Up for an Evil Campaign, Anyone?


Pathfinder Online

Goblin Squad Member

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Someone or another mentioned this in an earlier post: we need supervillain PCs. We need the Dark Nation and the Two Towers, we need the Evil One and the Forsaken, Beezlebub and his Fallen... and we might even need all of them.

I enjoy the concept of being an archfiend but the character I've developed is heading on a different path that might lead there, however he shouldn't unless absolutely needed/in-game choices drive him to it.

So I would like anyone determined to be the spotlight of the pit, the star of darkness, the ultimate fiend to come out with it here. It would be nice for these forces to be pitted against the forces of Brighthaven and such right from the get-go, almost as intrinsic to the world as all the societal issues of settlement discussed so far.

Because let us face it, if we have a couple of massive established groups of "good guys" before the first "bad guy" even shows up, it won't be as fair or as fun as if they had developed parallel to each other as if in a sick dance. It would also give all the people wanting to be evil a place to not only stay and feel safe in (shadowhaven) but also a place from which they can go forth in a seat of power.

So, by EE I hope someone(s) will come forth to take this mantle up.If not, and the demand for one gets big enough I suggest we figure out someone best suited for it.

Also want to slightly apologize for dropping bright's and shadow's name so much. They are just the best examples I have for their respective positions already existing.

Goblin Squad Member

I'd like to mention the "Inquisition of the Midnight Lord" proposed venture company here as a possibility. I'd encourage people who wish to be evil to seek out this and other similar organizations to form a strong competing power base. Just not so much that it will cripple the "good guys" hey?

Liberty's Edge Goblin Squad Member

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I'll do it if no one else will. *Refreshes on evil overlord list*

Goblin Squad Member

BrotherZael wrote:


So I would like anyone determined to be the spotlight of the pit, the star of darkness, the ultimate fiend to come out with it here. It would be nice for these forces to be pitted against the forces of Brighthaven and such right from the get-go, almost as intrinsic to the world as all the societal issues of settlement discussed so far.

I think it could be a blast to set up an evil settlement or nation, have a bit of space in between, and then have Brighthaven. The reason for the space in between would provide 'The Contest Grounds' where the majority of the war is fought. The spoils are the resources to be gleaned from the lands between.

I wouldn't want to set up right next door with too many direct assaults on Brighthaven, as the purpose for the settlement is largely a shelter for the PvP-averse. But having something to fight over in a grand tug-of-war would give the champions we wish to defend those non-combatants some good entertainment should we ever have lulls in defensive activity. Hopefully a few hexes would be sufficient resources to offset the costs of such wars.

Dark Archive Goblin Squad Member

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Golgotha is an evil settlement, but straight up calling a settlement "Bad" would make anything a major target right out of the gate there is a large influx of good alighned players and charters its just infeasable to be an evil overlord with constant aggression against us, simply put it would destroy any nations wealth openly declaring war.

We are, however, planning to have "Staged Offensives," and scenarios with other charter companies a few scenarios include, Hostage capture(We have your Charter Vice-President) We claim that we have a Asmodian Death-Ray, ready to wipe out society,Raid for Raid, and simply a group of hero's begins a quest chain to stop the great evil from rising, destroying the river kingdoms and other general douchbaggery.

These are all in thesis until we can actually get our hands on the game of course but we wish to tell none of the Non-officer members of the involved parties to give a feel of consequences and accomplishment to everyone involved, the Officers for planning a great play of parts, and the players for thwarting a great evil, or failing in an MMO setting, and having a reason to keep trying to improve themselves.

you can contact me at pfscrimsonguard@gmail.com as well as on this board, if your interested in joining a Lawful Evil settlement look for Golgotha
or just meet a bunch of cool cats check out http://www.paxgaming.com/index.php

Goblin Squad Member

Lifedragn wrote:
BrotherZael wrote:


So I would like anyone determined to be the spotlight of the pit, the star of darkness, the ultimate fiend to come out with it here. It would be nice for these forces to be pitted against the forces of Brighthaven and such right from the get-go, almost as intrinsic to the world as all the societal issues of settlement discussed so far.
I wouldn't want to set up right next door with too many direct assaults on Brighthaven, as the purpose for the settlement is largely a shelter for the PvP-averse.

I meant in a philosophical sense. Each faction should choose wherever they want to be however they want to be. I just meant that they should start out with a competitive mindset with an equal beginning and grow together in the world, not geographically per se.

Goblin Squad Member

Crimson Elite: Scheherazade wrote:
Golgotha is an evil settlement, but straight up calling a settlement "Bad" would make anything a major target right out of the gate there is a large influx of good alighned players and charters its just infeasable to be an evil overlord with constant aggression against us, simply put it would destroy any nations wealth openly declaring war.

