Converting Bang! (The Mayfair Games card game) to Pathfinder


Advice


Reach for the sky!

I'm a huge fan of Bang! and Pathfinder, but the former usually is too short while the latter can go over dozens of encounters, which; let's face it, would not suit many of our friends who would otherwise be playing. So I thought, why not play both?

A PvP encounter of this sort continues until one group wins. Then it ends.

Some basic rules from Bang! that should be used:
- 1 Sheriff, 0-2 deputies, 2-3 outlaws, and 1-2 renegades.
- Randomized selection for who gets what position.
- Only the Sheriff's identity is known.
- Sheriff and deputies win if outlaws and renegades die; outlaws win if sheriff dies; renegade(s) win if everyone else dies + sheriff dies last.

A few special features from the card game I think should carry over:
- Sheriff receives a penalty if they kill a deputy.
- Limited weapons, ammunition, and healing sources.
- Range comes into play, but players remain on a single map.
- Each character possesses a unique, powerful advantage.

Some rules and goals for a Pathfinder version:
- PvP-centric; focused on a single short encounter. Most players will die.
- Everyone is a gunslinger. Everyone. Archetypes possibly allowed.
- Low amount of NPCs. Focus is on player interaction.

Now, these are only the framework towards setting up a Pathfinder game, so I have a huge amount of questions about the actual material.

Questions
1. Starting out - What starting level should everyone be? Point buy is mandatory for balance, but how many points should be given? What about starting wealth and equipment?
2. Published materials - Are there any resources, Paizo or third-party, that could improve game quality?
3. Leveling - Should this happen at all? (Ex. variant rule - a player levels whenever he/she kills someone else)
4. The map(s) - Given current firearm ranges, what would be a good-sized map, and what should it have? Are there any premade maps that would do nicely?
5. Character advantage - How good should this be? A feat, traits? A high-level deed, possibly?
6. Round progression - Roll for initiative, or not at all?
7. NPCs - What NPCs, sentient or otherwise, should be added (if at all)?
8. Story - What could justify a firefight to the death of this calibre?

Input, advice, suggestions, or completely unrelated comments of any sort are highly welcome. You're wonderful.

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