witcher 2 inquisitor?


Advice


So having started witcher 2 decided be cool char (original i know)

So on to boards I came searches and saw inquisitor is favored advice

So I started looking up Inquisitor but didn't see a archetype for monsters
Is there one for monsters or is it the base inquisitor

Any other advice on making witcher

As for feats so far all I got is brew potion... since he seems like a glorified alchemist (but alchemist class doesn't have right feel)

Dark Archive

Well Geralt is truly a mixed bag. He is a monster hunter first and foremost so Inquisitor or Ranger are screaming at me. Secondly he is an Alchemist, between Bombs, Potions, and Mutagens, he carries a LARGE assortment of tools to get the job done. Now if gestalt characters are allowed then a Ranger/Alchemist would be perfect but alas that an option for gaming that rarely comes alive, at least for me. So the way this can work would be reflavoring the Alchemist a bit and working on getting him LOADS of Knowledges or being an Inquisitor or Ranger and throwing Brew Potion into the mix.


If going Gestalt why not inquisitor alchemist?
And so far barely used that many potions and I think I only got one mutegen from some Guy on the docks
Guess that's why alchemist didn't feel right lol

Grand Lodge

Count Coltello wrote:
So I started looking up Inquisitor but didn't see a archetype for monsters

You don't really need one. Inquisitors make great monster hunters right off the bat. Judgement/Bane works against anything (and you'll have high enough Knowledge skills to identify everything you come across). Maybe dip a level or 2 in Alchemist to get the Mutagen ability and you'll be golden.


When would I dip early on or later and next question

What would you say his weapon is? (Obviously a sword silver and regular steel but what type of sword lol)

Dark Archive

Actually I meant Inquisitor/Alchemist, I need to go to bed haha. I still havent played the Witcher 2 but am actually trudging through the swamps of 1 right now and I would say Longsword. His steel sword in 1 resembles more of a Bastard Sword and his silver a Long, at least from the interpretation in the game.

Grand Lodge

Count Coltello wrote:

When would I dip early on or later and next question

What would you say his weapon is? (Obviously a sword silver and regular steel but what type of sword lol)

I'd dip after 5th level inquisitor, but that's just me. As for the weapon.. inquisitors are really good archers, though that's not Geralts forte. I suppose a greatsword would be effective while still matching thematically. As for the silver/cold iron, you have a judgement available that lets you bypass most DR. Hell, once you have a +1 weapon, use Bane with it, it becomes a +3, negating the two DR types I mentioned above.

In short, I wouldn't worry too much about it. :P Just try to have fun with it and things will be fine.


Inquisitor with "Brew Potion" and "Master Alchemist" Feat for the Gimmicks should work well. You could also flavor your spells to "potions" (with no gameplay changes) and don't even need the feats at all.

For the weapons I would go "Bastard Sword", why? Geralt fight one & two handed and the Bastard Swaord was one favored type of weapon druing this time periode.


Gerald uses Longswords, wielding them two-handed most of the time, dropping on hand in order to cast Signs and the such. He does not use greatswords, and I found a bastard sword in the witcehr 2 that was labeled as "additional weapon" (meaning that it is not the same type as the swords Gerald uses).

Inquisitor and alcehmist desrcibe him best, although he does not have extracts, instead he uses his signes. Inquisitions are not his style either. He should also have at least d10 hit dice and full bab, and maybe combat style feats like the ranger or weapon training like the fighter.

Check the links below. They are for 3.5, but they may serve you well.

Possible 3.5 build

Homebrew 3.5 witcher class


Witchers are much more similar to alchemists than to inquisitors.

Inquisitors get spells from their gods. Witchers and alchemists get bombs, potions, elixirs, mutagens etc. from ancient formulae.

There's no reason an alchemist, or an order of alchemists, shouldn't be devoted to exterminating dangerous monsters. But I can't see Gerald et al devoting themselves to a church.

Grand Lodge

Keep Calm and Carrion wrote:

Witchers are much more similar to alchemists than to inquisitors.

Inquisitors get spells from their gods. Witchers and alchemists get bombs, potions, elixirs, mutagens etc. from ancient formulae.

