| Myrryr |
So, it always bugged me there was no support for the chaotic outsiders as there is for the good and evil ones. The proteans are an extremely neat and interesting race and there sadly isn't enough of them. There are 4 when there are more than two dozen demons and such.
So I decided I wanted to make a new race of chaotically touched native outsiders. Now the Ouroborn aren't always descended from Proteans, after all Azatas, Garudas, Demons and Qlippoths are also chaotic outsiders. So, like the tieflings and aasimars, Ouroborn have racial heritages. Even gave them a nice giant cosmetic chart too. Would like some feedback on them, and they're supposed to be roughly equivalent power-wise to the other plane-touched.
The Ouroborn are located here.
| Ambrosia Slaad |
| 1 person marked this as a favorite. |
So, it always bugged me there was no support for the chaotic outsiders as there is for the good and evil ones...
The Ouroborn are located here.
Interesting. Have you by any chance seen the new Xaolings from Rogue Genius? I definitely recommend it.
| Green Smashomancer |
I like 'em. Also being a fan of Proteans, I would be interested to see where this goes. But I will point out that UMD is quite a rarely handed out skill to classes, as such making it a class skill for any Ouroborn takes away a little something that makes those classes special, as an alternative, I recommend the flat +2 option. It still grants a bonus to the skill, and allows the other classes their place a little more, and in fact stacks with the class skill bonus.
Good luck!
| Todd Stewart Contributor |
Myrryr wrote:Interesting. Have you by any chance seen the new Xaolings from Rogue Genius? I definitely recommend it.So, it always bugged me there was no support for the chaotic outsiders as there is for the good and evil ones...
The Ouroborn are located here.
Proteans are awesome :D
| Arachnofiend |
So... you can get the tail slap and the bite? Both primary?
Barb+White-Haired Witch+Helm of the Mammoth Lord, I'll take my six naturals by level 5, thanks
I'm not sure if this post was me being giddy as a fan of natural attack builds or a means of suggesting that you should probably make those attacks mutually exclusive (maybe make the tail slap weaker damage-wise because you can't get it anywhere else).
| Green Smashomancer |
So... you can get the tail slap and the bite? Both primary?
Barb+White-Haired Witch+Helm of the Mammoth Lord, I'll take my six naturals by level 5, thanks
[sarcasm]Wait, theres a niche corner case where in those specific circumstances, with a rare item that may well not even show up, this race is overpowered? Well, this is no good. Rewrite it, rewrite the whole thing.[/sarcasm] Really though, that's nothing compared to some of the options already out there, I wouldn't worry much about this.
| Arachnofiend |
Certainly not overpowered (assuming by overpowered we mean "better than CRB races" because it is very difficult to make a race that is stronger than the Human). Just thought it was an amusing thing to point out, especially since I'm personally really fond of natural attacks. It's right on the road to Greater Beast Totem and I know how much people love to complain about pounce (audible groaning).
| Green Smashomancer |
Well, I will say the equivalent of several iterative attacks is definitely worth a look-see at the least.
Related note, I would suggest either adding a penalty to the alternate ability modifiers that lack one, or removing them from the ones that have a penalty. Incentivizes folks to use them all more evenly, besides, it's only fair.
although pretty "chaotic" of the chaotic outsider race to be so erratic with its options, so it works in a weird meta kind of way
| Myrryr |
Making the Tail Slap weaker is mostly pointless. Going to a 1d4 from a 1d6 is an average damage change of 1. Damage doesn't come from weapon damage dice for players, it comes from Str, Enhance bonuses and Misc. bonuses.
But I think I'll put a caveat in to the Fangs feat that makes it so you can't take if you take the Tail Slap until later level.
As for the attribute modifiers I'm not sure. The reason they are that way is because the Azata and Garuda blooded are the same as the aasimar variants, and same thing for the Demon and Qlippoth spawn from the tiefling variants. I didn't really want to change those, though I suppose it could be argued that they're different due to taking after their ancestors chaotic side instead of their good/evil sides.
