Oversized weapon idea: does it work this way and will I make people mad?


Advice


Hello, new player here. I was just kind of messing around, looking at different classes and such and I came across an interesting idea. I'm worried I might have some ideas mixed up though, and if not I'm worried my DM might not like the idea too much since it seems extremely strong, at least to me. She tends to be pretty RP focused which is why I'm worried.

The class and various links to everything can be accessed through here:
http://www.d20pfsrd.com/psionics-unleashed/classes/aegis

The idea revolves around the Aegis and various enlarging qualities its Astral Armor can give it. At the very first level his suit can give him Powerful Build, meaning he can wield a weapon one size category larger than intended with no penalty. That means that at level 1 my character can whip out a 3d6 weapon in the form of a Large Greatsword with no penalties.

This stays relatively the same until level 6 when it gets Augmented Weapon which increases the size category of the weapon, making it a Huge Greatsword with a damage of 4d6. In not too long (level 9) it gets replaced by Increased Size which basically does the same but increasing my size to Large. A 4d6 weapon (plus whatever feats) seems crazy for that level.

But wait, it gets better. At level 10 I give myself an extra attack. At the ripe age of 15 I get Increase Size, Improved bumping everything up another size category thus making me a Huge creature (meaning tons of extra strength) swinging a Gargantuan Greatsword of 6d6. This seems hilarious. Considering how tanky this class is to begin with (with the damage resistance, masterwork full-plate defenses, d10 hit die and being able to add on a shield after I get Extra Arms, Greater) and the ability to dish out that much damage I'm worried this class is... well, just a little over the top. The icing on the cake is that if I use 1.5x size modifier for each stage, I'm about 15 feet tall swinging a weapon that's about 17 feet long.

To make it short and sweet:
lvl 1 - 3d6 with no penalty
lvl 6 - becomes 4d6
lvl 9 - I become Large
lvl 10 - I get an extra attack
lvl 15 - I become Huge and I get a 6d6 weapon.

Does this work how I think it will? And will this royally piss off other players?


You can not weald a two handed weapon for a creature larger than your self by pathfinder rules.
If you have the exotic weapon proficiency for bastard sword or dwarven war axe you can wield them two handed at a -2 to attack.


The thing is though, the effect of the armor says I can use a weapon one size larger than myself like normal. If I had the armor on, wouldn't that allow me to use the weapon?

The wording of the effect is "The aegis can use weapons designed for a creature one size larger without penalty" which sounds like it would allow me to. I fully agree that without that customization to the armor the rules are clear that I wouldn't be able to use it, meaning I would need some kind of backup weapon.


I'm not sure he completely read through your post. At first glance I think u are right, but it's not pathfinder and its psionics, so I have absolutely no experience in this area.

By the way, there are other ways to gain somewhat similar abilities, including the phalanx fighter(fighter) archetype, and the Titan mauler (barbarian) archetype


Apart from the psionics being 3pp this would work.
But being huge would prevent you from entering most buildings including dungeons. So you could end up having to wait outside while your party has fun.

No official paizo stuff enables you to wield oversized two-handed weapons. Reason enough to be wary with 3pp that allow it.


It says "The aegis can use weapons designed for a creature one size larger without penalty." That just means you ignore the -2 for using a large weapon as a medium creature, you would still need 2 hands to use a one handed large weapon.


Umbranus wrote:
But being huge would prevent you from entering most buildings including dungeons. So you could end up having to wait outside while your party has fun.

The nice thing is that there's an ability that allows me to turn various customizations off on the fly by using a couple PP so if an issue due to size comes up I can either turn the armor completely off if not in combat or turn off the size changes.

Thanks for your input guys!


Being Huge is awesome!

Do not fit in the dungeon door? Smash it! The celing is too low? Smash it!


It would make some people mad and make others disallow psionics for being THAT kind of 3pp.


Gingerbreadman wrote:
It would make some people mad and make others disallow psionics for being THAT kind of 3pp.

Many things can make people mad.

Having an extra d6 at your weapon damage at lvl 1 is not the first, neither the last of the things some GMs or players may find "OP".

it is not game-breaking in any way though.


I'm not really familiar with psionics, is this size increase a permanent thing, or something you have to activate?
EDIT The reason I ask is because people tend to forget that weapons get longer and heavier as they get bigger and arn't simply "tagged" (L), (H), (G).
A Greatsword in the book weighs 8 lbs (which is a little on the heavy side).
(M) Greatsword 8 lbs. and roughly 3.25' long
(L) Greatsword 64 lbs. and roughly 6.5' long
(H) Greatsword 512 lbs. and roughly 13' long
(G) Greatsword 4,096 lbs. and roughly 26' long
(C) Greatsword 32,768 lbs. and roughly 52' long (I know (C) wasn't mentioned, I just wanted to see how big it was.)
This is assuming the size is twice that of the previous category. Correct me if I'm wrong.
If your size "activates"... how do you intend on lugging this thing around?


