Jayson MF Kip
|
Gnome Cavalier [Order of the Dragon] 8
16 STR (+2 levels)
12 DEX
15 CON
8 INT
10 WIS
12 CHA
Feats:
Power Attack
Improved Overrun
Charge Through
Greater Overrun
Combat Reflexes
Bonus Teamwork Feat:
Paired Opportunists
Relevant Mount Feats:
Combat Reflexes
Paired Opportunists
General strategy vs mobs:
Use Charge Through and Overruns as part of charging to overrun up to 2 targets each round. Greater Overrun makes them provoke from any (other) allies threatening them (i.e, your mount). Paired Opportunists gives a +4 bonus on said AoO and allows you to take one as well. So, two attacks per target with a +4 bonus (as well as a +4 bonus from charging), and both fall prone.
Against single targets, Mounted lance charges are sufficient. If 2d8+STR-times three + twice your level + Power Attack doubled + Weapon enhancement doubled can't kill it, well, you can hit it again next turn.
Obviously, season to taste.
I prefer Order of the Dragon for class skills, and the 8th level awesomeness, Strategy.
ArmouredMonk13
|
Stats:
Str10[12-2]
Dex16
Con14
Int12
Wis12
Cha14
Feats:
1:Weapon Finesse
3:Skill Focus[Disguise]
5:Bewildering Koan
7:Iron Will
9:Improved Initiative
Class Features:
Poison Use
Sneak Attack+5d6
Ki Pool
Ninja Tricks
-Vanishing Trick
-Shadow Clone
-Fast Stealth
-Sudden Disguise
-Invisible Blade
Skills
Disguise[maxed]
| 7heprofessor |
I'm currently building a Gnome Paladin for PFS. Here's the skeleton:
Tippy McFizzlepot
LG Gnome (with darkvision racial trait)
Dragoon Fighter 1/Oath of Vengeance Paladin 11
Feats:
1.Mounted Combat (bonus)
1.Skill Focus: Ride (bonus)
1.Fey Foundling
3.Ride-by-Attack
5.Spirited Charge
7.Power Attack
9.Combat Reflexes
11.Extra Lay on Hands or Extra Channeling
Favored Class bonus:
1 in skill points
10 in Gnome Lay on Hands for +5 HP per use
Stats (20 pt buy)
Str: 17 (13 pts) -2 race = 15
Dex: 12 (2 pts)
Con: 12 (2 pts) +2 race = 14
Int: 10
Wis: 7 (+4 pts)
Cha: 15 (7 pts) +2 race = 17
Buy a pony and ride that until 6th level when you get your Divine Bond mount. Lance people in the face in dungeons. It sounds awesome.
| Bobo D |
i think that alchemist is the most flavorful choice here:
Gnomish saboteur archetype alchemist seems pretty fun:
im pretty sure that immolation bomb with breath weapon bomb does insane aoe dmg
or at the very least you can drop immolation+madness bombs to kill someones will saves or wreck the enemy cleric
| Umbranus |
I worked on a gnome build for what I called an enigmatic sage. The idea was a pc that uses the bewildering koan to debuff enemies and flagbearer + inspire courage to buff friends..
As you start out at 1st level you would have to decide with what to start. But I guess I'd go bard 2 first to have some usefulness for the party. Later add ninja 2, then go bard again.
| Corvino |
If you're planning on going Goblin then getting a benefit from the +4 Dex, Stealth and Ride racials might be a good plan. A Bow-using Ranger or any Rogue would definitely benefit from the high Dex and stealth boosts. For a Goblin just about any Intelligence or Wisdom based caster should be fine, the Charisma penalty would hurt a Cha-based caster a lot though.
If you enjoy casters then I reckon Goblin Witches, Alchemists, Clerics and to a lesser extent Druids are flavorful and lose little from being Goblins. With the strength penalty I'm not sure if I'd make a melee Cleric or Druid though.
Gnomes make fine casters of just about any class with the same caveat about the strength penalty restricting their melee power. The Charisma bonus and boosts to either illusion, necromancy or fire DC/level do make Sorcerers, Oracles or Bards good choices.
| Umbranus |
For a goblin to be able to contribute you need to get as many static bonuses to damage to offset the low strength and small damage die.
The basics for this build are bard (archaeologist) 1/ fighter (brawler) 3
Add the fate's favoured trait and you are looking at +3 to hit +5 to damage while wielding a close weapon and using your archaeologist's luck.
For feats I suggest weapon finesse, piranha strikes, weapon focus. If you stick with fighter at level 5 you can add weapon specialization.