The Cardinal Martyr


Rules Questions


I have a Player that has chosen to become a Mystery Cultist and has picked the Cardinal Martyr Boons. So heres my Question, With the following Spells:

Blood of the Martyr:
You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the subject fails her Fortitude save, she takes 1d6 points of bleed damage per 4 caster levels (to a maximum of 4d6 at 16th level) when you cast this spell. Any creature that takes a full-round action to sup the blood of the bleeding subject heals a number of hit points equal to twice as many as the subject lost that round due to the bleed effect. The subject must be willing or helpless to sup her blood, which provokes attacks of opportunity. Only one creature can be healed in this way per round. The subject can lick her own wounds in this way to regain half as many hit points as she lost that round. If the bleeding effect is stopped or the spell's duration ends, the subject's blood no longer heals those who drink it, though in the latter case the subject continues to bleed until the bleeding is stopped via magical healing or a successful DC 15 Heal check.

Martyr’s Bargain:
Among the faithful followers of the gods of purity martyr’s bargain represents true faith and true sacrifice.

You cast this spell as an immediate action when you are subject to a spell or spell-like ability that deals hit point damage, after attack rolls and saving throws have been rolled but before the damage itself is determined. The damage dealt by the spell and any related effects are then delayed for you (and you only) for a number of rounds equal to your caster level.

At the end of that time (or immediately if martyr’s bargain is dispelled), the delayed damage takes effect on you as it would have at the time it was cast, but is maximized as if affected by the Maximize Spell metamagic feat. Spells and spell-like abilities that were already maximized gain no additional benefit from this spell. Nothing can prevent this delayed damage from affecting you.

You can be affected by only one martyr’s bargain spell at a time. If you cast this spell while you are already under the effects of a previous martyr’s bargain, the previous spell effect ends and you immediately take the damage it had delayed.

These 2 Spells Combine with the Last Boon of the Cardinal Martyr:
Martyr's Blood (Su) You are immune to bleed effects. Whenever you would be affected by a bleed effect, all enemies within 30 feet gain the bleeding condition instead as though they were the effect's original targets (no save; creatures immune to bleeding are immune to this affect). The Heal DC to stop this supernatural bleeding is 20 rather than 15

A lvl 20 Character That does this is caster lvl 19 or caster lvl 21 with Fervor. So thats 4d6 delayed for 19 or 21 rounds.
456 Damage or 504 Damage at the end of the spell.


Is this Valid or is there something im overlooking.


No. Yes.

Martyr's Bargain DELAYS the effects of Blood of the Martyr. Compare to Delay Poison. The (maximised) effect would start after rds./lvl.

As for Martyr's Blood covers bleed EFFECTS such as ability damage and so on, not bleed damage as such. But maybe as RAI?

By the way, martyrs by definition suffer and die for their cause, so they shouldn't be immune to - uh - bleeding and pain...


Im sadly new to this whole Dnd Position so There is Different Types of Bleed Conditions? and what would be an Example of theses?

Shadow Lodge

I have no idea what Count Vasquez means. Bleed damage (HP damage) is a bleed effect. Martyr's Blood makes you immune to it.

However, it's correct that Martyr's Bargain won't make you (or using Martyr's Blood your enemies) take all the damage from Blood of The Martyr at once. You delay the entire effect: "the delayed damage takes effect on you as it would have at the time it was cast." For Blood of the Martyr, that's round-by-round, just maximized (up to 24 damage/round).

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