Highest damage non-crit melee or archer build?


Advice


Subject pretty much says it all. Looking for builds and some rough idea on damage output. Thanks :)


It's technically not melee or archer but a vital strike double hack but rogue deals 10d6 sneak+24d6 weapon damage which is about for about 34×3.5 so 119 damage on a standard action, works pretty well at low levels too


Ravingdork's Nudel the Destroyer deals 36d8+23, and can maximize that damage(to 311) using Furious Finish. It's just one attack.


Azten wrote:
Ravingdork's Nudel the Destroyer deals 36d8+23, and can maximize that damage(to 311) using Furious Finish. It's just one attack.

The math on the dice of that attack seems off.

Base: 4d8
Vital Strike: 12d8
Strong Jaw: 24d8

Or am I missing something?

Also, Strong Jaw indicates that only if the creature is already Gargantuan or Colossal-sized to double the damage, but the Behemoth Hippo is only Huge. Is it assumed then that because the Behemoth Hippo's bite damage is so high, that it is the bite attack of a larger creature?


If you include firearms, a Firearm focused Trench fighter with a revolver can hit damage dies of 1d8 + 43 per shot, making attks vs Touch (least accurate attacks are at maybe +2 modifier, though some enemies have Touch of 0), and as part of a full attk can make 6 attks, or 9 if TWF.

End result non-crit min damage: 9d8 (9) + 387. If you throw in Clustered Shots, you can suffer DR only once; so deduct 50 for the highest DR I've seen. (340+)

It means you focus entirely on that route, but it can be appealing.

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