
Barong |

You're probably not familiar with the Shard RPG, sold here on Paizo. Simply put, it's a furry setting with heavy south-east Asian influences(primarily India). The setting has some good ideas including the crystal world the game takes place on, but it has something that I dislike: a caste system, including 'untouchables'(or outcaste as they're called here), along with gods that strictly enforce the status-quo. The book says that higher-caste must treat the outcaste kindly, but in real life this would never go that smoothly. It seems that the author wanted all the exoticness of caste systems without all the unpleasantness. I'd like to have some gods wander to this part of the universe, see the abuses suffered by the outcaste and low caste(who together make up a majority of the population), and decide to gift certain individuals their(PF)powers to help change things.
However, as a study of history shows, giving an oppressed underclass powerful weapons against the upper classes, can cause things to get violent very quickly. I don't know how to make change happen non-violently, short of the PC's gathering lots of outcaste and sailing for one of the(presumably)uninhabited continents of the world to establish their own country.
I'm thinking of just having the PC's play through the chaos some years after it's started, but they would miss the initial excitement of causing change themselves.
Sorry if this is long, I just wanted to sound some ideas I had for this world(when I see a setting like this, I like to think how I can mess it up >;).

Gwaithador |
History also shows that largely nonviolent change is also possible. Gandhi led a relatively nonviolent revolution to end colonial rule. Having said that, ruling classes or castes rarely give up power willingly and as much as the underclass may use weapons against the ruling class, the ruling class is always quick to squelch threats to their dominance with violence.
I recommend not trying to force the PCs towards nonviolent change, let them make the decisions based on their characters alignment, backgrounds and so forth.

Barong |

Yeah, I wouldn't force my players to go a certain path. I may prefer non-violence but it would be interesting to see the PC's go other ways.
Also, I should mention, this setting is originally low-magic, with magic taking long rituals to complete. Pathfinder magic is going to make a BIG difference when introduced.