| Marthkus |
Skill mastery wrote:The rogue becomes so confident in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.Use Magic Device wrote:You cannot take 10 with this skill.Skill Mastery allows you to take 10 when stress and distraction would prevent it. UMD as a skill does not allow taking 10, so Skill Mastery will not override this requirement.
Seriously what is people's problem? I said I am not talking about this here. Go to the rules forum for such nonsense.
| Marthkus |
Didn't we already go through all of this with the Ring of Revelation stuff?
"Use Magic Device will let you trick an item into thinking you're a different class... but it does not grant the POWERS of that class." - what JJ said on it.
He falls into the same misunderstanding that UMD is somehow being used to grant powers. That is not what is being said here.
Also: "Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above)."
It's not particularly clear whether or not you can mimic being a class.
That particular item and what happens with it is very different than the items mentioned here.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
|
It coems down to "You can emulate the class feature but it doesn't give you the class feature." So you can make the belt 'think' you have wild shape but you don't 'gain' wildshape.
I'm pronde to think, for example, the language on a page of spell knowlege would be different, as you're making the page 'think' the spell is on your list, but you'd sitll use existing resources (the spell slot) to cast it.
In the case of the belt you're telling it you can use your wild shape one more time. Great! You don't have a wild shape to use.
You're telling the gloves of dueling that you have weapon training. great! you don't have weapon training to add to. (aside, you might be able to convice the gloves you won't drop your weapon)
| Marthkus |
It coems down to "You can emulate the class feature but it doesn't give you the class feature." So you can make the belt 'think' you have wild shape but you don't 'gain' wildshape.
I'm pronde to think, for example, the language on a page of spell knowlege would be different, as you're making the page 'think' the spell is on your list, but you'd sitll use existing resources (the spell slot) to cast it.
In the case of the belt you're telling it you can use your wild shape one more time. Great! You don't have a wild shape to use.
You're telling the gloves of dueling that you have weapon training. great! you don't have weapon training to add to. (aside, you might be able to convice the gloves you won't drop your weapon)
It comes down to whether or not you are adding to zero(like with barkskin) or to nothing(like con boosting items on undead). Either interpretation is perfectly viable. It's your group's GM's choice which way to run it. Neither interpretation is a house-rule.
| krevon |
| 1 person marked this as a favorite. |
I think I see what he's getting at.
He is using the UMD check to trick the vestment that he has the wildshape class feature.
Once the vestment checks for the ability, the vestment grants one use of wildshape. He would be using the wildshape from the vestment.
edit: I hope it fits the campaign you're playing in and enhances the experience for everyone.
| Castarr4 |
In my mind it's like taking a prestige class that gives you spellcasting progression. If you didn't already have spellcasting as a class feature, then you get nothing.
Marthkus, I like your idea, but I don't think it works by the rules. The only reason barkskin works is because natural armor is specifically called out as something that everyone has, even if it's a 0 zero value for many creatures.
| Marthkus |
In my mind it's like taking a prestige class that gives you spellcasting progression. If you didn't already have spellcasting as a class feature, then you get nothing.
Marthkus, I like your idea, but I don't think it works by the rules. The only reason barkskin works is because natural armor is specifically called out as something that everyone has, even if it's a 0 zero value for many creatures.
A fair opinion. I just don't see it as the only way to interpret the rules.