Help with my CMB and Trip attempts


Advice


Hi, I need some advice.

My GM has a talent for making his bosses way too powerful for our group. Example: I have a character with 6 feats dedicated to tripping. (Combat Expertise, Power Attack, Combat Reflexes, Improved Trip, Greater Trip, and Felling Smash)

So tripping is a pivotal point of my character, but the other night, the boss he threw against us had such an incredibly high CMD, that even with a roll of 20 I couldn't trip him. (adding 20 the number, I know I can always trip on a critical)

I can't find anything to help improve my CMB. (Other then stat building items that improve my strength. Which I already have)

Does anyone know of any magic items I can get that will improve my trip attempts?

Thanks,
Darthslash


First, Power attack as far as i am aware of is actually an anti Trip feat.

Second, you need to give an example of your level and your current CMB. I would then suggest going through the Beastiary and checking your chance of tripping monsters at your own CR.

A general thing though is, things with lots of legs are hard to trip, things that are large are hard to trip and finally, things that have Magic Bonuses to Ac that are not armor bonuses are hard to trip.

So what was the bad guy you were facing?


Anything that improves your attack.

Weapon focus, smite evil, favorite enemy, weapon enhacement, flanking, higher ground - they all add

Cracked pale green prism Ioun stone

Way finder + dusty rose Ioun stone

Gloves of dueling (in case you are a fighter)

Gauntelts of skilled maneuvers

Ask for buff from your party. Bless, haste, whatever that give you a bonus to attack give you a bonus to your CMB for trip.

And lastly, the single handely most CMB increasing item is the dueling (from the field guide) weapon enhacement for weapons.


Heh, ya, increasing your CMB isn't hard. Now, increasing your CMD, that's a pain.

Shadow Lodge

Fighter Archtype Lore Warden has class bonuses to CMB and CMD. +2 at third level and +2 every 4 levels up to +8 at 15th.


Mojorat wrote:

First, Power attack as far as i am aware of is actually an anti Trip feat.

Second, you need to give an example of your level and your current CMB. I would then suggest going through the Beastiary and checking your chance of tripping monsters at your own CR.

A general thing though is, things with lots of legs are hard to trip, things that are large are hard to trip and finally, things that have Magic Bonuses to Ac that are not armor bonuses are hard to trip.

So what was the bad guy you were facing?

I need Power Attack so I can use Felling Smash.

I'm a Anti-Paladin level 13, CMB +19 (+23 for Trip)

The boss was a some type of ranged archer with huge dexterity and acrobatics skills from what I could tell.

We killed off all his mobs, and got involved with fighting him. At this point he ended up killing 3 of us when it was 6 Vs. 1. (two were ripped to shreds at point blank range with arrows, and the third died after we killed the boss from a nasty poison)


Alexandros Satorum wrote:

Anything that improves your attack.

Weapon focus, smite evil, favorite enemy, weapon enhacement, flanking, higher ground - they all add

I thought your CMB was BAB+(Strength Bonus) Only?


Darthslash wrote:
Alexandros Satorum wrote:

Anything that improves your attack.

Weapon focus, smite evil, favorite enemy, weapon enhacement, flanking, higher ground - they all add

I thought your CMB was BAB+(Strength Bonus) Only?

No.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus

================

Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the rol

http://paizo.com/paizo/blog/v5748dyo5lcom


Darthslash wrote:
I'm a Anti-Paladin level 13, CMB +19 (+23 for Trip)

That isn't very good for a dedicated tripper at level 13.

13 from bab.

Should have 5-7 from str.

Then another 1 from focus. 4 from greater trip. 3-4 from weapon enchantment.

Some way to get bigger, for more Str and another CMB boost, plus being able to trip bigger stuff.

Maybe a +30-35 or so. And that is without really min/maxing for the best trip check out there.

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