
insaneogeddon |
A list of racial spell like abilities -
As spell like abilities now count for spell prerequisites I thought a list might be helpful!
I doubt if prestige classes are worth it power wise but build wise this ruling opens up many cool possibilities. From a power perspective it allows early entry into many prestige classes. More uniquely from a role playing and character perspective it allows non casters the flexibility of expanding into interesting/themed prestige classes in their twilight (after first 1/3 of a adventure path) years. Should they fancy specific abilities/areas/organisations that have prestige classes they can dabble with ease. Further they can engage the joy of fiddling with spells, to be active when inactive, at later levels without crippling investments early on.
Races with spell like abilities, their level, the type and the specifics (as it can matter):
NB due to the ruling http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qt6 :
For spell-like abilities gained from a creature's race or type (including PC races), the same rule should apply: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
This changes it and makes some things automatically higher, others automatically lower. It forces narrow predictable build choices which I dislike but them the breaks.
As the spells are listed below just search them and read it as counting as what the ruling above dictates.
Elf:
5th Arcane (chr 15+ dream) Dreamspeaker
1st Divine AND
1st Arcane (int 11+ comp. languages, detect magic, detect poison, read magic) Envoy
Gnome:
1st Divine AND
3rd Arcane (chr 11+ dancing lights, ghost sound, prestidigitation, speak with animals) Gnome Magic
or
1st Divine AND
1st Arcane
(wis 11+ bleed, chill touch, detect poison, touch of fatigue) Fell Magic
or
1st Divine AND
1st Arcane
(chr 11+ arcane mark, comp. languages, message, read magic) Magic Linguist
or
1st Divine
(chr 11+ dancing lights, prestidigitation, flare, produce flame) Pyromaniac
HalfElf:
5th Arcane (chr 15+ dream 1x p/d) Dreamspeaker (as elf)
or
1st Arcane (charm person) Seducer (as Drow)
and
2nd Divine AND
2nd Arcane (NO STAT REQ. Dancing lights, darkness, faerie fire) Drow Magic
--
Aasimar:
3rd Divine AND
3rd Arcane
(daylight) Spell like ability
NOTE- with a feat (heavenly radiance) you can gain a spell like ability up to 7th Divine or 4th Arcane all under 9th level!
or
4th Divine AND
4th Arcane
(Lesser age resistance – a great way to ignore age penalties/abuse middle aged stat bonuses from 1st !!) Immortal Spark
or
2nd Divine
(corruption resistance) Incorruptible
Dhampir:
1st Divine AND
1st Arcane
(detect undead) Spell like ability
Drow
2nd Divine AND
2nd Arcane
(dancing lights, darkness, faerie fire) Spell like ability
and
1st Arcane
(charm person) Seducer
Fetchling
1st Arcane
(disguise self) Spell like ability
NOTE- this escalates to 6th Arcane at 9th level and 5th Divine and 7th Arcane at 13th level.
or
1st Arcane
(memory lapse) Subtle manipulator
NOTE- this escalates to 6th Arcane at 9th level and 5th Divine and 7th Arcane at 13th level.
Ifrit
1st Arcane
(burning hands) Spell like ability
or
1st Arcane
(enlarge and reduce person) Spell like ability
NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.
Oread
1st Divine
(magic stone) Spell like ability
NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.
Sylph
1st Arcane
(feather fall) Spell like ability
or
1st Divine AND
3nd Arcane
(speak with animals) Spell like ability
NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.
Tiefling
2nd Divine AND
2nd Arcane (darkness) Spell like ability
Or
1st Divine
(deathwatch) Soul Seer
NOTE- with a feat (heavenly radiance) you can gain a spell like ability up to 7th Divine or 4th Arcane all under 9th level!
ability
Undine
1st Divine AND
1st level Arcane (hydraulic push) Spell like ability
NOTE- with a feat (triton portal) you can gain a spell like ability (at 5th level) that is 3rd Divine
And
with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.
--
Duergar
2nd level Arcane (enlarge person, invisibility) Spell like ability
Nagaji
1st level Arcane (hypnotism) Hypnotic Gaze
Samsaran
1st Divine AND
1st level Arcane (comp. language, death watch, stabilize) Samsaran magic –wow they get a name for their spell-like ability!
Svirfneblin
4th Divine AND
3rd level Arcane (nondetection, blindness/deafness, blur, disguise self) Svirfneblin magic – another named sla.
or
6th Divine AND
4th level Arcane (nondetection, magic stone, stone shape, stone tell) Stone Seer
Wayang
1st Divine AND
1st level Arcane (ghost sound, pass without trace, ventriloquism) Spell-like ability.

Physically Unfeasible |

A poster on the boards (can't remember who) already engaged in writing such a guide, though it's often a small hell to find:
Google Doc

Pupsocket |

Gnome:
1st Divine AND
3rd Arcane (chr 11+ dancing lights, ghost sound, prestidigitation, speak with animals) Gnome Magic
Speak with Animals is 1. level divine, from the Druid list.
Besides, I think you misunderstood the ruling. If a spell is on the wizard list, it's an arcane spell, end of query. A spell-like ability is not simultaneously arcane AND divine.
I don't see how you're getting Dreamspeaker on a half-elf either.

Physically Unfeasible |

Half-elves get elven immunities. Errata says half-elves can take human and elf stuff so it can swap out.
This list is pre-the ruling. Just counted it all as all. As stated ruling changes things. I should fix it.
A common misconception but turning to the FAQ here:
Half-Elf or Half-Orc: Can a character of either of these races select human racial archetypes (such as from Advanced Race Guide?
Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).
Actually....wait, no, that seems to check out following the generalisation "and so on". Unless I've missed something, I think the only argument I can make against that is incredibly semantic:
That the Half-Elf version calls out Half-Elves rather than Elves and is not explicitly stated to work exactly as the Elf version.