There's no reason an alchemist, or an order of alchemists, shouldn't be devoted to exterminating dangerous monsters. But I can't see Gerald et al devoting themselves to a church.

This is true, but you can flavor the effects of judgements, spells, domains.. pretty much all of the divine stuff however you want. If your GM is willing, of course.


Oncoming_Storm wrote:
...you can flavor the effects of judgements, spells, domains.. pretty much all of the divine stuff however you want. If your GM is willing, of course.

You could witcher-flavor a ninja too, or a sorceror, or a barbarian...but why bother? Alchemists make great witchers. They’ve got the skills, they’ve got the lore, they’ve got the bombs and mutagens and potions and poisons. Just get yourself a iron sword and a silver one and go to town.

Liberty's Edge

For what it's worth, James Jacobs, who created the first draft of the Alchemist, has explicitly said they were heavily Witcher inspired. So...despite not having played the Witcher games, I'm betting it's a pretty good fit.


If you're talking about Geralt from the game, then a ranger/alchemist is a good fit.

If you're talking Geralt from Sapkowski's books, then I'd say he's a ranger/sorcerer.

If your DM's up for it, a pure Ranger with a modified form of the Wilderness Skirmisher archetype would work really well. Switch Forest Ghost for Dungeon Ghost. Change his spellcasting to Charisma-based and give him access to Sorcerer spells instead of Druid spells.

Possibly create a Witcher template to reflect their abilities and the fact that witchers are no longer human.

If you're keen to add alchemy, just give him the craft skill and use normal alchemical items like the bloodspikes from Eberron. Mix in the Brew Potion feat and go-to-town.


Or perhaps a custom spell list drawn from sorcerer spells.


I would homebrew if I had some idea where to start (eflavoring heavily could work too?


Count Coltello wrote:
I would homebrew if I had some idea where to start (eflavoring heavily could work too?

You could start by converting the homebrew 3.5 witcher class to PF.


Haven't looked into alchemist so so far I'm debating between

Inquisitor 5/alchemist 2-3/inquisitor 12-13

Alchemist 20

Inquisitor 20

Does alchemist get the monster lore and what not inquisitor does?


For a number of reasons, the Inquisitor is just not a good fit, in my mind.

1. Geralt's an atheist.
2. At no point does Geralt ever use magic to make his weapons more effective against enemies.
3. He never uses anything like a Detect Alignment spell.
4. He hunts alone. So he's not a specialist in using group tactics.

Alchemist is much closer to what you're looking for.

Grand Lodge

I don't care how cool the concept is, "Witcher" is a silly word.


One reason I am still looking forward to a Ranger archetype wit extracts and mutagen...


@bbt. Lol true but monsterer is sillier so is hunterer witcher seems to work and easier than thou who hunts witches monsters and evil things but not dragons lol

@colemcm. If I went inquisitor I would homebrew a monster hunting God for him,
In number 2 he supposedly agrees to work with a sorceress to kill kayran

And bane and what not and spells to make his weapons more powerful... when I played w2 I had to coat my sword in 7 different sword oil enchants and his silver sword is supposed to do extra damage to monsters a little reflavouring and Viola
Dunno bout alignment thing...
Not argueing prolly going full alchy maybe dip for monster lore just counter points that popped in my head

@cathulhu same lol now we wait for paizo to get ready to take suggestions then we bombard them with the "I fight all witches and monsters and evil things but can't hunt a dragon" class :)


What elements of witchers make you want to play one? What are the abilities that you want your guy to have? Is it all-things-witcher or is it primarily the fighting and alchemy?


Well I don't really use his bombs and potions I forget about em its mostly the spells and sword fighter and when I remember the alchemy that lol

And I like the flavour stufftoo


Basically all things witcher lol

Grand Lodge

There has to be a better word than "Witcher".


Deep breaths, BBT. It'll get easier.

Why not run the idea of the modified Wilderness Skirmisher Ranger I proposed earlier by your GM and see what they say?


Maybe the new classes would fit here?

Ruyan.

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