Dm bots


Gamer Life General Discussion


If I wanted to play an ap path, is there a way to make a DM bot for it? Like for example, make a DM bot that runs say rise of the runelords. The bot knows the storyline from start to finish, it can understand players posts and automatically responds to players post. I understand this would be the game would be played like a video game, but I was wondering if it was possible to set up a DM bot, so that person isn't required to DM, it is all done by computer.

Like set up the bot, and program him for an AP path to know the storyline from start to finish, program it to understand players actions and program it to make maps on the forums so players can say I move to square C8 and it will automatically move your character to that position.


There's a way to make an app for that, but you'd have to type in the entire module. There's no way I'd do that without pay...but good luck.


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So its come to this. Now we're replacing DMs with technology. I'm sure it will be programed to replace the word "no" with "Of course you can do that!!11".


Except of course, that computers are FAR worse at 'yes, but...' than human DMs. For a computer program, there will always be something it can't interpret/respond to appropriately.


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"I'm sorry Dave, I'm afraid I can't do that."


Possible? Yes.

Easy to do? Hell, no.

Basically, you're talking about writing a custom AI for a specific adventure path.

We're talking serious programming time. If you wanted to hire a pro to write it, I think you looking at a minimum of $50,000.

And even then, it would be more like a 1980s-style text adventure game like Zork.


DoubleGold wrote:
Like set up the bot, and program him for an AP path to know the storyline from start to finish, program it to understand players actions and program it to make maps on the forums so players can say I move to square C8 and it will automatically move your character to that position.

Very unlikely you could get someone to do this. Several problems:


  • You'd have to get Paizo's permission to create such a program.
  • You'd have to have security settings to recognize only certain characters, and you'd have to have it programmed to recognize different posters from one another.
  • You'd have to program the entire rule set, attacks, all modifiers, grappling, all spells, memorizing spells, etc.

Haladir wrote:
We're talking serious programming time. If you wanted to hire a pro to write it, I think you looking at a minimum of $50,000.

For what the OP is asking for, $50,000 sounds like a low estimate.

Now, if the OP simply wanted the computer to present the story/options to the players, and the players then ran the battles and such themselves, then it could be done without too high cost.

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Haladir wrote:

Possible? Yes.

Easy to do? Hell, no.

Basically, you're talking about writing a custom AI for a specific adventure path.

We're talking serious programming time. If you wanted to hire a pro to write it, I think you looking at a minimum of $50,000.

And even then, it would be more like a 1980s-style text adventure game like Zork.

I was thinking, "You may as well just play--or try to recreate--Beyond Zork." And that an IF engine might be the best way to do it if you really wanted to do the work for it.

You could also, say, create the module in something like Neverwinter Nights/Neverwinter Nights 2, but it would take a tremendous amount of scripting, even with half the tools there for you.


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you are looking for Warhammer Quest, go play it

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