In that case, should I make them like the aasimar with no penalty, or like the tiefling with a standard penalty?
| Myrryr |
Wait a tic, how is that anymore nat attacks than what a tiefling with the Maw or Claws trait gets? A bite and a tail slap is still only two nat attacks, just like two claw attacks. While it's d6's as opposed to d4's (hur dur, suuuuuch a big damage boost there), it also requires two feats to buff in every situation (Weapon focus claws is much more efficient than weapon focus tail and weapon focus bite)
| Azten |
Azten wrote:Maybe the Barabarian FCB can be 1/6 of the Chaos totem powers(in order of lesser, normal, and greater) dregardless of wether url not the Ouroborn has other rage totems?As in uses or something? Not sure what you mean with this...
At 6th level, they would gain Lesser Chaos Totem as a bonus Rage Power, then Chaos Totem at 12, and Greater Chaos Totem at 18.
| Excaliburproxy |
Making the Tail Slap weaker is mostly pointless. Going to a 1d4 from a 1d6 is an average damage change of 1. Damage doesn't come from weapon damage dice for players, it comes from Str, Enhance bonuses and Misc. bonuses.
But I think I'll put a caveat in to the Fangs feat that makes it so you can't take if you take the Tail Slap until later level.As for the attribute modifiers I'm not sure. The reason they are that way is because the Azata and Garuda blooded are the same as the aasimar variants, and same thing for the Demon and Qlippoth spawn from the tiefling variants. I didn't really want to change those, though I suppose it could be argued that they're different due to taking after their ancestors chaotic side instead of their good/evil sides.
In that case, should I make them like the aasimar with no penalty, or like the tiefling with a standard penalty?
I think it really comes down to how powerful you want this race to be. In Pathfinder, Assimars are more powerful than Tieflings in general (the former is 15 rp to the latter's 13).
| Arachnofiend |
Wait a tic, how is that anymore nat attacks than what a tiefling with the Maw or Claws trait gets? A bite and a tail slap is still only two nat attacks, just like two claw attacks. While it's d6's as opposed to d4's (hur dur, suuuuuch a big damage boost there), it also requires two feats to buff in every situation (Weapon focus claws is much more efficient than weapon focus tail and weapon focus bite)
Lesser Beast Totem would add claws to the Ouroborn. It's a redundant power for a Tiefling who already has claws. So you get one more natural attack.
It was late and I was over exaggerating. Shrug.
N. Jolly
|
Wait a tic, how is that anymore nat attacks than what a tiefling with the Maw or Claws trait gets? A bite and a tail slap is still only two nat attacks, just like two claw attacks. While it's d6's as opposed to d4's (hur dur, suuuuuch a big damage boost there), it also requires two feats to buff in every situation (Weapon focus claws is much more efficient than weapon focus tail and weapon focus bite)
I like the race so far, but a tail slap isn't something you get from a lot of sources. It's what makes the Ragebred's Gore/Hooves combo so deadly. Tieflings can get claws or fangs, but it's not hard to get those through standard play, while a tail slap/gore/hooves/slam/sting etc are harder to get, thus more valuable to a natural weapon loving character.
| Myrryr |
Ah, I see. Well, honestly I'm ok with that. Primarily because it's still nothing like a charger build and martial classes kind of need help anyway to keep up with casters, except at low level and I suppose this allows that barbarian to help his caster buddies hit lvl 6-7 where they can then carry him.
Fixed it to require lvl 9 though.
Hrmmm, though still unsure for the Ouroborn's stat modifiers. Honestly might just leave it as is because if someone's playing an Ouroborn and always chooses the azata/garuda because it's 'stronger' then they should just play an aasimar anyway because it has stronger feats, notably wings, and better resistances. Plus as mentioned, it is sort of chaotic on a meta level.