Conjurer without summoning


Advice


I've just started playing a level 1 wizard. Could you help me to make what I have in mind more effective?

My idea was to focus on battlefield control, but since the way our group is composed I decided to do not use summoning at all (we are 5 players not very well organized, with one playing online: given previous experiences with fights taking too much time, we all agreed to "ban" animal companions, familiar and summons).

Since most of the best battlefield controls are from conjuration school, I decided to select conjuration school as my specialization school anyway (teleportation subschool, banned are necromancy and enchantment): should I consider other schools instead? Transmutation seems to be good but, even after excluding summons, conjuration seems to have slightly better choices all levels considered.
I'm excluding evocation because I will not take dazing spell. I know, it's an incredible feat, but not many of my group optimize (none actually) and even the simple blast would overshadow them and I don't want to do that.

I'm also wondering which feats I should go for (creation feats are banned but all core+UM+UC+advanced is fine): for my first level I've taken Improved Initiative and Spell focus conjuration (just to increase my DCs, not to take augment summoning). I'm considering stuff like toughness (CON 12 is brutal) and greater spell focus which are not really exciting. Metamagic feats are actractive but I could simply use rods...

As for spells, I've looked at the guides from treantmonk and Prof.Q, so I think I'm pretty much ok on that respect.

I'm open to all kind of suggestion, as long as 1) they don't make my fellow players utterly useless 2) they are not about summoning or dazing spells.
Thanks in advance
Crys


Arcane casters can still be highly effective at battlefield control without summons - good on you and your party for doing things to speed up the game.

Conjuration obviously gives you great options (Grease FTW!)... not to mention obscuring mist - and that's just lvl 1. I think you did right selecting it as your specialization.

Illusion also has some amazing battelfield control ability - color spray is good at low levels but silent image is only limited by your own imagination - get creative with it!

For feats - I'd stay away from toughness... you shouldnt be in combat - especially with a party of 5. But if you want to go that route you will need to improve in melee - weapon focus?

I'd think about taking spell focus - illusion bc it's very versaile both in and out of combat. Not sure how strict your DM is but Eshew Materials?


Seeing that you are not going to utilize 100% the Conjuration school and you are not interested in Dazing spell, I will actually suggest you to try a save or suck / die specialist taking the Void school or the Foresight subschool as you see fit. Reveal Weakness and Aura of Prescience, as well as Foretell and the bonus to initiative are excellent bonuses to have for someone that specialises in one-spell-KO. In the case of the Void school, ban the Fire school.

In this case, I would probably specialise in Suffocation with Spell Perfection, Persistent spell, Bouncing spell, Quicken spell and all that stuff. No need to start by having necromancy though, the low lvls spells suck, you can afford to take it back with an Opposition Research. Tenebrous spell, Umbral Spell and Shadow grasp are also interesting, but they are probably a pretty big feat chain to fit it in the build among all else. Prefered Spell and Improved familiar are also pretty much "must-haves" because of their power and versatility they grant you.

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