Cutthroat Lawyer

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Ah, okay. Found it now. Thanks.


http://www.aonprd.com/MagicArmorDisplay.aspx?ItemName=Featherleaf%20Barding

This enchanted sleeve is made of tiny, feather-shaped leaves and is designed to fit birds. Once fitted over the body of a Tiny or smaller avian creature, featherleaf barding automatically shrinks to snugly fit the creature’s torso and neck, serving as +1 leather armor (granting a total bonus to AC of +2). The maximum fly speed of a creature wearing featherleaf barding is 60 feet with average maneuverability. In forests, jungles, and thickly wooded areas, the wearer can fly through branches, brush, and even whole tree trunks as if they weren’t there, though its fly speed and maneuverability remain the same.

Is there something special for tiny animals that drops the AC acquired from leather armour down to 1 from 2? Or something else I'm overlooking.

Cause I thought 2 (base) + 1 (Enhancement) = 3 AC total.


Monstrous Companion

Special: This feat counts as the Leadership feat for the purposes of prerequisites. A character cannot have both Leadership and Monstrous Companion.

What happens when you take this feat at level 7, then some class feature gives you the Leadership Feat later on (Nobility Domain for Cleric)?


Ah, thanks.


Is the vehicle (wagon/ship/floating sky castle) the caster is riding on a valid target of the spell making the entire vehicle glow?

Spell

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light).

Under Vehicles in UC

Unlike other objects, vehicles do not take half damage from energy attacks, but do take half damage from all ranged weapons except siege weapons.


So... Assuming your DM lost his mind for a minute and didn't slap you down for being silly. By RAW, can you take Vile Leadership after taking Leadership? The only thing I'm seeing is that you can't take Vile Leadership first before taking Leadership.

Vile Leadership

You rule over your own cabal of minions with a villainous cohort as your lieutenant.

Prerequisite(s): Character level 7th, good standing with an evil organization.

Benefit(s): You can attract a loyal cohort and a number of cowed followers to assist you in your journeys. This feat is similar to Leadership, except Vile Leadership rewards— rather than hinders—leaders who have cruel reputations or who cause the deaths of their followers. Once you take this feat, you cannot take the Leadership feat without retraining your feat selection.

In order to benefit from this feat, you must belong to one of the evil organizations listed in this section and also be in good standing with that organization.

Numerous factors can affect your Vile Leadership score (which acts as a Leadership score for the purpose of feats and abilities that rely on a Leadership score, other than Leadership itself); work with your GM and use the tables below to adjust your Vile Leadership score.

The NPCs you attract must be affiliated with the evil organization to which you belong.


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Greater Leadership (Ex)

At 2nd level, a noble scion gains the Leadership feat as a bonus feat. He can recruit a cohort up to one level lower than himself. At 10th level, he can recruit a cohort of the same level as himself.

Aide-De-Camp (Ex)

At 3rd level, an esquire acquires the services of a loyal aide-de-camp. This NPC functions similarly to a cohort, though the aide-de-camp must advance in a class that grants proficiency with all martial weapons and cannot multiclass until the esquire reaches 7th level (though the aide-de-camp can select an archetype).

Would a cavalier prestiging into Noble Scion have their Aide-De-Camp level limit increased by 1?


Stronghold (Story)

Benefit: You can spend a move action to give battle orders to your troops, granting creatures under your command within 60 feet your choice of a +1 morale bonus on attack rolls, a +1 dodge bonus to AC, or a +1 bonus on a single type of saving throw. All creatures must receive the same benefit. You can't use this benefit on allies not under your command. This is a language-dependent, mind-affecting effect.

How long does this bonus last?


Pirate Weapons (Ex)

A corsair is well versed in the types of weapons favored by pirates. When selecting a group of weapons for his Weapon Training ability, he can select Pirate Weapons as a group.

The Pirate Weapons group consists of the crossbow, cutlass, dagger, hook hand, rapier, and short sword.

Which crossbow is it? Is it all of them?


page 36
Drow Priest

The +4 mwk flail should be -1 due to the 5ACP from the mwk full plate.

Clerics don't have Heavy Armour Proficiency from class, nor does this particular one have it listed on the feats taken.


Excellent, thank you very much.


http://paizo.com/pathfinderRPG/prd/technologyGuide/feats.html

Craft Cybernetics

You can build cyberware and install it in a creature's body.

Prerequisites: Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks

Benefit: You can create cybernetic items. Creating a cybernetic item takes 1 day for every 1,000 gp in the item's price. To create the object, you must use up raw materials costing half of this total price. See Crafting High-Tech Items for more information.

You can repair a broken cybernetic item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item from scratch.

You can also install a cybernetic item in a creature's body. See the Cybertech section for more information on installing cyberware.

http://paizo.com/pathfinderRPG/prd/technologyGuide/cybertech.html

Craft: This is the Craft DC required to create the cybertech. It is also the Knowledge (engineering) DC to correctly identify the cybertech.

