Magic item : luck bonus to saves?


Advice


Does anyone know of a magic item that gives a +1 luck bonus to saves ONLY? I know theres a really expensive 10k gp item that gives +1 luck bonus to saves, skill checks and ability checks, but thats a tad expensive...

Preferably not a ioun stone (as it attracts attention).


Question wrote:

Does anyone know of a magic item that gives a +1 luck bonus to saves ONLY? I know theres a really expensive 10k gp item that gives +1 luck bonus to saves, skill checks and ability checks, but thats a tad expensive...

Preferably not a ioun stone (as it attracts attention).

Headband of Fortune's Favor does that.


Oh thanks, still pretty pricey and it takes up a headband slot though...


Incidentally, you could always just MAKE one for the campaign, unless you're only going by what's in the books.


Question wrote:
Preferably not a ioun stone (as it attracts attention).

Not if you use a Wayfinder

Pale Green Prism (cracked) gives "+1 competence bonus on attack rolls or saving throws" for 4000 gp.

/cevah

Grand Lodge

Cevah wrote:
Question wrote:
Preferably not a ioun stone (as it attracts attention).

Not if you use a Wayfinder

Pale Green Prism (cracked) gives "+1 competence bonus on attack rolls or saving throws" for 4000 gp.

/cevah

For me however that slot is reserved for a clear spindle stone. And you can only have one active wayfinder for stone carriage.


LazarX wrote:
Cevah wrote:
Question wrote:
Preferably not a ioun stone (as it attracts attention).

Not if you use a Wayfinder

Pale Green Prism (cracked) gives "+1 competence bonus on attack rolls or saving throws" for 4000 gp.

/cevah

For me however that slot is reserved for a clear spindle stone. And you can only have one active wayfinder for stone carriage.

Then upgrade to an Ebon Wayfinder (18,000) or a Wayfinder of Passage (136,000). These hold two and three stones, respectively.

/cevah


Good idea but only 25% of cracked stones have resonant powers right?

Also yea i could make custom magic items but that could get cheesy fast...

For example some kind of item that sits in your pocket but grants you a +1 luck bonus to saves would only cost 4k gp?

And you could have one each for insight, morale, competence, sacred, etc...


Question wrote:
Good idea but only 25% of cracked stones have resonant powers right?

So, 1 in 4 chance of getting something extra to the stone's power.

Question wrote:
Also yea i could make custom magic items but that could get cheesy fast...

Only if the GM let you. :-)

Question wrote:
For example some kind of item that sits in your pocket but grants you a +1 luck bonus to saves would only cost 4k gp?

4.5k [need the Wayfinder to allow it to sit in your pocket.]

Question wrote:
And you could have one each for insight, morale, competence, sacred, etc...

You did not want multiple Ioun Stones floating about. The Wayfinder (Ebon, and Passage) allows 1 (2, and 3 resp.) holding places for stones. Unless the resonant power deactivates the stone's regular power, you get the regular power.

A special limitation on the Wayfinder is:
"The auras of multiple augmenting wayfinders tend to interfere with each other; a person with one who tries to hold or carry a second usually finds that both sputter out in just a few seconds, but activate again once the second one is set aside."

/cevah

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