Again I should have been more clear. A specific settlement would be nice, but the evil overlord doesn't need that, it can (and should) be implemented later. It is more an ideological battle I speak of, with specific areas of power base. Like: don't go into the plains the holy knights always patrol. Don't enter the forest it is the domain of Crimson Elite!!!

As for the offer to join I will begin by thanking you. However, my character is chaotic through and through and has a stated mission goal of destroying all Lawful societies and/or reducing them to neutrality.

Lantern Lodge Goblin Squad Member

We need Fred the unspeakable.. so don't talk about him.


I've been thinking we need more Chaotic Evil CCs, personally, but we'll just have to see how the map forms!

Goblin Squad Member

CCs?
what is that. you keep mentioning it. I've been thinking about making my guy CE. He is technically CG in his opinions, but his methods are going to generally be CE.

high rep CE player or low rep CG is basically what I think it will be

Goblin Squad Member

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Charted Companies (CC) aka Venture Companies (VC)

Ill pull up detailed quotes later. :)


the only thing i know for sure is that i will probably start as True Neutral thas my favorite alingment but maybe i will become evil or good at some point who knows.
but i want to keep my alingment hidden for most of the time.
for me its nothing like good vs evil its something more complicated.
and i hope there is a posiblity that an evil king can take control of a good nation etc it will be more fun that way.

things no need to be so static.

Goblin Squad Member

Tolath wrote:
...i want to keep my alingment hidden...

GW's told us Reputation will likely be visible, while Alignment will probably remain hidden until revealed, for example, by a spell.

Liberty's Edge Goblin Squad Member

BrotherZael wrote:
Someone or another mentioned this in an earlier post: we need supervillain PCs. We need the Dark Nation and the Two Towers, we need the Evil One and the Forsaken, Beezlebub and his Fallen... and we might even need all of them.

I don't know what gave you the impression there would be any shortage.

Goblin Squad Member

There is a difference between a villain, and a supervillain.

And that difference is style. I'm not talking about all the bandits, murderers, theifs, etc. I'm talking the big kahuna burger himself. The kingpen's kingpen's kingpen. The guy everyone knows about even if it is just name only. I'm talking about a single fixed point that represents all evil in the realm of PfO that has a face, a name, a signature look, and a snarky attitude. And of course, a bunch of awesome comebacks, minions, and overall just well-organized/established cartel of evil-doers that he heads, either directly or through proxies.

What we have are individuals or groups, even nations.

I'm asking for a symbol of all things inherently evil, and a symbol that is just rockin.

I'm not concerned about a similar symbol for the "good guys", heck I even have a few I think would be good to go from the gates. I just don't know of anyone from the baddies who would fit the bill. I'd say Bludd is pretty close in terms of force of personality, but (and this is my opinion) his overarching plan lacks the completeness or finesse of the epitome of charismatic, pure evil, super villain. (no offense, I'm fairly certain your group will go pretty far and be rather well known bludd, just not in the same exact terms).

This, of course, might just be my ignorance on the subject, hence the thread.


i agree with you BrotherZael a supervilain will make things very interesting.
but you cant say from start i will be the supervilain the incarnation of evil,your life will be short that way.
good people and even evil people will be against you.
a super vilain usually is a guy that dont show his true nature until he achieves great amount of power.
i am sure some people will be close to that statue at some point.

Goblin Squad Member

I absolutely agree with you that any villain worth his salt would hide his plans. In fact any person worth his salt would hide his true plans. But this is a villain. He lurks in the shadows and pulls the strings. He dances to the beat of the drum that is the forces of "light", swiftly eluding the seeking blaze, slipping through the cracks, appearing everywhere. The Villain is like the smoke.

This is the villain.

This is not, I should however think, the supervillain.

The supervillain is all about style, as I said. She does not just dance around the light, but through it as well. She does not hide from the seeking gaze but adjusts it. A true supervillain, that which I myself am incapable of doing to its fullest, is one who can state from the get go, set all the plans bare for the world, and yet still retain the ability to adapt those on a whim. She is one who can explicitly state intentions, goals, and methods, and still win the crown. The one who everyone knows is responsible, who everyone can show the way in which she is responsible, and yet still gets away.

A true supervillain has a spotlight always pointed at her, and she knows always when to turn it on... and when to turn it off. A true supervillain can use the stage, and not let it use her. And she knows when the stage should be avoided altogether. The supervillain is not only the smoke, but the mirrors too.

So do I expect a true supervillain to arise here in this thread? No of course not. I aim simply... to construct the stage. If she were a true supervillain, she would know her own ways of using this stage, and we will learn of it eventually.

So in direct reply: A supervillain must always come from a seat of great power, but that seat of power is not always as great or as powerful as it seems. It needs only convince everyone else that it is so. I find such a thing incredible as you do, but I know that it could happen, and will. And the true nature of someone is always revealed in whatever they do, but it is never revealed fully. For if they lie about who they are, does that not make them a liar? And is this not a part of their true nature? But if they should tell the truth, and admit that they lie? Does this not appear as the same as the previous, just the tail end of the coin?

