| The Chort |
So thanks to a generous GM, I have most everything I need to make an fantastic Mystic Theurge:
1.) Per the recent FAQ, I can enter Mystic Theurge at level 4 by using SLAs to meet the casting requirements.
2.) I have the latitude to create my own 20 RP race (With some oversight) But I should be able to meet the Mystic Theurge entry requirements easily with a couple racial SLAs.
3.) I have access to magic schools and guilds such that I can obtain Eclectic and eventually Esoteric Traing.
Esoteric Training (35 Fame): The bonus to caster level you gain from Eclectic Training increases to +3 (but is still limited by your total Hit Dice). You may select a second spellcasting class to gain a +1 bonus to effective caster level.
The plan is to go Wizard 2/Cleric 1/Mystic Theurge 10/Magaambyan Arcanist 4/Loremaster 3 (Something like that?)
Now, what do I do with this? Part of me wants to just go full blaster; go Admixture wizard, Preferred Spell (Fireball), Magical Lineage (Fireball), Rime Spell, Dazing Spell, and just go to town. I have spell slots to burn, and I can spontaneously turn any of my spells into a cure spell or a fireball.
However, I was hoping for a different style of play since I've gone blaster before. ...any suggestions?
a) What kind of feats/traits would you take?
b) What would your daily preparation look like? How about using slots you leave empty?
c) How would you use scribe scroll?
d) If not fireball, what spell would you consider for Preferred Spell/Greater Spell Specialization? Spontaneous casting seems especially solid with the sheer quantity of spell slots.
e) How do you think it will play differently from a traditional single caster? (Roles inside AND outside of combat)
| The Chort |
Here's the race I have in mind at the moment. Bwahaha.
People thought you couldn’t find a way to be more effete and refined than being an Aasimar or Elf or nobility? Well screw that! You’re the freaking kid of Arwen and Aragorn and then some.
My character's name will probably be Eldarion, at this rate...
| The Chort |
I think coming at it from Sorcerer 2/ Oracle 1 might be better than Wizard 2/ Cleric 1. You only have one casting stat this way and do you really need 9th level divine spells?
I'm certainly considering that split, as it has several advantages. But I'm thinking being a Wind Listener (Sylph archetype) Void school wizard and a Varisian Pilgrim Cleric with Travel/Growth domains and Earth Channel will be a sweet mix too. Also, I have a generous point buy. Since I can dump Str and Cha quite easily, I think I can swing a very high Int and a reasonably high Wis.
Is fame per person or per group of adventurers? Is it possible to acquire 10 fame points by level 3?
I believe fame will be based upon your individual fame within that organization.
Actually, I'd rather take Magus / Cleric... you need 2 level of magus to gain spell strike and spell combat and you need magical lineage (Shocking Grasp). You can take Int / Wis and than use guided hand (feat) to add wis to hit.
An interesting thought, but not really what I had in mind.
| The Chort |
I think I'm going to draft up a compare and contrast of:
Wind Listener Void Wizard/Varisian Pilgrim Cleric vs. Arcane Sorcerer/Lore Oracle
And look at 3 points of comparison:
Level 2, 4, and 5. I won't be factoring in Eclectic Training for the sake of simplicity.
Level 2: What are you able to do with 1 level in each class?
Level 4: Wizard has 2nd level spells.
Level 5: Sorcerer now also has 2nd level spells. Cleric has 2nd level spells too.
...and break down other advantages, like having one casting stat vs 2, being able to dump Dexterity as a Charisma caster, Spontaneous Divination, Caravan Bond...