Variant Custom-Made Characters #5: The Fighter!


Homebrew and House Rules


Kolker Stormhammer (Male Dwarven Fighter)

STR
DEX
CON
INT
WIS
CHA

Cards: Favored Card Type: Armor
Weapon 3 []4 []5
Spell -
Armor 4 []5 []6 []7
Item 3 []4 []5
Ally 1 []2
Blessing 4 []5 []6

Powers: Hand Size 4 []5 []6
Light Armor

  • Heavy Armor
  • Weapons
  • *You may treat all damage as combat damage ([]and reduce combat damage by 1).

    *You may recharge any weapon instead of discarding it ([] or place it on top of your deck).

    Roles - All of the above plus:
    Armor Master
    []You may use 1d12 instead of your normal die to acquire armor

    []You may add +2 []+4 to your checks to acquire armor ([] or a weapon)([]or an item)

    []you take 1 less damage from any effect that says that the damage can not be reduced, unless that damage is 1.

    []You may recharge a blessing of Torag instead of discarding it.

    Dwarven Defender
    []If you do not move on your turn, you may add +1 []+2 []+3 to your strength and constitution checks.

    []You may treat all damage as combat damage ([]and reduce combat damage by 1 []2 []3)

    []You may ignore the movement portion of any effect that would move you.

    []You may recharge a blessing of Torag instead of discarding it.

    Thoughts on Kolker:
    Here is a fighter that is all about armor. between reducing combat damage by 1 (and treating all damage as combat damage). He's pretty tough, and each of his roles help reinforce that, in different ways.

    As always, your feedback and suggestions are more than welcome!


  • Vrog Skyreaver wrote:

    Kolker Stormhammer (Male Dwarven Fighter)

    STR
    DEX
    CON
    INT
    WIS
    CHA

    As always, your feedback and suggestions are more than welcome!

    I think his biggest disadvantage will be his apparent lack of dice. Though it is an interesting twist on a character design.

    You've still got about 30 minutes to edit him to fix that. I'm excited to see what you've got in store.

    Dark Archive

    Pathfinder Roleplaying Game Superscriber

    In addition to the dice, he's also missing a power feat in each of his roles.

    Recharging weapons to the top of the deck may be a bit too powerful. With that power, the only time he won't use his weapons' full power is if he intends to adventure after using his last one. Shuffling it in may be more balanced.

    With that said, I like the flavour of the Dwarven Defender. How he's designed to not move. It might be better if the power to stop involuntary movement required a check (albeit not a hard one)


    wow, good times.

    @hawkmoon269 yup, I'm a rebel.


    Kolker Stormhammer (Male Dwarven Fighter)

    STR 1d10 []1 []2 []3 []4 melee +2
    DEX 1d6 []1 []2
    CON 1d8 []1 []2 []3 Fortitude +3
    INT 1d6 []1 []2
    WIS 1d8 []1 []2 []3
    CHA 1d4 []1

    Cards: Favored Card Type: Armor
    Weapon 3 []4 []5
    Spell -
    Armor 4 []5 []6 []7
    Item 3 []4 []5
    Ally 1 []2
    Blessing 4 []5 []6

    Powers: Hand Size 4 []5 []6
    Light Armor [.] Heavy Armor [.] Weapons [.]

    *You may treat all damage as combat damage ([]and reduce combat damage by 1).

    *You may recharge any weapon instead of discarding it ([] or place it on top of your deck).

    Roles - All of the above plus:
    Armor Master (hand size: 4 []5 []6 []7)
    []You may use 1d12 instead of your normal die to acquire armor

    []You may add +2 []+4 to your checks to acquire armor ([] or a weapon)([]or an item)

    []you take 1 less damage from any effect that says that the damage can not be reduced, unless that damage is 1.

    []You may recharge a blessing of Torag instead of discarding it.

    Dwarven Defender
    []If you do not move on your turn, you may add +1 []+2 []+3 to your strength and constitution checks.

    []You may treat all damage as combat damage ([]and reduce combat damage by 1 []2 []3)

    []You may ignore the movement portion of any effect that would move you.

    []You gain +1d8 on checks to defeat banes with the giant trait.

    []You may recharge a blessing of Torag instead of discarding it.

    Fixed!


    @3doubloons: what sort of check were you thinking on the "avoid forced movement" effect? a fortitude one?

    You're probably right about the top decking weapon thing, but I wasn't sure what to do for a 4th power feat. suggestions?

    edit: actually, what about ([]or shuffle it into your deck) instead of topdecking it? Valeros does that on one of his role cards.

    Dark Archive

    Pathfinder Roleplaying Game Superscriber

    I hadn't thought of a suggestion for the check because I hadn't seen his dice yet, but I was thinking of something like Drunken Master Sajan recharging Liquids. Something easy to trivlal, just to illustrate that if he's not prepared, he can still be moved. With the dice he has, I'm thinking either Fortitude 8 or Strength 6, leaning towards the fortitude one. Both these checks are about 50/50 chances without any feats and if he does boost them all, they go to around 90% chance of succeeding. I prefer the fortitude check because it gives him an incentive to boost Constitution

    For the weapon power, shuffling would be more acceptable as you said. Then, it has a decent chance of being closer to the top than being recharged without guaranteeing you'll get the card back next turn


    I like both your suggestions sir. Will add them into the update (I think I'll use fortitude over str though.


    Kolker Stormhammer (Male Dwarven Fighter)

    STR 1d10 []1 []2 []3 []4 melee +2
    DEX 1d6 []1 []2
    CON 1d8 []1 []2 []3 Fortitude +3
    INT 1d6 []1 []2
    WIS 1d8 []1 []2 []3
    CHA 1d4 []1

    Cards: Favored Card Type: Armor
    Weapon 3 []4 []5
    Spell -
    Armor 4 []5 []6 []7
    Item 3 []4 []5
    Ally 1 []2
    Blessing 4 []5 []6

    Powers: Hand Size 4 []5 []6
    Light Armor [.] Heavy Armor [.] Weapons [.]

    *You may treat all damage as combat damage ([]and reduce combat damage by 1).

    *You may recharge any weapon instead of discarding it ([] or shuffle it into your deck).

    Roles - All of the above plus:
    Armor Master (hand size: 4 []5 []6 []7)
    []You may use 1d12 instead of your normal die to acquire armor

    []You may add +2 []+4 to your checks to acquire armor ([] or a weapon)([]or an item)

    []you take 1 less damage from any effect that says that the damage can not be reduced, unless that damage is 1.

    []You may recharge a blessing of Torag instead of discarding it.

    Dwarven Defender
    []If you do not move on your turn, you may add +1 []+2 []+3 to your strength and constitution checks.

    []You may treat all damage as combat damage ([]and reduce combat damage by 1 []2 []3)

    []If an effect would move you from your current location, you may make a fortitude 8 ([]7) check to negate the movement. You still suffer all other effects related to the movement.

    []You may recharge a blessing of Torag instead of discarding it.

    changes in bold.

    Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Homebrew and House Rules / Variant Custom-Made Characters #5: The Fighter! All Messageboards

    Want to post a reply? Sign in.
    Recent threads in Homebrew and House Rules