Which feat should I pick?


Advice


In honor of a friend, in a home-brew I'm playing in, I have a Kitsune Swashbuckler. I have trained him one lvl in rouge, and we just hit Lvl 3. The idea for this character is to have him wield two two-handed weapons in combat, with the least amount of negatives.

I was planning to take a total of two lvls in Barbarian w/ Titan Mauler Archtype. This would be the first lvl, giving the character Rage and Big Game Hunter. Lvl 1 Swashbuckler gives Weapon Finesse.

The question is what feat I should pick due to hitting lvl 3? Also, if someone has input on what Rage Power to pick at lvl 4, I'd be grateful for that as well.


Unless I'm missing something Swashbuckler does not go together well with Titan Mauler AT ALL. Swashbucklers are all about light fast weapons and Titan Maulers are oversized weapons. I have no idea what you are really shooting for here unless you plan to write off half the swashbuckler class features and focus on massive weapons.

Power attack seems like a no brainer and for a rage power you could start working on the Beast totem tree.


You mention using two weapons, but not the two weapon fighting feat. Have you taken this yet?

I can't help but agree with Vaellen, Titan Mauler and Swashbuckler do not mesh at all. Most of the Swashbuckler's abilities rely on using light or one handed piercing weapons. Titan Mauler uses Two handed weapons in one hand (not the same as a one handed weapon, RAW), or oversized two handers. Either route that you choose, you will be wasting half of your potential, unless there is some house ruling you have not shared yet.

My suggestion, if you want to run with the duel wielding Two handers concept, is to ask the GM if you can retrain the Swashbuckler and Rogue level to Titan Mauler, and pick up two weapon fighting, if you have the dex.

What stats are you currently working with?


revaar wrote:

You mention using two weapons, but not the two weapon fighting feat. Have you taken this yet?

I can't help but agree with Vaellen, Titan Mauler and Swashbuckler do not mesh at all. Most of the Swashbuckler's abilities rely on using light or one handed piercing weapons. Titan Mauler uses Two handed weapons in one hand (not the same as a one handed weapon, RAW), or oversized two handers. Either route that you choose, you will be wasting half of your potential, unless there is some house ruling you have not shared yet.

My suggestion, if you want to run with the duel wielding Two handers concept, is to ask the GM if you can retrain the Swashbuckler and Rogue level to Titan Mauler, and pick up two weapon fighting, if you have the dex.

What stats are you currently working with?

AS: STR-13, DEX-18, CON-10, INT-12, WIS-10, CHA-18

LVL1 SWASHBUCKLER, LVL1 ROGUE(KITSUNE TRICKSTER ARCHTYPE), LVL1 BARBARIAN (TITAN MAULER ARCHTYPE)

FEATS AND SA: WEAPON FINESSE, EVADE (+1), KITSUNE'S GUILE, BACKSTAB (1D6), EXOTIC WEAPON: CURVED BLADE-ELVEN, BIG GAME HUNER, RAGE, CHANGE SHAPE, FAST SHIFTER, AGILE.

If you need anything else let me know. Also, my secret tech is that Weapons Finesse makes all light weapons, as well as Elven Curved Blade, Rapier, Whip and Spiked Chain use your DEX for one's Attack Roll instead of STR. It also makes the above mentioned weapons considered light for the Swashbuckler, which would make two-handed fighting negatives lower. Spiked Chain and Elven Curved Blade are both Exotic and two-handed weapons, which is where the Titan Mauler comes in.

All future levels are planned to be put into Swashbuckler, in which at Class Lvl 3 and every other 3 class lvls gives you access to a pool of Feats. All levels of Two-Weapon fighting are within that pool.

Also, I have not yet picked any traits or a favored class, so advice on that would be appreciated as well.

Sovereign Court

Sadly, the game mechanics simply don't support what you're trying to do - you won't be able to hit much in combat, ever. Perhaps you could work with your GM to reskin a different mechanic - maybe some kind of illusion or Spiritual Weapon-type magic?

EDIT: Also, those stats look roughly similar to mine when I first tried playing a rogue... and ended up in a dude so fragile I had to retreat halfway through every battle. MINIMUM constitution for anyone close to the front lines is 12, and for someone that intends to trade full attacks, I would try for 14. Also, failing will saves sucks big time, so you'll want a bit more in Wisdom, too. You don't need that much Charisma - spread it around your other stats.


ForsakenM wrote:


AS: STR-13, DEX-18, CON-10, INT-12, WIS-10, CHA-18

LVL1 SWASHBUCKLER, LVL1 ROGUE(KITSUNE TRICKSTER ARCHTYPE), LVL1 BARBARIAN (TITAN MAULER ARCHTYPE)

FEATS AND SA: WEAPON FINESSE, EVADE (+1), KITSUNE'S GUILE, BACKSTAB (1D6), EXOTIC WEAPON: CURVED BLADE-ELVEN, BIG GAME HUNER, RAGE, CHANGE SHAPE, FAST SHIFTER, AGILE.

If you need anything else let me know. Also, my secret tech is that Weapons Finesse makes all light weapons, as well as Elven Curved Blade, Rapier, Whip and Spiked Chain use your DEX for one's Attack Roll instead of STR. It also makes the above mentioned weapons considered light for the Swashbuckler, which would make two-handed fighting negatives lower. Spiked Chain and Elven Curved Blade are both Exotic and two-handed weapons, which is where the Titan Mauler comes in.

All future levels are planned to be put into Swashbuckler, in which at Class Lvl 3 and every other 3 class lvls gives you access to a pool of Feats. All levels of Two-Weapon fighting are within that pool.

Also, I have not yet picked any traits or a favored class, so advice on that would be appreciated as well.

Unfortunately, you seem to misunderstand how Weapon Finesse works. All it does is allow you to use your Dex in place of Str when making melee attacks with light weapons, and weapons marked as finessable. It does not make those other weapons count as light weapons for any other purpose, unless that "secret tech" you mention is a house rule which does so.

In any case, you'll need at least 2 levels of Titan Mauler to wield a Curve blade in one hand, and you'll be taking a -2 to do so. So you'll be taking at least -4 to all attacks for duel wielding ECB's, more likely -6 since according to the text of Titan Mauler's Jotungrip ability, it will count as a one handed weapon.

The only way that I'm aware of to mitigate TWFing penalties is with 11 levels of the Two Weapon Warrior Archetype for Fighter, to gain the Improved Balance Ability.

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