| DarkWyldchilde |
| 2 people marked this as a favorite. |
Non-Class Spell
Prerequisite: Can cast spells of the modified final level.
Benefit: The caster can take a spell from another classes spell list and add it to their own.
Special: To do so you take the highest level it can be known under and add one. (Flame Strike is 5 for Clerics, Sun, War, and Inquisitors, but only 4 for Druids. So it would be a 6th level spell for purposes of this feat.)
Upon taking this feat the player is allowed to add a non-traditional spell to their personal list of spells known as an appropriate type. (So the 6th level Flame Strike would be an arcane spell for an arcane caster.)
With the rigors of learning a spell not traditionally associated with their abilities the version they learn is of a complexity that others can not simply copy it from say a spell book. (Anyone who wants the spell has to take the feat.)
With prestige classes out there that actually have this as a feature I don't think it's unbalancing, but figured some other perspectives couldn't hurt.
| Bardarok |
| 1 person marked this as a favorite. |
I don't think it is unbalancing. Not for the cost of a feat. Could be helpful if you have an unbalanced party and need the cleric to blast or the wizard to heal. Or the Paladin who can cast fireballs! BURN SINNERS BURN!
I could see magi taking this feat a lot to expand there limited spell list which is probably okay. Sorcerers could learn breath of life and would not need to prepare it that is pretty powerful for the cost of a feat. But you don't really want all your PCs to die do you?
At high levels it could be unbalancing but by high levels spellcasters can do some crazy shit anyways. I am sure there is some way to abuse it that I have not thought of but overall it seems like a good idea.
GeneticDrift
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As a fix for a specific party I would just drop a version of the spell for them to learn as part of the loot(Ie: An arcane version of heal, adding costly material component or a level adjustment if you fear the specific spell is powerful).
If the player wanted to do this for a spell of their choice have them spend gold and down time doing spell research. probably with modified level.
If they wanted to do it for still more spells, introduce the feat.
Cr500cricket
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This is the Rules Forum. You'd have better luck posting your suggestion in the Homebrew Forum.
if you look up, you will find that this is the home brew forum, js.
| Bardarok |
I think Nefreet is a mod who moved the thread...
I agree with GenericDrift doing on a one on one basis might be a better way to do it rather than establishing a standard house-rule that could be abused. That way if you know the player won't abuse things you can let them do whatever but if you suspect the player is up to something devious (party balance wise) then you can shut it down.
| DarkWyldchilde |
Sorry about putting it in the wrong section to start. It was literally my second post here, so still getting the hang of it.
Now one of the things that did inspire it was the Pathfinder Savant out of the Seekers of Secrets from Pathfinder Chronicles, and with 7 levels to the prestige class with Esoteric Magic doing pretty much the same thing (each level after 1st), the big break could be if someone took a TON of feats to do it, but one thought I've had with that sort of thing is that if you take all the feats in one area you can be great there, but ruin yourself otherwise.
An example I heard from a friend of mine was in their Jade Regent path they have a ranger who's a super archer, but now that they're out of the Crown of the World they have problems that can't be solved via volleys of arrows.
Same could be said about a spellcaster who has a bevy of non-class spells but no metamagic feats or similar.
I will say the other idea I had for it was research, but it didn't feel as "legit" (not rules, but more game). Like I thought of the stuff I read about Old Ones cultists having arcane versions of Planar Ally spells, but they were of course the kind of things that would warp ones sanity.
So for me the feat was more a matter of showing it as both why there is a division, and when it can be crossed (like bard and witch healing spells or fire domain getting fireballs).
For say fixing a party gap however just dropping in a single spell does seem a very good idea. This was more like a conjurer who wants to say have Planar Ally spells as the Planar Bindings are just so rude.
Still, loving to read everyone's thoughts. (Though the Paragon Surge link wanted me to download something, and that's always a candy from strangers sort of feeling, sorry.)
| cnetarian |
It doesn't seem overpowered, actually without burning a feat most spell casters should be able to do something similar using spell research. I suggest noting that an arcane caster casts an arcane version of a spell from divine spell lists and a divine caster a divine version to prevent using the feat for PrC class qualification.
| DarkWyldchilde |
Actually cnetarian, that was in my mental description, but I forgot to list it.
So it WOULD work for casting a specific spell (say using an arcane Planar Ally to be a Thaumaturge) but definitely not for say casting generally divine spells with an arcane caster.
And it's my first attempt to homebrew anything really Cyrad, so trying to strike a balance.
And yeah Bardarok that spell is already showing cracks, and it would break with this feat, but that would probably just be a matter of a Gm ruling saying they can't be combined. I mean every rule/feat/ whatever has a hole someone could exploit if they work hard enough.