How can I talk with a Pathfinder author about a rule exploit?


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I have some struggling allowing a character to craft an item I consider too powerful and unbalanced either in power cost and mechanics but according to general rules technically possible, how can I ask an author if its allowed or not? where should I post my question?


You may post a question in the Rules Forum.

You can also just say no, that is too powerful.


You can post it under Rules Discussion, but it's not likely you'll get a developer to weigh in on your specific problem. I imagine the answer you'll get from the community at large will go something like this:

If it's technically possible, then it's legal.

If you don't think it's balanced or you don't want the character to have it for some other reason, say no and explain why.


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Typically the response to this is, "Well, we never use it that way in the office, therefore it's not a problem and does not need to be looked at." (Cf. recent threads about simulacrum and "scry-and-fry.")

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You may also wish to look at the FAQ (link to help/FAQ in teeny letter at top right of page) and see if your question is answered.

Also, the others are right. You're the GM, if you think your players' interpretation/ use of the rules is not in the spirit/intent of the how the game is meant to be played, just say no. If he throws a hissyfit, tell him he is welcome to seek out another GM.

Grand Lodge

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Adventure Path Charter Subscriber

Unless you're playing PFS, then the GM has the final say on what works and what doesn't. Just because something is "rules legal" doesn't mean you have to allow it.

-Skeld


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I'm curious as to what this monster item is...

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Likely it's continuous true strike. That's a classic.


Or continuous cure light wounds / Mage armor / shield.


Petty Alchemy wrote:
Likely it's continuous true strike. That's a classic.

Which still amazes me, because by RAW you'd treat it as a numerical bonus. 2500 gp * 20^2 = 1,000,000 gp.


BigDTBone wrote:
Or continuous cure light wounds / Mage armor / shield.

Continuous cure light wounds = spell level 1st * CL 1st * 2,000 gp * duration modifier (listed for rounds, minutes, hours per level). Duration modifier is undefined for instantaneous effects; therefore the price for this custom item is undefined (i.e., you can't make one).

Continuous shield for +2 bonus = 2,500 gp * bonus^2 = 10,000 gp. Ring of force shield +2 = 8,500 gp (Core rules), so it's MORE expensive to custom-build one!


Thanks everybody, you all have been helpful, the item I was talking if you were wondering was a strong jaws trinket for monks.
I decided to ban this monk idea to prevent future exploit like lead blades weapons for warriors or gravity arch rings for rangers and so on, those crafting rules without strictly Gm controls can quickly go out of hand!


Quote:
Duration modifier is undefined for instantaneous effects; therefore the price for this custom item is undefined (i.e., you can't make one).

Explain boots or helm of teleport.


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shadowkras wrote:
Quote:
Duration modifier is undefined for instantaneous effects; therefore the price for this custom item is undefined (i.e., you can't make one).
Explain boots or helm of teleport.

They are not continuous.


Quote:
They are not continuous.

Then its possible to craft, as long as they have charges per day.

But the end result is that the item is unlimited.


shadowkras wrote:
Quote:
They are not continuous.

Then its possible to craft, as long as they have charges per day.

But the end result is that the item is unlimited.

Command-activated items also generally require a standard action to use. There's nothing unfair about burning a round in order to heal 1d8+1 hp; that's actually a counterproductive thing to do after very low levels. On the other hand, automatically gaining fast healing 1d8+1 forever is decidedly overpowered. And, quite intentionally, not legal by RAW. The custom items pricing is one area in which the rules work as intended as long as you follow the order of operations (e.g., numerical bonus trumps continuous spell effect).


Strong jaw = 4th level spell x CL 7th x 2,000 gp x 2 (1 minute/level duration modifier) = 112,000 gp. I'm not seeing too large of a problem, especially because it won't stack with other effects that increase size-equivalent-to-damage.

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