XMorsX wrote:
Gingerbreadman wrote:
It would make some people mad and make others disallow psionics for being THAT kind of 3pp.

Many things can make people mad.

Having an extra d6 at your weapon damage at lvl 1 is not the first, neither the last of the things some GMs or players may find "OP".

it is not game-breaking in any way though.

If you think this is about one more d6 of damage at level 1 you seem to not have read the first posting


XMorsX wrote:
Gingerbreadman wrote:
It would make some people mad and make others disallow psionics for being THAT kind of 3pp.

Many things can make people mad.

Having an extra d6 at your weapon damage at lvl 1 is not the first, neither the last of the things some GMs or players may find "OP".

it is not game-breaking in any way though.

Really? Glad that is your experience. My experience shows that so called trivial advantages at 1st mostly lead to a snowballing effect of increased unbalancedness as time goes on.


Umbranus wrote:
No official paizo stuff enables you to wield oversized two-handed weapons. Reason enough to be wary with 3pp that allow it.

Reason enough to stop supporting Paizo's rules department ;)


J Mnemonic wrote:
It says "The aegis can use weapons designed for a creature one size larger without penalty." That just means you ignore the -2 for using a large weapon as a medium creature, you would still need 2 hands to use a one handed large weapon.

The size-step is counted as a penalty just as the numeric attack penalty as precedented by the Redcap. The Redcap is a small Fey with the Heavy Weapons ability which allows it to "wield Medium weapons without penalty". Its stat block gives it a Medium Scythe and Scythes are 2-h weapon. Normally, a Small creature couldn't wield a Medium 2-h because size step would take it up one step to "unwieldable" but by allowing the Redcap to wield a Scythe one size too big, it indicates that "without penalty" includes both the attack penalty and the change in effort to wield. By contrast, Titan Mauler's Massive Weapons specifically calls out only reducing the "attack roll penalty" which doesn't include altering the size-step penalty.

So the plan is a-go.

Scarab Sages

There are far more effective ways to get far far nastier and much larger amounts of damage in a single hit, and even with a large number of attacks. A 9th leve druid can Wildshape into a stegosaurus, cast Strong Jaw and Animal Growth, and deal 12d6 damage with it's tail, plus free trip. You could dip Fighter for some Vital Strike Action and get that up to 36d6 or even 48d6 late game no problem in a single hit, with a 12d6 follow up when the guy tries to stand up from that trip.

A cavalier with Spirited Charge and an Impact weapon can hit for 6d6 plus a crapload of static damage modifiers, no problem, from about level 5 or so.

Beast Totem Barbarians can Pounce and put that to shame, no problem, by 10th level.

A Paladin can Smite and cast Litany of Righteousness, dealing +32 base damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures by 8th level (the average damage of 6d6 is 21, and the Aegis couldn't do that until 15th level).

Being able to deal 6d6 damage by 15th level shouldn't be making anyone mad or indicating that psionics is "that kind of 3pp" by any stretch. You can do stuff far nastier just with core materials, and you can do it better, and earlier.


^^This is exactly why I just commented on the first lvl advantage.

At higher lvl every martial has ways to increase its damage, some ways are more effective than size increases.

Ssalarn mentions the more obvious once, I will just add that just an ordinary two-handed fighetr can make tremendous damage both on standard action and on full round attacks.


Captain Wacky wrote:

I'm not really familiar with psionics, is this size increase a permanent thing, or something you have to activate?

EDIT The reason I ask is because people tend to forget that weapons get longer and heavier as they get bigger and arn't simply "tagged" (L), (H), (G).
A Greatsword in the book weighs 8 lbs (which is a little on the heavy side).
(M) Greatsword 8 lbs. and roughly 3.25' long
(L) Greatsword 64 lbs. and roughly 6.5' long
(H) Greatsword 512 lbs. and roughly 13' long
(G) Greatsword 4,096 lbs. and roughly 26' long
(C) Greatsword 32,768 lbs. and roughly 52' long (I know (C) wasn't mentioned, I just wanted to see how big it was.)
This is assuming the size is twice that of the previous category. Correct me if I'm wrong.
If your size "activates"... how do you intend on lugging this thing around?

The sword starts off as Large before anything happens, which can be carried with a back-sheath going at a diagonal angle instead of straight down so that it doesn't scrape the ground while walking. When I activate my armor it's as if I was effected by an Expansion spell but stacked twice, meaning I get the size bonus as well. Basically, it's only really big in combat and while in combat I'm big enough to wield it as well. Activating the armor is a full-round action meaning I won't have to be giant-sized in any scenario other than combat.

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