he has 6 cards in hand the problem is greatly lessened


Addendum he can also get stuck with too many weapons. Unless he is hitting combat encounters he explores one card per round.

In a 6 player game he gets 5 rounds max. Not too useful a hand in this circumstance.


Troymk1 wrote:

Addendum he can also get stuck with too many weapons. Unless he is hitting combat encounters he explores one card per round.

In a 6 player game he gets 5 rounds max. Not too useful a hand in this circumstance.

That is one reason I like him to carry a longbow or two, even if he doesn't go with his Weapon Master role. It gives him a card to play on other player's turn. And he can recharge them via his power.


I was doing this for awhile, but I have SO many good weapons I even had to drop the bastard sword + 1 which is a personal fave! (3d10 + 7)

(I also had a couple of shields so tried to specialize in one handed weapons to take advantage of them giving the amazing two handers to Kyra)

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