Drugs and Rage Cycling in PFS


Advice

Shadow Lodge

I've recently toyed with the idea of making a Barbarian for Pathfinder Society play. Almost every thread I've seen giving tips and advice talks about rage cycling to get the most out of some of the best powers.

My question is thus: Does the Black Market drug Allnight, which is PFS legal (I think), prevent a barbarian from becoming fatigued when he comes out of a rage if the Allnight had already been consumed?

The effect of the drug is to eliminate the effects of fatigue for 8 hours for the price of -2 to skill checks. At the end of 8 hours the subject is exhausted. Does this prevent new applications of fatigued?


I believe that while you are jacked up on stimms (Allnight) you don't have to worry about fatigue.

But when you crash, you crash hard.

Also, be wary of addiction. The more you use the drugs, the more likely you become addicted to them.

Very Respectfully,
--Bacon


It eliminates the effects, it doesn't say it removes the condition.


Glutton wrote:
It eliminates the effects, it doesn't say it removes the condition.

It is the same. Or you open a nasty can of worms.


XMorsX wrote:
Glutton wrote:
It eliminates the effects, it doesn't say it removes the condition.
It is the same. Or you open a nasty can of worms.

Allnight is a great choice for early game rage-cycling. It is good to have in your plans a better way to do it though at higher lvls.


XMorsX wrote:
Glutton wrote:
It eliminates the effects, it doesn't say it removes the condition.
It is the same. Or you open a nasty can of worms.

Can opened, its an internet forum after all. Let's get a lively conversation started. I don't necessarily agree or disagree with either stance, but this kind of thing can't be just dismissed because it might lead to people actually communicating.

The question is: does eliminating the effects of a condition remove the condition itself?

Allnight wrote:
It eliminates the effects of fatigue for the next 8 hours; when the drug’s effect ends, the user is exhausted.

This is the actual rules text. Does eliminating the effects of fatigue = being immune to fatigue? I will leave that up to others to decide. I went looking for something like this and could come up with the following.

Antipaladin wrote:
An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

Antipaladin still is diseased, is a person under allnight still fatigued? Both are a physical condition.

Ring of Inner Fortitude calls out the same thing.

Now, is this just bad writing under allnight and it should be like the rest of the fatigue beaters?

immunities wrote:

Desert: The horizon walker gains fire resistance 10 and immunity to fatigue.

You gain the cold subtype and you become immune to fatigue and exhaustion.

Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.

A runeslave becomes immune to fear effects, exhaustion, and fatigue.

At 19th level, an unarmed fighter becomes immune to nonlethal damage and the exhausted, fatigued, and staggered conditions.

At 5th level, a martial artist gains immunity to fatigue.

Let's go deeper down the rabbit hole, does ignoring an effect mean you do not have it as well? I think it does but once again that's open to interpretation.

Stuff wrote:


Heal—Creatures ignore fatigue (but not exhaustion) for 1 minute

once per day they may ignore an effect that would cause them to become fatigued or exhausted.

In addition, for the duration of the spell you ignore any fatigue caused by such travel

Shadow Lodge

Antipaladin wrote:
An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

. Thank you for that segment Glutton.

Now that is interesting. Personally, I think that a disease and a condition are inherently different. As the quote says, one can be immune to a disease and still be a carrier so as to spread it. Fatigue can't be spread. It can be caused by magics and drugs, sure, but there is no chance of the adventuring party spontaneously becoming fatigued just because the barbarian came out of rage.

I feel that conditions are defined by their effects in game. If there is no is no effect, there is no condition. But I'm not a gm, so I'm still looking for advice from those more versed in the rules than I.

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