| AskingManyQuestions |
Since I saw that fun feat chain somewhere here...
This is the relevant ability whole build is going to be based on, so field control fighter?
Clever Wrestler (Ex): At 7th level, an unarmed fighter takes no penalties to Dexterity or on attack rolls while grappled, and retains his Dexterity bonus to AC while pinning an opponent. The unarmed fighter can make attacks of opportunity even when grappled and even against creatures attempting to grapple him if the opponent has the Improved Grapple feat or the grab ability.
Premise is to lockdown everything in a 15ft radius using a rope dart then grapple when they provoke by moving without withdraw/5 foot. Pound them in the face with a 1d3 unarmed fist on own turn. This does work right?
Unarmed Fighter
25 Point Buy
STR 16+2(Racial)+1(Level 8)
DEX 17+1(Level 4)
CON 14
INT 7
WIS 14
CHA 7
H Point-Blank Shot
1 Weapon Focus (Rope Dart)
B Improved Unarmed Strike
B Snapping Turtle Style
2 Precise Shot
3 Rapid Shot
4 Combat Reflexes
5 Improved Grapple
6 Snap Shot
7 Hamatula Strike
8 Greater Grapple
9 Improved Snap Shot
10 Snapping Turtle Clutch
11 Pin Down
12 ?
13 ?
14 ?
15 ?
16 ?
17 ?
18 ?
19 ?
20 ?
So, if continuing on, what other feats should I get?
Aside from Belt of Str/Dex, and glove of dueling, what other wondrous items are compatible?