Undead Master Feat Prerequisites Clarification?


Rules Questions

Dark Archive

As the title says. Due to the nature of the SRD I have been operating under the assumption that the prerequisites for the Undead Master feat are having spell focus (Necromancy) and being able to cast either the spell Animate Dead or the SPELL Command Undead. This would mean that the absolute minimum level a wizard could take the feat would be level 3, while a cleric would have to wait even longer.(Until they got 3rd level spells, to be precise.) However, in a recent guide posted on this site, it was stated that it can be taken by a wizard at level 1 due to the prerequisite not being the ability to cast command undead the spell, but rather having command undead the class feature. The character this guide was based on was made for PF society as well, so I am now wondering, was my reading of the feat's prerequisites wrong? Do you need to have access to the Command Undead class feature or Animate Dead the spell to take this feat? Or was that guide wrong and the SPELL command undead is what the prerequisites for Undead Master is referring to? Any clarification on this would be great

Liberty's Edge

PRD wrote:

Undead Master

You can marshal vast armies of the undead to serve you.

Prerequisites: Spell focus (necromancy), the ability to cast animate dead or command undead.

Benefit: When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled

1) "the ability to cast animate dead or command undead" mean that you should be able to cast the spell or have the required SLA, not that you could have the ability at a future time if you were to take more levels in a class.

In particular a wizard or sorcerer without animate dead or command undead as one of his spell know or in his spell book will never be capable to take the feat, regardless of his level;

2) then ther eis this FAQ:

FAQ wrote:


When do I count as having a class feature?

You have a class feature when your class description tells you you gain that class feature, generally based on your level in that class (and perhaps altered by factors, see below).

If you have an archetype or other rules element that replaces that class feature, you do not have that class feature. For example, if your archetype replaces a rogue's sneak attack, you no longer have the sneak attack class feature (whether a requirement is as general as "sneak attack" or as specific as "sneak attack +1d6," you do not qualify for it).

If you have an archetype or other rules element that replaces part of a scaling class feature, or delays when you get that class feature, you do not have that class feature until you actually gain that class feature.
Example: If you have a fighter archetype that replaces weapon training 1 (but not weapon training 2, 3, and 4), you don't gain the weapon training 2 ability until fighter level 9, which means you don't have the weapon training class ability at all until you reach fighter level 9. Anything with "weapon training" or "weapon training class feature" as a prerequisite is unavailable to you until level 9.
Example: If you have a cleric archetype that replaces channel energy at level 1 (but not later increments of channel energy), you don't gain the channel energy ability until cleric level 3, which means you don't have the channel energy class feature until you reach cleric level 3. Anything with "channel energy" or "channel energy class feature" as a prerequisite is unavailable to you until level 3.
Example: If you have a witch archetype that replaces your hex at level 1 (but not later hexes, major hexes, or grand hexes), you don't gain your first hex ability until witch level 2, which means you don't have the hex class feature until you reach witch level 2. Anything with "hex" or "hex class feature" as a prerequisite is unavailable to you until level 2.

—Pathfinder Design Team, 07/10/13

3)
PEF - Feat wrote:


Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.


The feat says "when you use the Command Undead feat" so I'm guessing that could be the right prerequisite.

Dark Archive

Yeah, thats what I was asking about, mainly. I messed up and said class feature when I meant to say feat.


You must have the book to use it in PFS so that Will clear it up i guess?

Liberty's Edge

Azten wrote:
The feat says "when you use the Command Undead feat" so I'm guessing that could be the right prerequisite.
Takhisis wrote:
Yeah, thats what I was asking about, mainly. I messed up and said class feature when I meant to say feat.

But the prerequisite say "the ability to cast animate dead or command undead." not "the ability to cast animate dead or the command undead feat".

It can be worth a errata request or a FAQ, but currently it require the ability to cast command undead, not the feat.

Dark Archive

Ehh...not really. My main question is whether or not you can qualify for Undead Master with the command undead feat and the book lists the same prerequisites as the SRD.(I do have the book...in pdf form.)

EDIT: Ninja'ed. Ok, thanks for the heads up. Makes me wonder how the character in that guide was able to be deemed legal by PF society....then. Guess it was one of those cases that slipped by?


an erratta may be in order here due to the fact that "the ability to cast animate dead or command undead." could be interpreted as "the ability to cast animate dead spell or command undead Spell." or as "the ability to cast animate dead or to command undead.

Undead Lord Cleric Archetypes gives you the Command Undead Feat. Does this qualify for command undead pre-req? because if it does, a human undead lord can take Spell focus Necromancy, and Undead Master.... At First Level: giving a 1st level character the ability to control 10 HD worth of undead. Give the character a high Cha (Possibly use as high stat) and this can be scary.

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