Goblin Squad Member

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BrotherZael wrote:

There is a difference between a villain, and a supervillain.

And that difference is style.

Ha! That statement reminded me perfectly of This scene from Megamind and I couldn't agree more.


Tolath wrote:

i agree with you BrotherZael a supervilain will make things very interesting. but you cant say from start i will be the supervilain the incarnation of evil,your life will be short that way. good people and even evil people will be against you.

I think alot of people tend to mistakenly think of Chaotic Evil being wanton death and destruction. There is far more subtlety to it. One of my favorite table top adventures was when both my friend and I played Chaotic Evil characters. We spent so much time trying to get away with framing each other for theft and murder, we drove the DM crazy with our lack of progress in the actual adventure.

I love the ideas for evil settlements but from all that I have read from GW posts, they are rightly concerned that Chaotic Evil will be a jerk magnet for players thinking they can get away with anything(hence the low rep restriction). If you are a wonderful bastard, you should be able to have high rep for being the best at being the worst.


Are we talking alignment as a mechanic in PFO or how it relates to personalities in the TT?

As far as I understand, they are only slightly related.

Liberty's Edge Goblin Squad Member

BrotherZael wrote:
There is a difference between a villain, and a supervillain.

One achieves goals at other's expense, while the latter wants to show off how clever their plan is. I thin the latter needs writers in order to work.

Bond villains waste time on exposition, the Riddler's 'power' is giving the heroes clues, and almost none of them have read the Evil Overlord List. I suppose you could be a 'supervillain' as a form of performance art, but where would you get the resources to fund the dark empires which inevitably fall down around you?

Beleriand wrote:
I think alot of people tend to mistakenly think of Chaotic Evil being wanton death and destruction. ... One of my favorite table top adventures was...

I don't think your anecdotes will be what the game's alignment system is based on.


Cirolle wrote:

Are we talking alignment as a mechanic in PFO or how it relates to personalities in the TT?

As far as I understand, they are only slightly related.

I mentioned TT only in that I enjoyed playing an evil character. PfO and TT defintitely will not be the same.

Pax Keovar wrote:
I suppose you could be a 'supervillain' as a form of performance art, but where would you get the resources to fund the dark empires which inevitably fall down around you?

You'd get your resources from theft, slavery, and general villany.

...and why do the dark empires always need to fall? Evil needs to prevail once in awhile.

Pax Keovar wrote:
I don't think your anecdotes will be what the game's alignment system is based on.

agreed.

Goblin Squad Member

@Lifedragn

Hah! Perfect.

@Pax Keovar:

As I said, I am not a supervillain. How should I know where all those things come from? I'm sure if you really thought about it there are some possibilities. Again the ability to make it work is a part of making it as a supervillain. And the true supervillain chooses her stage remember? hose crumbling kingdoms would never pose a problem. She has ways of surviving.

Liberty's Edge Goblin Squad Member

Beleriand wrote:
Pax Keovar wrote:
I suppose you could be a 'supervillain' as a form of performance art, but where would you get the resources to fund the dark empires which inevitably fall down around you?
why do the dark empires always need to fall? Evil needs to prevail once in awhile.

There is a difference between villain and supervillain. Just like the terms, one is efficient and simply gets the job done, while the other wastes time & resources on trying to be grandiose.

Goblin Squad Member

One does not need to be grandiose to be a supervillain was my point. One just needs to be more efficient and have better wit/planning, and the ability to appear grandiose.

That said, the supervillain I guess doesn't even need to be the supervillain. He could be like the Mandarin from the newer Iron Man movies (as apposed to the real one in the comics of course), where it is just figure that acts as the public image while the real villains go about their shennanigans. Either way, it doesn't matter, I was declaring a need for a competent icon, not a complete portfolio though it certainly helps.

Liberty's Edge Goblin Squad Member

BrotherZael wrote:
the Mandarin from the newer Iron Man movies (as apposed to the real one in the comics of course)

The real one... from comics... right. :P

If you want villains rather than 'super'-villains, then my first comment applies: I don't think there will be any shortage.

Goblin Squad Member

I want everything. Greedy, greedy, greedy hobbitsies.

Seriously, just wanting a fully flushed gameplay experience/world is all. It is aight if we don't experience everything right away, but I would also like to ensure that everything (within reason) is experienced. And it should be easy to keep the metagame from affecting the ingame, for such aspiring individuals eh? ;)

Indeed the "real" one. maybe. possibly. could be changing right now.

Goblin Squad Member

Beleriand wrote:


...and why do the dark empires always need to fall? Evil needs to prevail once in awhile.

There's always reality for that.

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