Clever Explorer substitute for Trapfinding?


Rules Questions

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Good morning!

Ok, in anotehr thread, Purple Dragon Knight suggested a feat that requires Trapfinding. This got me thinking...

Does the Archeologist's Clever Explorer (which, after 6th level is better than trapfinding flat out) count as Trapfinding for requirements?

For the record:

Trapfinding

Spoiler:
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Archeologist Archtype (read down for Clever Explorer, or click on the spoiler)

Spoiler:
At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.


Matthew Morris wrote:

Good morning!

Ok, in anotehr thread, Purple Dragon Knight suggested a feat that requires Trapfinding. This got me thinking...

Does the Archeologist's Clever Explorer (which, after 6th level is better than trapfinding flat out) count as Trapfinding for requirements?

Technically, no, it does not.

Sovereign Court

Is "Clever Explorer" called "Trapfinding"? No, it's not. Therefore technically it can't let you qualify.

Are there more intentional, less technical reasons not to qualify? Maybe. Archeologists don't get Disable Device as a class skill either, and the writer of the archetype this was by design. Although it surprised the hell out of me.

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