
Hyanda |

So, I just hit level 3 as a Wizard(Necromancer). I played the first two levels of thornkeep, and that got me slingshotted into level 3. Now that I'm here, I find myself somewhat wanting in power. I have control undead via the channel ability. However, if there are no undead presented in the dungeon we are currently diving into, I'm somewhat gimped. Anyone have any advice for this up and coming necromancer to help get me through the next few levels until I can cast Animate Undead(level 4 spell)??

Hyanda |

If you can have people cast for you in town at a price, what's stopping you from adding some "fresh materials" to your inventory as they become available and bringing them back? No on-site excursion required.
Perhaps, I'll have to look up the ruling on that. Generally necromancy is kind of done in secret. Not sure if they'd allow me to drag my pets through town.

Ray-gun |

If you can have people cast for you in town at a price, what's stopping you from adding some "fresh materials" to your inventory as they become available and bringing them back? No on-site excursion required.
Just a note for PFS, any creature animated lasts only for that play session. An animated undead does not carry over from week to week. That said there are some great necro spells. Pay of enfeeblement is a nice 1st level, false life and defending bone are nice 2nd lvl. Don't forget lesser animate dead at 3rd.
You have a high int, which means you have some skill points. Might look at taking a bought animal into combat with Handle Animal, if it dies later just animate it.
Also recommend you get a craft skill for day job rolls (with crafter fortune) to help cover the costs of animating.