Kobold forest patrols and placating villager concerns.


Advice


I'm currently playing in a game that takes place in and around Falcon's Hollow and the Darkmoon Wood. The game started out as running Hollow's Last Hope and Crown of the Kobold King, with the intention of running Revenge of the Kobold King and making it a mini-campaign that might continue past that point as homebrew. We've just finished the Crown of the Kobold King, and we're in a period of downtime where we're investigating some plot leads and going about with achieving some of our character goals.

My character is a NG cavalier(Order of the Dragon) who would have been a paladin if it weren't for their strict code of ethics, and the son of a Falcon's Hollow lumberjack. His main goal is to get the town out from under the heel of the Lumber Consortium, but to do that he needs to establish himself as a powerful and influential person in the area. Since we cleared out that abandoned dwarven monastery between our first two adventures, he's decided that he's going to make it into a base of operations for the party as well as a safe haven for travelers. He's also going to expand it into a fort that serves to deal with the ever present threats of werewolves, bandits, and evil fey.

I've already worked out a basic blueprint of what I'm trying to do with the place, at least for the ground floor, and the GM has given me no indication at all that he's got any problem with what I'm trying to do. In fact, aside from being a little overwhelmed by the rules, he seems to encourage it. As a result of killing the Kobold King I've even been handed my own small tribe of kobolds to lead. Since I've got this small amount of kobold-power at my disposal, I decided that I may as well put it to use by turning them into my first group of soldiers.

I just don't know how to go about turning them into the basis of my forest patrol while keeping my character in the good graces of the town. I mean, to them these are the kobolds who just kidnapped 5 kids and tried to sacrifice them, while my character knows that they were actually a rival faction(and noncombatants like women and children) and that they helped with the rescue. How are the townsfolk going to react when they start seeing groups of them wandering around the forest, armed to the teeth? Our party only ever told the townsfolk that the kobolds were "dealt with" rather than lying and saying that we killed them all, but the way we phrased it strongly implied that they were dead. So I think that there's going to be a bit of a hurdle to overcome in explaining away why the kobolds are even still alive, let alone in getting the townsfolk to accept them.

So, with that background stuff out of the way, I guess the advice I need is on how to both shape my kobolds into a small army while also preventing the townsfolk from freaking out about it. Great King Smashy-Bashy wants to keep his subjects safe from misguided retribution for acts they didn't commit, but Michael the philanthropic Cavalier doesn't want to piss off the townsfolk by giving the impression of harboring and protecting "dangerous beasts."

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