Good NPC Interactions with a Good Drow PC


Advice


I'm running a Rise of the Runelords campaign with one of the five PC's deciding the play a good Drow. We were initially going to say NO, but he really really wanted a Drow.

In the 3 sessions so far, I've made NPC's hostile and unhelpful towards the little dark fella. His lack of speaking Common, makes such exchanges... interesting.

But we've realized that most of the good humans (90%) of Sandpoint probably don't know what the shizzle a Drow is, or what evil his race represents. So is it correct to drop the attitude and just treat him like a regular Elven bloke?

One Elven NPC (when asked for directions) took the attitude of "What are YOU doing here?!" and he roleplayed not knowing his past, and that he's a nice guy. (Quite well actually)

So how should I treat such a nice Drow?

Silver Crusade

On the go so this is just partial and quick at the moment:

Rise of the Runelords?

Most folks aren't even going to know what a drow is. Those elves that actually do know about them are probably going to react harshly, but if he can keep clear of the Lantern Bearers he should have a shot at building up a positive reputation.

Thing is, there's no monolithic way NPCs should be reacting to such characters. Most are going to be suspicious at best unless they mistake him for an Ekujae elf or some "exotic" race from distant lands(and some will remain suspicious even then), but there should be those with open minds willing to give the character a chance.

Such PCs should probably expect challenges in getting by in the world, but it shouldn't be impossible and care should be taken not to overwhelm the player with constant unrelenting misery and failure. They need to have their victories too.

(claiming to be from Kaer Maga will explain a lot to some folks. "Oh, you're from there.")


Thankyou Mikaze!

The PC wants to get a lot of Roleplay in, and hostile NPC's are actually kinda dull. Glad to know I screwed up this one.

Right, so Kaer Maga is a bigass tower, jam packed with random races, that most people know of. Dangerous, but not evil.

The lantern Bearer's are a secret Elven organization that hunts the embarrassing and evil Drow.

I'll play more into his lack of speaking common, and his addiction to Alcohol (picked it up at the Swallowtail festival, and is keeping it)


Mulet wrote:
So how should I treat such a nice Drow?

Have you read the Drizzt stories? Have you ever read how he is treated?

The drow are a mystery to most people, BUT there are myths about every race in the game regardless of how obscure. However, the nature is myth is to take a single aspect or a selection of aspects and make the thing have only those selections.

So, in other words, Drow are monstrous and evil monsters who eat babies, rape virgins with splintery strap-ons, and are responsible for every unexplained bad thing that happened...ever.

ELVES hate drow. They are at open war with them and the war is extremely hot. They view their dark kin with disappointment animosity and hatred.

Almost everyone else thinks of Drow as strange elves. If they have seen Elves before they will know these are not regular elves. An obscure knowledge check might be able to know what these drow are.

It is possible that the rumors of the "purple elves" are horrible enough to make your Drow either outright banned or hard pressed to prove that he is not a dangerous person to the towns.


If he doesn't speak Common, how is he interacting with NPCs in a productive manner at all?

He can't really be a part of the main plot with any semblance of realistic character interaction, since he can't understand what's going on past the initial "Holy shit goblins!" encounter.


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Drizzt lives in a world where everyone has heard of drow. Those stories don't apply to every dark elf in every setting.


Rynjin wrote:
If he doesn't speak Common, how is he interacting with NPCs in a productive manner at all?

Both the Nagaji character and the Drow share a language, Sylvan I believe. That also sympathise with each, both being dislike races. The Nagaji usually acts as the interpreter. Most of the shopkeeps also speek Elven, due to the 8% elven population. He's also able to mime what he wants from shops also.

Elves living in Sandpoint are not going to kill him on the spot, they've got families and lives here. That and the Drow always explains himself very well.

He entered into the campaign, on an alcoholic bender, with no recollection of his past. Which is exactly what Goku from DBZ is. However he remains a Drow instead of turning into a Dark elf, so there is something terrible in him he has not dealt with.

Tor'Shriel is meant to be a very difficult character to play, and he is in a very foreign land. So he has ignorance going for him.


The party was drawn into the local magic shop while sandboxing it up, and together they faced a Wind Elemental as the first encounter. That bound them together as a party.

Suprisingly, he is the only Elven member of the 5 man party, so there are no elven tensions abound.

He can also disguise himself as a high elf once a day for 6 hours, if the Drow aspects become too much a problem.

It's more a case of how to treat this weird druid.


Allow him this:
People might not know what Drow are, but they almost all know what Elves are.

Allow anyone who sees him to make a Knowledge Local check of DC 15, if they are not skilled in Knowledge Local then they cannot identify him.
If they cannot identify what Drow are then they assume he is just a funky looking elf.

So try this:
He makes a disguise check as normal to pass as another race.
1d20+skill-2. Do not let him roll, but instead find out what his total is and then roll the d20 behind the screen. If he wants he should be allowed to take 10 if he wishes. Have him do this at the beginning of each day.

Anyone who fails their knowledge check get a -10 to their perception check to know that he is not an elf.
So their check is 1d20+skill-10.

So
Disguise check VS Perception (If failed knowledge check -10 to check to know he is not an elf.)

Stories of the Drow DO exist on Golarion but, they are not as pronounced as they are in Faerun and most believe they are old wives tales.

Knowledge Local wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque [or Drow], the DC of this check equals 15 + the monster’s CR or more [Drow get their CR from their race, so the check is only 15]. A successful check allows you to remember a bit of useful information about that monster [like its name]. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Disguise wrote:

Your Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If you don’t draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks.

You get only one Disguise check per use of the skill, even if several people are making Perception checks against it. The Disguise check is made secretly, so that you can’t be sure how good the result is.

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.


So wait, he had a high enough Int or a rank in Linguistics to get a new language (Sylvan), and chose to make his character incapable of understanding either of the languages commonly spoken in the area he's in (Common and Varisian)?

He kinda deserves what he gets there.

Dark Archive

Besides all that, I do believe surface worlders are absolutely terrified (or just have an abject hatred) of Drow, and for good reason in most cases.


Rynjin wrote:
So wait, he had a high enough Int or a rank in Linguistics to get a new language (Sylvan), and chose to make his character incapable of understanding either of the languages commonly spoken in the area he's in (Common and Varisian)?

He chose to not have Common as a language, for the sake of roleplay. It's a difficult character to manage as a GM, hence my post here.

The Beard wrote:


Besides all that, I do believe surface worlders are absolutely terrified (or just have an abject hatred) of Drow, and for good reason in most cases.

Which is absolutely true, save for the ignorance of people of Sandpoint, who are far and away from any Drow population.

If he enters a town, in proxy to a Drow settlement, he will be mobbed on sight should he forget his disguise. If this results in character death, then so be it.

(I wanted him to be a human bard. But I'd rather adapt to what the PC's throw at us.)

Dark Archive

Well, if this is all taking place on Golarion (which it looks like it is), being close to a drow settlement has no bearing on it. Surface worlders that are capable of fighting will generally go for a kill on sight option if memory serves. Commoners and the like just flee. Even the people of Sandpoint would probably have a very negative reaction to drow.


Mikaze wrote:


Thing is, there's no monolithic way NPCs should be reacting to such characters.

This. Not everybody is a racist.

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