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Elemental Kin Barbarian states:
"At 3rd level, whenever the elemental kin takes an amount of energy damage equal to or greater than her barbarian level while raging, she adds 1 to the total number of rounds that she can rage that day."
While the term energy damage seems ambiguous, it would seem to me that this would let a Barbarian merely get Fire Resistance (say from Ifriti or Aasimar or some other race) and then set himself on fire. You automatically continue taking the damage, with no effect, and effectively have infinite rage?
Is there anything RAW that would disallow this?

williamoak |

Hm, what if the Barbarian gets fast healing through some mechanism and then sets himself on fire? :-P (Let's say you convince a DM to let you play a Troll or something)
Considering fire stops a troll's fast healing, no. If it's from another source, I would still call it terribly cheesy. Still, barbarians get so many rounds of rage anyway that it isnt a huge bother in 60% of games.

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Well, a troll setting itself on fire seems ill advised... ;)
There are almost always some work around, somewhere. But for the power to work the barbarian has to take at least as many hit points of damage, from an attack, as he has levels just to get 1 round of rage. Unless you are getting shot by a lot of fire arrows or whatnot, I don't think this is going to be over powering the game any :P

Rynjin |

Fast Healing or Regeneration would be necessary, and you'd have to be taking a solid number of damage a turn to benefit at all.
Meanwhile, you can just be an Orc/Half-Orc and take a Feat and just smash stuff while Raging to achieve infinite Rage.
You can potentially achieve as many extra Rage rounds as you have attacks.