Jinxed! Help with Jinxed Spell


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I came across this Jinxed Spell metamagic. I would love to see a character revolving around the ideas of just flat out causing someone to have bad luck. I am assuming this would have to be a sorcerer.

Does anyone have any ideas on a build?

Sovereign Court

Well, a Halfling Witch with Versatile Jinxer and Malicious Eye can drop someone's saves by ridiculous amounts, but let me introduce you to a little guy I call...

The Lucky Time Lord:
Starsoul Sorcerer
Halfling with Jinx and Fleet of Foot racial traits

Stats (20 point buy)
Str 7
Dex 16
Con 12
Int 12
Wis 12
Cha 18

Feats:
1 Great Fortitude
3 Bolster Jinx
5 Focused Spell
7Bl Iron Will
7 Persistent Spell
9 Jinxed Spell
11 Spell Focus (Transmutation
13 Greater Spell Focus (Transmutation)
13Bl Quicken Spell
15 Spell Perfection

Traits:
Magical Lineage (Slow)

He's an experienced traveler from foreign lands, a sorcerer who seems to have a connection with deep reaches of space and time. He empowers his allies to let them move faster and strike quickly, and curses his foes to slow to a crawl and suffer terrible bad luck.

By the time you have access to 6th level spells, you can hit foes with Persistent Focused Jinxed Slow, forcing a whole group of enemies to make 2 saves (one makes them at -2) to avoid getting Slowed (staggered, other minuses) and Jinxed (-1 to Reflex saves, -3 to Will and Fortitude). You can then feel free to follow up with a Baleful Polymorph or your favorite save-or-suck - Persistent Glitterdust (which you get as a bloodline spell) is a favorite of mine. By Level 15 you can toss around Quickened Persistent Area Jinx Slows (with +4s on the DC) and use your Starsoul Breaching The Gulf power to toss someone into the void before they know what hit 'em.


Never used Jinx Spell, but I helped a buddy make a Malicious Eye witch. We had to roll race and class randomly. One guy got a halfling witch, and was pissed until I pointed out this combo. It was roughly like this:

He obviously picked halfling Jinx: Granting a -1 to all saves when used.

Feats/Levels:
1) Malicious Eye: Grant Jinx (-1 to all saves) on evil eye hex.
3) Iron Will
5) Bolster Jinx: Evil Eye now grants an additional -2 (-3 total) on will saves when using evil eye.
7) Iron Will: Evil Eye now grants an additional -2 (-3 total) on fort saves when using evil eye.
9) Sluggish Jinx: Technically not raw until Lightning Reflexes but the GM allowed it early and I've heard of other GM's allowing it, so may be worth asking. Evil Eye now grant a -3 to initiative and attack.
11) Split Hex: Hit two targets.
13) Lightning Reflexes: Evil Eye now grants an additonal -2 (-3 total) on all reflex saves.

So by this point evil eye gives:
Hits 2 targets
a -4 to one of the things that
Another -3 on all saves, attacks and initiative checks (note this could stack for -7 to a save or attacks)

I guess something similar could be used for jinx spell, though itd take even more feats!


Reynard_the_fox wrote:

Well, a Halfling Witch with Versatile Jinxer and Malicious Eye can drop someone's saves by ridiculous amounts, but let me introduce you to a little guy I call...

** spoiler omitted **

He's an experienced traveler from foreign lands, a sorcerer who seems to have a connection with deep reaches of space and time. He empowers his allies to let them move faster and strike quickly, and curses his foes to slow to a crawl and suffer terrible bad luck.

By the time you have access to 6th level spells, you can hit foes with Persistent Focused Jinxed Slow, forcing a whole group of enemies to make 2 saves (one makes them at -2) to avoid getting Slowed (staggered, other minuses) and Jinxed (-1 to Reflex saves, -3 to Will and Fortitude). You can then feel free to follow up with a Baleful Polymorph or your favorite save-or-suck - Persistent Glitterdust (which you get as a bloodline spell) is a favorite of mine. By Level 15 you can toss around Quickened Persistent Area Jinx Slows (with +4s on the DC) and use your Starsoul Breaching The Gulf power to toss someone into the void before they know what hit 'em.

This is something along the lines I was looking for! What would you think if I switched that bloodline out for Karmic. He has good luck by giving people bad luck.

Sovereign Court

Azelyan wrote:
This is something along the lines I was looking for! What would you think if I switched that bloodline out for Karmic. He has good luck by giving people bad luck.

Sure, no problem - I actually had him with the Arcane bloodline originally.

You know what's really awesome about the build? There are practically zero enemies in the game that are resistant to being slowed or getting bad luck. Heck, it's usually the ones that are impervious to mind-effecting stuff that have the worst Will saves!

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