Raistlin

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My problem is that I'll have to shell out $25 for probably half a dozen pages just to know what happened.

(I don't plan on playing HV, but immediately thought of CoT.)

Guess I'll have to go PDF, or just ignore it completely.


Actually cnetarian, that was in my mental description, but I forgot to list it.

So it WOULD work for casting a specific spell (say using an arcane Planar Ally to be a Thaumaturge) but definitely not for say casting generally divine spells with an arcane caster.

And it's my first attempt to homebrew anything really Cyrad, so trying to strike a balance.

And yeah Bardarok that spell is already showing cracks, and it would break with this feat, but that would probably just be a matter of a Gm ruling saying they can't be combined. I mean every rule/feat/ whatever has a hole someone could exploit if they work hard enough.


The point I'm making Rylar is that in the "Continuing the Campaign" for WotR it says you can keep playing, but you can't level anymore. If you decided to stop playing then of course it doesn't matter, but I'm saying that's not "Continuing the Campaign".

I've been thinking about it since I've been too busy to log on, and the conculsion I keep reaching is that the point for me in pen and paper gaming is that it goes beyond points.

It keep coming back to what kind of players you have. A quality one would be able to play Gandalf or the Doctor and not abuse it while a bad one will abuse whatever options you've given them.

Mythic tiers/15+ level themselves are an exmaple as some have pointed out.

The optioons don't exist. So if I find myself with players past 20/10 then I'll just have to break out some combo platter of Epic 3.5/Pathfinder Players Guide/ and my own GMing experience.

Though I will try to track down that Kickstarter.


Where is the Paragon Surge spell?


I know, I get all of it.

I just hold to the idea there is always room to grow. So I think that you should always be able to grow until you decide to retire the character is more the point for me here.


Ahhh, okay. I am familiar with the comic, but not that specific one. :)


"Published" are we talking the 3.5 Epic Level Handbook? Because that I have, and was ready to use.

Are there also rules for Tiers over 10?


Sorry about putting it in the wrong section to start. It was literally my second post here, so still getting the hang of it.

Now one of the things that did inspire it was the Pathfinder Savant out of the Seekers of Secrets from Pathfinder Chronicles, and with 7 levels to the prestige class with Esoteric Magic doing pretty much the same thing (each level after 1st), the big break could be if someone took a TON of feats to do it, but one thought I've had with that sort of thing is that if you take all the feats in one area you can be great there, but ruin yourself otherwise.

An example I heard from a friend of mine was in their Jade Regent path they have a ranger who's a super archer, but now that they're out of the Crown of the World they have problems that can't be solved via volleys of arrows.

Same could be said about a spellcaster who has a bevy of non-class spells but no metamagic feats or similar.

I will say the other idea I had for it was research, but it didn't feel as "legit" (not rules, but more game). Like I thought of the stuff I read about Old Ones cultists having arcane versions of Planar Ally spells, but they were of course the kind of things that would warp ones sanity.

So for me the feat was more a matter of showing it as both why there is a division, and when it can be crossed (like bard and witch healing spells or fire domain getting fireballs).

For say fixing a party gap however just dropping in a single spell does seem a very good idea. This was more like a conjurer who wants to say have Planar Ally spells as the Planar Bindings are just so rude.

Still, loving to read everyone's thoughts. (Though the Paragon Surge link wanted me to download something, and that's always a candy from strangers sort of feeling, sorry.)


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Non-Class Spell

Prerequisite: Can cast spells of the modified final level.

Benefit: The caster can take a spell from another classes spell list and add it to their own.

Special: To do so you take the highest level it can be known under and add one. (Flame Strike is 5 for Clerics, Sun, War, and Inquisitors, but only 4 for Druids. So it would be a 6th level spell for purposes of this feat.)

Upon taking this feat the player is allowed to add a non-traditional spell to their personal list of spells known as an appropriate type. (So the 6th level Flame Strike would be an arcane spell for an arcane caster.)

With the rigors of learning a spell not traditionally associated with their abilities the version they learn is of a complexity that others can not simply copy it from say a spell book. (Anyone who wants the spell has to take the feat.)

With prestige classes out there that actually have this as a feature I don't think it's unbalancing, but figured some other perspectives couldn't hurt.


I won't dig up the exact quote (unless asked) but in the "Continuing the Campaign" for Wrath of the Righteous a point made early on was that the players would be topped out at 20 levels/ 10 tiers, and I was REALLY torn.

On a game mechanic level I totally get it, controlling power levels and all.

BUT

On a game mechanic/ gamer experience level rules aren't as much the problem as people.

I mean a good player could be told you're running a god campaign and they will be charting out things like rites, aphorisms, holidays and temples.

A bad player could be told to make an office worker, and the office worker would totally be a bouncer on weekends, and have a black belt in Tae Kwon Do, and etc, etc, etc.

The biggest problem for me however is the simple idea of you having learned all you ever could learn, that just... offends me. I like to think that even at the end of LOTR Gandalf would be off to learn new things. (In a new campaign, to meta-game.)

It's one thing to say "Let's make new characters, and assume the old ones are off doing cool stuff." I think a good GM would even let the player say what they wanted, and try to reflect it in game world if it's on that level.

Of course the "It's your game, do what you want." will always apply, but I figured I would see what others thought.