Working on a new prestige class.


Homebrew and House Rules

Shadow Lodge

So I'm working on a prestige class that is focused on the Channel ability.

I wanted to get everyone's thoughts on balancing it. Right now I like most of the abilities... but I'm not sure how much spell casting one should loose to have these powers.

Here's the link.

Just a note, The Sovereign is a god. The Light the the pantheon of three gods, including The Sovereign. Obviously, home-brewed campaign.

Thanks for you time guys!

Shadow Lodge

Would it be easier for people if I posted it in the post itself?

Shadow Lodge

I figured I'd bump it one more time before fetal positioning + weeping.


It seems ok, though it feels like a cleric or oracle archetype.

Dark Archive

Don't feel bad about being ignored. I noticed that this type of stuff usually gets ignored for some reason. I have no clue why. (possibly because so many of them are terrible?)

Question that could decide how awesome this is: Is the Light and the Sovereign and all the jazz THE major religion of your setting or just a religion? Because if it is just a religion, then it is a class that could be absolutely useless. It would be like travelling with a party member who can only help followers of Desna. If no one is a follower of Desna, then you are going to be useless.

I really like a few of the abilities. Turning a bunch of allies into torches is kind of awesome. I personally don't like granting Leadership as a class feat, but otherwise I like it overall.


I don't use google docs. Just post it here.

Shadow Lodge

Sovereign Beacon
A rare few already with the gift of channeling the Light finding themselves called to become an even great beacon of light and hope. People of all nationalities find themselves drawn to the beacon, who in turn grants boons to the faithful.
The sovereign beacon has substantial spellcasting ability, though not so much as a focused cleric or paladin. His combat skills are considerable and his healing powers prodigious, and those whose religious views align well with the beacon will find a ready ally.
Class Details
Alignment: Beacons are always the embodiment the all encompassing light of The Sovereign, and must be Neutral Good.
Hit Die: d8.
Requirements
To qualify to become a sovereign beacon, a character must fulfill all the following criteria.
Special: Channel positive energy class feature.
Special: Must worship The Sovereign.
Skills: Knowledge (religion) 5 ranks.
Feats: At least one Channeling feat.
Spells: Able to cast 1st-level divine spells.
Class Skills
The beacon’s class skills are Intimidate (Cha), Knowledge (local) (Int), Perception (Wis).
Skill Ranks per Level: 2 + Int modifier.

Table: Sovereign Beacon

Level BA Fort Ref Will Special Spells per Day

1st +0 +1 +0 +1 Channel energy, Candescent(+1)

2nd +1 +1 +1 +1 Guiding Light, Refulgence(+10ft), +1 level to divine spellcasting class

3rd +2 +2 +1 +2 Candescent(+2), +1 level to divine spellcasting class

4th +3 +2 +1 +2 Basking Faith, +1 level to divine spellcasting class

5th +3 +3 +2 +3 Candescent(+3), Refulgence(+20ft)

6th +4 +3 +2 +3 Radiant Hope, +1 level to divine spellcasting class

7th +5 +4 +2 +4 Candescent(+4), +1 level to divine spellcasting class

8th +6 +4 +3 +4 Refulgence(+30ft), +1 level to divine spellcasting class

9th +6 +5 +3 +5 Candescent(+5),

10th +7 +5 +3 +5 Glowing Apotheosis, +1 level to divine spellcasting class

Class Features
The following are class features of the sovereign beacon prestige class.
Weapon and Armor Proficiency: A beacon is proficient with all simple and martial weapons and all armor and shields (except tower shields).
Spells per Day
At the indicated levels, a beacon gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits of that class other than spells per day, spells known, and an increased effective level of spellcasting. If he had more than one divine spellcasting class before becoming a beacon, he must decide to which class he adds the new level for the purpose of determining spells per day.
Channel Energy (Su)
The beacon’s class level stacks with levels in any other class that grants the channel energy ability.
Candescent (Su)
After channeling positive energy (either to harm undead or heal living creatures) the beacon’s flesh and non-magical items give off the light of a torch for 1d6+1 rounds. While he is candescent, any worshipper of The Light within 10ft gains Fast Healing 1 if they are in this area during their turn. The duration and the Fast Healing amount increase by +1 at 3rd and every 2 levels thereafter (to a maximum of +5 at lvl 9).
Guiding Light (Su)
At 2nd level the beacon gains the Leadership feat as a bonus feat and a +2 bonus to his leadership score. The beacon must actively attempt to convert any follower that does not worship The Sovereign within a month or lose the +2 bonus until she only has appropriate followers.
Refulgence (Su)
At 2nd level the beacon’s Channel abilities area is increased by +10ft and every 3 levels after that to a total of +30ft at 8th level.
Basking Faith (Su)
At 4th level any worshiper of The Light, not including the beacon, healed by the beacon’s channel ability or Cure spells gains +4 sacred bonus to AC and gives off 5 feat of dim light for 1d4 rounds. This bonus applies to touch AC.
Radiant Hope (Su)
At 6th level any worshiper of The Light, not including the beacon, healed by the beacon’s channel ability gains a +4 sacred bonus against fear effects for 1 hour and may immediately make another say to attempt to resist any fear effects they are currently under. If she spends two uses of his channel ability, any ally healed becomes immune to fear effects while the beacon’s Candescent ability is active. The beacon cannot use this ability while under any fear effects herself.
Glowing Apotheosis (Su)
At 10th level, while the beacon’s Candescent ability is active, she sheds the light of a small sun. This effect is identical to the light given off by the Daylight spell. He also gives doubles his Cha bonus when determining daily uses of the Channel ability.

Shadow Lodge

christos gurd wrote:
It seems ok, though it feels like a cleric or oracle archetype.

I thought about that. But I wanted oracle, clerics, paladins, and witches (with the life mystery) to be able to use it.

Shadow Lodge

Koujow wrote:

Don't feel bad about being ignored. I noticed that this type of stuff usually gets ignored for some reason. I have no clue why. (possibly because so many of them are terrible?)

Question that could decide how awesome this is: Is the Light and the Sovereign and all the jazz THE major religion of your setting or just a religion? Because if it is just a religion, then it is a class that could be absolutely useless. It would be like travelling with a party member who can only help followers of Desna. If no one is a follower of Desna, then you are going to be useless.

I really like a few of the abilities. Turning a bunch of allies into torches is kind of awesome. I personally don't like granting Leadership as a class feat, but otherwise I like it overall.

Thank you. And yes, it is the Major religion. Unless you are from another country, evil, or agnostic, your religion probably falls under the head of "The Light".

As for leader ship, I guess I just love leadership... haha. I felt like it was a fluffy power.

Why don't you like it?

Dark Archive

Well, obviously this is for your own campaign, so at your table it is fine. At my own table, I don't mind it either. But when we rotate GMs every half year or so, the other GM hates it. It complicates things too much.

As for gaining it as a class feat makes a statement. Every single one of these people should be a super awesome leader. They get the feat for free! Fighters get Weapon Specialization, Cavaliers get team work feats and this class gets Leadership.

Also, maybe someone might think this is a cool PrC but not want to deal with having a bunch of minions.

Shadow Lodge

Interesting. I wanted the class to become almost messianic. A natural leader. Do you think there's a better idea? So I could convey this in another way?

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