Advice for a skulls and shackles character


Advice


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Hello my fellow pathfinders.

Our pathfinder campaign group has just rolled up characters for our Skulls and shackles campaign. Presently the group contains:

A CN Human fighter (likely to be our captain)
A CN Half-Orc Sea Reaver
A CN Aasimar Storm Druid
A CN Human Pirate

And me, A CE Gnoll Cleric of Lamashtu.

I come to you all to present my character, and background. I would very much appreciate input and ideas for the character and what I could do with it. I would also like to hear your opinions on my build and suggestions for feats, or reconstruction of the character (we've yet to start, so nothing is set in stone, yet).

Thank you very much.

Mother Milk-Eye Stats::
Mother Milk-Eye CR 1
Female gnoll cleric of Lamashtu 1
CE Medium old humanoid (gnoll)
Init +3; Senses darkvision 60ft; Perception +4
DEFENSES
AC 12, touch 11, flat-footed 11 (+1 dex, +1natural)
hp 12 (1d8+3con+1FC)
Fort +5, Ref +1, Will +8
OFFENSE
Speed 30 ft.
Melee unarmed attack -3 (1d3+1)
Special Attacks channel negative energy (1d6; DC 15)
Domain Spell-Like Abilities (CL 1)
7/day – Vision of Madness
7/day – Copycat
Class Spells Prepared/Known (CL 1)
1st – Infernal Healing(2), Lesser Confusion
0 – Create Water, Detect Magic, Guidance
STATISTICS
Str 13, Dex 12, Con 17, Int 18, Wis 19, Cha 18
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits Birthmark, Reactionary
Skills +8 Heal, +8 Knowledge(Arcana), +8 Knowledge(History), +8 Knowledge(Religion), +8 Sense Motive, +8 Spellcraft
Languages Gnoll, Abyssal, Taldane
SQ Orisons, Channel Negative Energy, Domain(Madness/Trickery), Aura of Evil
SPECIAL ABILITIES
Domain Spells: 1st- disguise self/lesser confusion; 2nd – invisibility/touch of idiocy; 3rd – nondetection/rage; 4th – confusion; 5th – false vision/nightmare; 6th – mislead/phantasmal killer; 7th – screen/insanity; 8th – mass invisibility/scintillating pattern; 9th – time stop/weird;
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Mother Milk-Eye Background::
”We see it cowers. That is gooood. It should fear us, we want it to fear us, yes: We and I, have business that needs settling, prizes that needs paying, a toll for which the only coin is blood, and screams, and torn flesh. Who am I? It is not so scared that it cannot speak. Who am I?! We and I, am called Mother Milk-Eye. We are many, I am Mother, yet I have no son or daughter. I have no cub, I have no kin, for stolen were they, by greedy hands: hands that it uses to cover its filthy, hairless face!! Even as it screams it spill lies from its mouth, like a thousand flies rising from dead flesh. Its mouth crawl with maggots, but its grubs will not reach these ears, noooo. It must not spit on our memory of our kin, or we take its lying tongue! Its partner may have held the chains, but it was ITS hands who passed the coin! We care not for its excuses, for its partner is already carrion fodder. It looks shocked? We and I will not be stopped before we have our revenge. So say we and I, we are Mother Milk-Eye, and the mother of our mothers watches with her third-eye. Its partner is dead, and just like it, it crawled on its knees, and clawed with its filthy, hairless hands! WE TOOK ITS PARTNERS HEAD! AND WE ATE HIS WOMAN AND CUBS BEFORE HIS BLOOD WAS EVEN COLD! It was chance that led its whips to my kin, and it was its coin that killed them! I saw as they rotted in those cages! I saw as you dragged my cubs away! To do your circusses, and your fighting-pits. To be touched by your knives! To be LAUGHED at, and JEERED at, AND SCORNED! LOUD, WEAK, FILTHY WRETCHES, ALL! I was alone. And as it took away my kin, my fire burned clearer, brighter, now as scorching as the cloudless sky, as merciless as the terrifying day-star! But our mother did not leave. And she gave us back our kin! Now We and I, will never part. We and I, will outlive it, eat its cubs, burn its home and kill its beasts! And then, when it has screamed the scream of a thousand needles, and tasted a hundred fangs, and our revenge is finally satisfied… then We and I, will watch it die”

