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Making a unique monster to flesh out plot on a dungeon crawl branch of a campaign. Mezoluth was an evil cleric who wanted immortality, but not as a lich. It tried transferring his spirit into an animated statue he had constructed. Unfortunately for him, his statue had already gained sentience on it's own (awakened gargoyle), and his spirit had been trapped in his dead body now for 300+ years, conscious and aware of his surroundings, but unable to move and having lost most of his powers. His purpose is not as a primary opponent, but as a moral choice of aiding an evil personage by finishing his ritual and transferring his body into a different animated statue and gain a benefit for this kingdom (a force of animated statues for their military), or keeping the higher moral ground and destroying him (or just leaving him behind). He, however, is not meant to just roll over and play dead. He's primarily a debuffer. What CR would you make him?
He is based of a Level 12 cleric:
He is an inanimate object/Undead, stuck in the skull of his body:
Senses: Life Sense 60', Normal vision
Alignment: N.E.
Str: --, Dex: --, Con: --
Int: 14, Wis: 19, Con: 18
AC: 16 (-5Dex, +3 Natural +8 deflection)
HP: 102 (12d8+48)
Saves: Fort+4 Will:+12 Ref:+4
Attack: by spell only,
Defenses: immune elemental damage (Acid, Fire, Cold, Acid)
DR: 10/Bludgeon, Protective aura (Wis+ChA bonus as Deflection to AC)
Weaknesses: Vulnerable sonic & positive energy
Feats: Reach Spell, (others are non-combat item creation feats)
Skills: (all non-combat skills)
Limited clerical spell-like abilities: (DC 14+ Spell level CL = 12.)
(all touch ranged spells are now close (60’))
At will: Bleed, Inflict light wounds, Bane, Death Knell, Darkness
7/day: Channel Negative Energy (6d6)
3/day: Contagion, Bestow Curse, Mass Inflict Light Wounds, Dispel Magic, Desecrate
1/day: Major curse, Animate Dead