A one shot for new players


Advice


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A group of my friends who do not role play at all have been asking me questions about it for some time now and finally demanded for me to run a game. I wanted to run something for a few hours next weekend. There should be 4-6 players. Any ideas on what I should run? These are people that have no clue what D&D is and I want to show them how much fun it can be. Although some of the questions asked when I finally broke down and said yes were, "Are you going to be wearing a wizard robe" and my favorite "Is there a safe word".


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Greetings, fellow traveller.

I'd suggest having a look at these, free-to-download and short adventures--they are the Free RPG Day modules and are fun and easy to play/GM.

Good luck and have fun!

Ruyan.


Carnival of Tears! That'll disturb them!


stuart haffenden wrote:
Carnival of Tears! That'll disturb them!

That sounds interesting but it seems to be a full module not something I would be able to wrap up in one evening.

Silver Crusade

I just ran We Be Goblins for some new players. It's a fun option.


Magda Luckbender wrote:
I just ran We Be Goblins for some new players. It's a fun option.

I've ran that for our regular group, it was fun and it definitely was considered by me. But in the end I ruled it out because it's an adventure that is something different from the norm and I wouldn't want to run it for new players that don't even understand what it is different from.


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Personally I don't think you can go wrong with Hollow's Last Hope. I've used the module or a version of it modified for home used now to start up 2 home campaigns. It's become my "Keep on the Borderlands" for PF.

Hollow has some NPC interaction, exploration elements, and ends with a dungeon hack, all with a sense of urgency since the players are on a clock. It's also open ended; it could lead into more dungeon delving using the kobold modules after or just making it up as you go, or you could just as well throw a sandbox game at them with the map provided of the area surrounding Falcon's Hollow.

Come to think of it you could even, with a bit of modifying, even tie this module into the original Keep on the Borderlands for one mini-mega-campaign. They start out at the hollow, solve that crisis, then exploring out from there find the caves of chaos in the nearby mountains. Adventure ensues...


While it sounds fun, I don't think you need to do that, actually. The Darkmoon Vale mini campaign has been described in detail a couple of times on these forums. The good thing about it is, 2 modules are for free (Hollow's Last Hope and Revenge of the Kobold King, just see my link above).

For a one-shot I'd suggest Master of the Fallen Fortress. This should easily be do-able and afterwards you might have time to chat and receive feedback.

Ruyan.

Scarab Sages

Or.. the 'Pathfinderised' The Keep on The Borderlands.. *sighs* such memories :D


Thanks for the help everyone. I'm going to run either Hollow's Last Hope or Master of the Fallen Fortress. Although I am leaning towards the latter. I'll read through both and make my decision by tomorrow.

Regardless I don't want to use the pregens from the Masters adventure. I'd want the basic character classes.

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