Mother Milk-Eye was shaman and mother of her pack in katapesh. A fateful backlash to their evil ways saw the pack destroyed and the survivors sold off to the shackles. Her cubs got taken from her one by one, those who did not die in their cages, died at the hands of their 'owners', until Mother Milk-Eye, now mother of none, was the only one of her pack. Obsessed with living to avenge her kin, Mother Milk-Eye escaped her captors, and set about avenging her pack. Her form was broken, and she was but a shell of herself, but Lamashtu blessed her with blissful madness, and now she her pack is with her eternally (We and I). After exacting her revenge, she lived for around 4 years in the Shackles, avoided by some and cautiously accepted by others. Trading foul healing magics and clerical services for food, fetishes, favors and shinies, led her to her finally being press ganged into the service of a ship, where the campaign will start

-Nearyn


I say be a Kappa bonebreaker mostly cause it looks fun and this seems like a great campaign for it

Or

Your char looks good I personally don't know much about gnolls or rolls or bowls or clerics but sounds good


Hehe, or a Ratfolk Monk (Sensei Archetype) and take a homebrewed version of leadership at level 7, that permits me to have 4 mid-level cohorts, rather than 1 high-level? :P

*snicker* no but in all seriousness, thanks for the input :)

-Nearyn


Nearyn wrote:

Hehe, or a Ratfolk Monk (Sensei Archetype) and take a homebrewed version of leadership at level 7, that permits me to have 4 mid-level cohorts, rather than 1 high-level? :P

*snicker* no but in all seriousness, thanks for the input :)

-Nearyn

I made turtle race based of Kappas in suggestion thread asked for ideas on favored class (ninja obviously) no one said anything but we were thinking bonus something when in team with 4 turtles and a ratfolk

And If I ever get four players... God help.them lol

Silver Crusade

Terrific background! Sounds like a blast to play. Have fun!


Swim!! You'll need swim!! Skulls and Schackles is set on a pirate ship, but you will go overboard at some point.


@Magda Luckbender: Thank you kindly :) I hope to have alot of fun with this character, as she indulges her race's hedonistic and deranged ways, while (hopefully) coming to look at the group as her new 'pack'.

@BzAli: Quite right. There's a change that should be made immediately. Thank you :)

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I don't really know if I should keep her charisma so high, and maybe change selective channeling to something else, and then just not use channel negative energy. I get the feeling that while I have enough charisma to avoid nuking the party with those, I will still harm the rest of the crew, which seems counterproductive.

Any suggestions?

-Nearyn


If you wait long enough you could get a malleable symbol

ultimate equipment:

Malleable Symbol
Price 10,000 gp; Aura moderate conjuration; CL 9th; Weight 1 lb.
This undistinguished metal lump has no powers in its default state. By concentrating on it for 1 minute, a creature who worships a deity may transform it into a masterwork holy symbol of that deity. Whenever this holy symbol is used as a focus for channeled energy, as a free action the bearer can alter the channel area to one of the following options:

10-foot burst centered anywhere within 30 feet
60-foot line
30-foot cone
The symbol reverts to its nondescript lump form after being away from its bearer for 24 hours.


An excellent idea, and quite an interesting item. That would make my channeling less harmful to potential crewmates.

-Nearyn

Grand Lodge

What about a Warpriest of Lamashtu?


Perhaps.

Could you direct me to this so-called Warpriest, BBT?

-Nearyn

Grand Lodge

Warpriest is in the Advanced Class Guide Playtest.

Download it for free here.


Thank you, I'll look into it

ADDITION: I have looked into the class now. It's fairly cool, but it does not mesh too well with my mental image of her. Thank you very much for the suggestion, though :)

-Nearyn

Grand Lodge

You know, you are right, Oracle seems a better fit.

Lunar Oracle.


I looked at your build more closely. Trade a knowledge for a social skill (or two). Trade a trait to get intimidate or bluff as a class skill, too. Maybe profession(sailor).

I haven't played this, but the guide says have diplomacy, intimidate or bluff basically in the first sentence of skill recommendations. It has been confirmed (by a friend) that this is a "social" campaign.

