What skils, classes, equipment, etc. would you recommended to your players for a campaign primarily focused on exploration? Also what skills would you consider necessary to the players for writing a flora and fauna bible for the explored area?
Edit: mundane equipment at start of campaign.
You want the Players to have "Question Asking" skills, and that might be the hardest thing to find of all.
Perception, Perception, Perception.
Knowledge:Nature so you can understand the new flora and fauna.
Craft:Sketching so you can illustrate your book.
Linguistics and Diplomacy if you expect to run into foreign cultures.
Bards, Rangers and Rogues are the best skill monkeys, and therefore some of the better explorers. Consider the Guide archetype for ranger; the Terrain Bond ability benefits the entire party.
Insect repellent, antiplague and antitoxin. I say this from the experience of being marooned on a jungle island as a 1st level PC. Someone in the group may well want to take Craft(alchemy) so as to be able to make these things in the wild.
I hate player reliance on the perception skill, but Damon's right
Rangers will rock insanely. Druids should be top-notch, too..add a bard and barbarian and you have the perfect exploration party.
Slightly off topic for my own thread.
Anyone have or know where to find good wilderness encounter tables?
The ones in the bestiary(s) can go a bit high on CR encounters.
I was hoping for a table with terrain and a set CR max.
Cavalier should work well too, since you'll be outside, so the "getting your large sized mount into 5ft wide hallway" problem won't come up very often. Heck, take the Mammoth Rider prestige class, it's one of the few times it'll work.
For an exploration party going out for a few months, what equipment would you deem necessary, and what equipment would you deem useful to take along?
Edit: mundane items only.
Necessary:Rope, Grappling Hook, some form of bow, candles, torches, flint&steel and knowledge.
Useful: pen&paper, good boots, earplugs, nose-plugs, gloves, backpack (masterwork preferably), hatchet, daggers all around.
No one said Climbing and Survival.
Depending on the Terrain, you might want Kn: Dungeoneering to know what is in those caves and ruins (or likely to be).
Swim is also good if you want to cross those pesky rivers.
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