Playing a summoner in a low optimization game


Advice


Hello everyone,

I'm playing a melee dragoon/summoner in a crimson throne AP game, and I kind of have run into a conundrum.
I'm clearly a lot more powerful than every member in the group, who are playing characters that have next to no usefulness in combat. I have been trying to tone down my character but here is the problem :
The encounters are very deadly because I'm doing more than 50% of the work, we've had an average of one character death per session. I fear that if I don't optimize my character a bit more, we have a very real risk of being TPKed.

What are your thoughts on this?

Thanks in advance for your help ;)


Allow the TPK. Then have a session zero to work together to create characters that will work together to support each other.

If the other players have the system mastery and are choosing to play less effective characters that is one thing. If they are newer and lack the system knowledge then take a few hours with your GM and create something that will be fun for everyone.


More information on the entire group would be nice


They aren't new, they just don't care about optimization ^^

We are level 6 and the group make up is :
One jester, who seems to be kind of a roguey type character who doesn't do much ( I don't know his class since it's a new character)
One cleric that fights in melee
One sorcerer that specializes in summoning, but spends most fights trying to blind things with dancing lights (which has been houseruled) for some reason.


Talk to your group about this. If the group wants to play at this low powerlevel perhaps the GM can tone down a bit.
And ask them what they think about your pc pulling a lot more weight. If they don't mind and you like to play that way then go ahead and optimise your pc.

The best solutions I see it to either get the gm to tone down or to have at least one other player play a more useful pc. As is letting the TPK happen is the third best option I see.


I think it would be hard to tone down the campaign since the GM doesn't have a lot of time to prepare the encounters.

I have tried to communicate with the other players but it's been very hard to due the fact that the time zones are very different...

The problem with the TPK option is that it's probably gonna put the campaign on hold...


seems like all your problems are gone if the sorcerer actually uses the spells he specialized in

its hard not to be of any use as a rogue-type when you have flanking buddys all over the place und the cleric will however nonoptimized he may be usefull once he can buff a ton of minions


The thing is, the players aren't playing their characters in any sort of logical way. The cleric is only buffing himself and even then has a very low to-hit and damage in melee (I recall a fight where he could not beat the DR/10 of a monster)
Instead of going after the BBEG, last fight the sorcerer spent the entirety of the fight putting out fires that he caused himself by setting weak minions on fire in a wooden house.
The jester, I don't even know what he did, but his damage output is very low (2d6 sneak dices) and iirc he has like 16 AC...

I don't feel it's my place to give combat advice to any of my allies in combat, especially since I recently joined this group


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I do not see why you should take any actions. It seems to be a problem that your GM should have with the rest of your group, not with you.

If your GM does not want to tone down the encounters, there is nothing you can do to salvage the game. You already did your part, playing a mounted summoner and eliminating the action economy advantage regular summoners have. Just play as you like, point the problem to your GM and fellow players and see how it goes.

Sovereign Court

Honestly, it sounds like you guys should not be playing a combat-based RPG. As for what to do, though... I would go ahead and optimize as you see fit. Someone has to kill the bad guys to keep the plot moving, and your teammates are clearly not cut out for the job.


When in Rome... so drop the serious optimized PC, and go a little silly.


The thing with your summoner is you almost have to actively make bad decision to get even an average character. If you have infact been pulling punches and not building death machines like you say, this can be tough. It also sounds like your party is going out of their way to use bad tactics and create weak pc's as well. They are not just unoptomized they are intentionaly sub-average. That puts you in an even tougher position.

My advice play your character just how you are, and preserve your own fun, They are not taking anyone else's needs into account with their builds and should be thankful you are conintuing to keep them alive. If they dont want to be outshined they need to start pulling their own damn weight. If they complain sight your concerns and ask them how they want to handle it.

Sometimes you can't make yourself responsible for everyone else.


No, it's easy, give the eidolon such evolutions as scent, climb, skilled, tail, etc. Make it a organ-grinders monkey.

OR, just sit down with the whole table before the game, and (shock, gasp!) discuss the issue like adults. If the rest of the table just wanna have fun, then you & the DM should adapt.


It sounds like a case of disinterested players.

You should just let this campaign go boom and then ask "if I have a story idea, would you all like to play it?"

Then come up with something that has a completely different undertone from that failing story and see if the players become more invested.

If they like it they may have been bored with the old GM.

Liberty's Edge

Well...if your system mastery is notably better than the other players, I'd offer to help them with their new characters when one dies. Not in an invasive "You must play a God Wizard with the following spells!" kinda way, but more like "So you're making a melee Fighter, do you have Power attack? You don't? You should totally take it, it's awesome."

At least...that's what I usually do, but then I do that for the PCs when GMing, too...so that relationship may be a tad unusual. Still a good idea if you can pull it off, though.


Deadmanwalking wrote:
Well...if your system mastery is notably better than the other players, I'd offer to help them with their new characters when one dies.

Or just let them have Fun, as D&D is a Game and Games should be Fun.

Liberty's Edge

DrDeth wrote:
Deadmanwalking wrote:
Well...if your system mastery is notably better than the other players, I'd offer to help them with their new characters when one dies.
Or just let them have Fun, as D&D is a Game and Games should be Fun.

Totally! But...I doubt having to make a new character every session is fun. Or losing and everyone dying. And, since they're doing an Adventure Path there's both an ongoing (very cool) story that I, at least, would want to get to the end of, and some minimal expectations regarding character competence. Making people a bit more survivable isn't likely to make the game less fun, at least not IME. Quite the reverse for many people.

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