Grand Lodge

Hell, the whole "broken form" works with Oracle.


@Tangaroa: It seems like a good idea to get a social skill in the mix. I'll take that into consideration.

@blackbloodtroll: I actually sat down and redesigned her from the ground up as a haunted lunar oracle, after your suggestion. So far, I'm liking what I see, but I'm still very much torn between the two classes.

-Nearyn

Grand Lodge

With Oracle, you will make a more of a face.

Nab a trait to get Intimidate as a class skill.
I suggest the Deformed trait. Very fitting.

You can dump Dex, as Prophetic Armor will allow you to use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws.

Liberty's Edge

Biggest thing I see is the Chaotic Evil Alignment. Be careful with that, if you are going to work with the rest of the group and not kill them, you may want to consider CN.


@Meninite Omishman: Don't worry about the alignment, that will not be an issue. I have no intention of playing a disruptive character, no matter what alignment I play. ;)

@blackbloodtroll: Great suggestion for a trait. What feat selection would you run on a lunar oracle? So far I like the flavour, but the mechanics of the Oracle kicks me a bit. I used to play wizards over sorcerers, and a divine sorcerer is a big step for me, especially since I find many of the revelations to be kinda meh.

-Nearyn

Grand Lodge

Well, as an Oracle, you can wear armor.

You may find a Natural attack based Battle Oracle easier to run.

Lunar Oracle means you need only focus on Charisma, Strength, and Constitution.


@blackbloodtroll: Since prophetic armor means my charisma is subject to max dex (cha) bonus from armor, does my spellcasting suffer if I wear too heavy an armor?

-Nearyn

Grand Lodge

No.

Your spellcasting is never effected by armor.


Divine magic doesn't incur armor penalties for casting, only arcane.

Swimming (or sinking) in water may be a different issue :)


@blackbloodtroll: Ok, do you have a segment of the rules to quote from, that I can pass to my GM, in case I chose to run with this?

@Tangaroa: Oh, what I mean is, while I realize that Arcane Spell Failure does not apply to divine magic, Prophetic armor states that the armor's max dex bonus applies to my charisma instead. So what I was asking BBT, was whether or not that would cut into my spellcasting. If I can only have +1 charisma bonus because I'm wearing a full plate, for instance, then I was just thinking it might lower my spell DC's and bonus spells, as well as limit the usefulness of social skills.

-Nearyn

Scarab Sages

Quote:

Maximum Dex Bonus

This number is the maximum Dexterity bonus to Armor Class that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's Armor Class. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.

Even if a character's Dex bonus to Armor Class drops to 0 because of armor, this situation does not count as losing his Dex bonus to Armor Class.

A character's encumbrance (the amount of gear carried, including armor) may also restrict the maximum Dex bonus that can be applied to his Armor Class.

Shields: Shields do not affect a character's maximum Dex bonus, except for tower shields.

Change Dexterity to Charisma.

Grand Lodge

That's just max dex to AC.

PRD wrote:

Maximum Dex Bonus

This number is the maximum Dexterity bonus to Armor Class that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's Armor Class. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.

So, substitute Dexterity, for Charisma, using these rules.

Ninja'd.


@Imbicatus: Thanks alot mate :) And welcome to the thread.

-Nearyn

Scarab Sages

Nearyn wrote:

@Imbicatus: Thanks alot mate :) And welcome to the thread.

-Nearyn

No worries, I just saw it and was reading the whole thing. Really fun concept, btw.

Dual-cursed would work well. It could represent multiple deformities, or haunted to represent your pack that is still with you.


I've decided to stick with cleric. The haunted aspect will be strictly a roleplaying thing.

I can easily see how Oracle could fit with the concept, but since I find myself on the fence I've decided to go back to what initially got me interested in playing the character, the original concept.

I'd rather have that, than risk having the mechanics of oracle bother me as I play through about 6 books of content.

I think I'll keep the Oracle version tucked away, to play her at some point where I'm not playing an AP, but something more short-term. To get a feel for the class and how it plays, there.

Thanks for the suggestions anyway. I feel quite a bit more interested in oracles now, than before.

Now I just need to pick the right setup for her, as a cleric.

-Nearyn

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