Does Totemic Transformation (Claws + bite) for the Shaman Druid archetypes qualify you for Weapon Focus?


Rules Questions


I was wondering if the Totemic Transformation for the Shaman archetypes for the druid would allow you to take weapon focus (claws) or weapon focus (bite), it would really help with feat placement if it did. A bit of a leg up as compared to regular druids who have to wait till 4th level.

prototype00


Ah Sorry, the title really should say Weapon Focus (Claws/Bite)

prototype00


Its not clear. The game has clearly defines rules for temporary vs permanent bonuses when it comes to attributes.

But nothing on temporary features liie claws.

I think its a no because characters level in a buff vaccume. However many games seem ro allow it.


Mojorat wrote:
I think its a no because characters level in a buff vaccume. However many games seem ro allow it.

What does the bolded mean? I'm trying to parse it and it doesn't make sense.

Quote:

Prerequisites: Proficiency with selected weapon, base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Here is the text for Weapon Focus. My personal opinion is that the feat doesn't actually require you to have the weapon in question to hand, just proficiency in it, which you blatantly get with the totemic transformation ability. Do you lose the proficiency when the duration wears off?

prototype00


My opinion: Sure, it should be possible. RAW is wonky on natural weapon proficiency, but RAI isn't.

The rules-lawyer bit: If we follow RAW, totemic transformation does not bestow proficiency. Neither does rage powers or sorcerer bloodlines. You are automically proficient with natural weapons gained from your race, but not with others. The druid gains proficiency through wild shape, but the rest never gets it...
Probably a can of worms that should have been left unopened.


Hmm, so it follows that the question we should be asking is if class abilities that grant claws (and are not specifically spelled out like Wildshape) grant proficiency?

prototype00

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