Biofilter

Price 16,000 gp; Slot body; Weight 2 lbs.; Install DC 25; Implantation 3

A nanite matrix is installed in the kidneys and liver to help purge the body of toxins. A biofilter provides a +4 competence bonus on saving throws against disease and poison. In addition, when the user attempts such a saving throw, she rolls twice and takes the higher result.

Construction

Craft DC 25; Cost 8,000 gp

Craft Cybertech, cybernetics lab

Which craft skill is required for making these things? Scanning over the relevant blurbs in the prd just gave me nothing. Am I blind?


After the target fails its save and falls asleep:

1. Do they continue to stand there asleep? Or do they fall prone?

2. Do they drop any weapons that they were wielding?


Protoman wrote:

Bracers of the Avenging Knight.

Cheaper than the silver smite bracelet and more classes can use it.

Thanks. Looks like won't be able to get extra smites from it like the paladin can from the silver smite bracelet. But it's a decent enough substitute.

Chess Pwn wrote:

Also I think there's a clause in the antipaladin that anything that would effect LoH effects ToC.

This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature.

?_?


Are there any items released that are similar to this item but for the antipaladin class?


ShoulderPatch wrote:

You could attempt to but the creature doesn't learn any skills or training over time beyond what's in the bestiary profile.

Just going by a quick browse of the Ride skill rules...

It would at best be like riding a non-aggressive but otherwise wild animal. At the least it would not be combat trained, baring spells or such to give it that temporarily, so "Control Mount in Battle: As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round." would apply, and it would most likely fall under "ill suited as a mount" per the skill description so that's a blanket -5 to your ride checks as well.

So yes you can but good luck with that until you address those issues.

Okay thanks, using the Wartrained Mount spell should help then.


Are you allowed to ride it if you grab a fiendish animal?


Starglim wrote:
Without actually checking that she has a published deific obedience as a deity and demonic obedience as a demon lord, yes, that should work. If the required obediences are different, you would of course have to carry out both of them to get both benefits.

Okay, thanks.


What about Lamashtu? If you worship only her, can you take both Deific Obedience and Demonic Obedience and get both boons?


Can you worship multiple gods and then take all obedience feats?

Talking about Deific Obedience, Celestial Obedience, and Demonic Obedience.


http://www.d20pfsrd.com/feats/general-feats/fiendish-heritage

Specifically:

16. You have oversized limbs, allowing you to use Large weapons without penalty.

Does this allows you to wield large weapons of all types? Or just the regular oversized 1 handed weapons?


Since I saw that fun feat chain somewhere here...

This is the relevant ability whole build is going to be based on, so field control fighter?

Clever Wrestler (Ex): At 7th level, an unarmed fighter takes no penalties to Dexterity or on attack rolls while grappled, and retains his Dexterity bonus to AC while pinning an opponent. The unarmed fighter can make attacks of opportunity even when grappled and even against creatures attempting to grapple him if the opponent has the Improved Grapple feat or the grab ability.

Premise is to lockdown everything in a 15ft radius using a rope dart then grapple when they provoke by moving without withdraw/5 foot. Pound them in the face with a 1d3 unarmed fist on own turn. This does work right?

Unarmed Fighter

25 Point Buy
STR 16+2(Racial)+1(Level 8)
DEX 17+1(Level 4)
CON 14
INT 7
WIS 14
CHA 7

H Point-Blank Shot
1 Weapon Focus (Rope Dart)
B Improved Unarmed Strike
B Snapping Turtle Style
2 Precise Shot
3 Rapid Shot
4 Combat Reflexes
5 Improved Grapple
6 Snap Shot
7 Hamatula Strike
8 Greater Grapple
9 Improved Snap Shot
10 Snapping Turtle Clutch
11 Pin Down
12 ?
13 ?
14 ?
15 ?
16 ?
17 ?
18 ?
19 ?
20 ?

So, if continuing on, what other feats should I get?

Aside from Belt of Str/Dex, and glove of dueling, what other wondrous items are compatible?


Deadmanwalking wrote:

I allow the PCs to have sex. Masturbation is less often commented-on, but presumably occurs. I have no problem with this Obedience or any other.

And given that Lymneris is the Empyreal Lord of virginity, the thematic resonance means I'd probably allow the combination with Oath of Chastity as well.

Yeah, I kinda had this in mind earlier when I posted this.


SlimGauge wrote:
I would say "achieving sexual release" is "a sexual act" regardless of whatever touching does or does not occur.

Thanks.


Bit random and obscure question...

Oath of Chasity (Ultimate Magic)

Code of Conduct: Never engage in a romantic relationship or a sexual act.

Celestial Obedience (Chronicle of the Righteous)

Obedience for Lymnieris

Lie on a hard, flat surface wearing nothing but a cowl. Concentrate on the feeling of the surface and the air while achieving sexual release without touching yourself. Healing spells you cast heal 1 more point of damage per die.

Will achieving sexual release without "engaging" yourself for Celestial Obedience conflict with the Oath of Chasity?