Home Campaign Party Makeup


Lost Omens Campaign Setting General Discussion

Sovereign Court

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Alright guys, a little background first. I am running a home campaign using a mix of pathfinder modules for early game, adventures from the Ravenloft setting for midgame, and old school D&D modules such as Tomb of Horrors for late game. We are using a few We are starting from level 1, and three of the players are new to D&D/Pathfinder. Here is the party composition thus far:

Tengu Ranger (Switch hitter, but optimized to use a bow)
Fletchling Rogue (Melee)
Aasimar Life Oracle (Healer+Spellcaster)
Gunslinger (No race selected yet)
Half Elf Scout (3rd party class. I ruled that so that the Rogue wasn’t left out, the precision damage was gained at level 1 + an extra d6 every three levels, and that it wouldn’t be applied to anyone engaged in melee combat, or anyone with concealment)
Ifrit Sorcerer

The three new people are playing the Oracle, Gunslinger, and Scout. Here’s the problem. They came up with these class choices on their own, and are dead set on playing them. I have personally never seen a party where the rogue is the leading expert on all things melee (and doesn’t really have a flanking buddy to boot)... and was wondering what you guys thought? Is there any hope for them? Or is this party kind of doomed? If the latter of the two, what suggestions do you all suggest to make sure that combat is challenging... and yet not overwhelming. We have a lot of good roleplayers, but I don’t think that Diplomacy bonus is any good when inside the Tomb of Horrors.

Liberty's Edge

The rest of the party is fine, but the Rogue might be in trouble if the Tengu doesn't back him up. Maybe talk to him aboutthe Rogue switching to Archaeologist Bard (who doesn't need a flanking buddy) or to the Tengu about switching his specialty to melee. Actually, the second's a better suggestion, since competing with the Gunslinger on range is maybe a bad call.

Other than that, should be fine.


Get ranger to get an animal companion eventually, take boon companion feat, great flanking partner.


I like that there's an archer and a gunslinger on the same team. Tradition and progress collide.

Sovereign Court

Right guys, it's not the fact that there is a gunslinger and an archer on the team that's te problem. It's that for the first four levels, the rogue WILL be the only melee character.

Though I managed to show the problem to the other ranged character (the scout) and she agreed that it was probably best to have another melee/support character. She looked at it, and decided that she would play a melee inquisitor with magic to help out the party as a whole. (Using that archetype to give up solo tactics. Preacher I think it was called)


I don't think the lack of melee is a huge problem, despite the fact that I usually play Barbarians and Fighters and stuff like that.

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