Shadow cleric


Advice


Hi everyone! I've got a build idea, and I'd like to hear everyone's suggestions on advancement and dips.

Blurry bastard:

Race: Fetchling
Alternate traits: Gloom Shimmer
Trait 1: Reactionary. We want to act first
Trait 2: Looking for Work [Perception]. Perception as a class skill is always useful.

Class: Cleric
Deity: Count Ranalc
Domains: Darkness, Travel

Str: 12
Dex: 16
Con: 14
Int: 12
Wis: 14
Cha: 9

Favored class bonus: skill points.

Feat: Weapon finesse - the favored weapon is a rapier, and we want to be good with it.

Tactics: Darkness domain would create shadows/darkness for a fetchling's ability to activate. Then we'll use superior mobility and 50% miss chance to move around the battlefield and bad touch/attack the enemies.

Scarab Sages

Playing a Cleric is tough for a race with a wis penalty. It should work if you just focus on buffs, but having a lowish wis means save or suck isn't a good option which is what a bad touch cleric excels at.

Also, you have a bonus to cha, it hurts to dump it when you could use it for channels. Channel Smite becomes a good way to boost damage with your rapier.


A tiefling with the see in darkenss special ability could see in supernatural darkness, making this strategy even more effective.

Make sure you take the shadow grasp metamagic.

Silver Crusade

Have you considered how to make Darkness work with your allies, rather than against them? If your GM will count Count Ranalc's Shadows Portfolio as Darkness (seems reasonable ... he even has the Darkness Domain, not that this matters one bit for Variant Channeling) then you could use Variant Channeling (Darkness), which might help your main approach. Not sure whether you would choose to Heal or Harm, but you must choose one or the other.

Also, have you considered ways to accomplish your main goal (function in darkness, bad touch) with minimal build resources, so can still be good at something else for when your main tactic won't work? Your main goal seems easy enough that you could do that and also be good at something else, like summoning, Channeling, melee, or even two of the above ...


XMorsX wrote:

A tiefling with the see in darkenss special ability could see in supernatural darkness, making this strategy even more effective.

Make sure you take the shadow grasp metamagic.

Fetchling is here for 50% miss chance in the shadows. And Blind-Fight + high perception more or less covers blind combat.


Magda Luckbender wrote:

Have you considered how to make Darkness work with your allies, rather than against them? If your GM will count Count Ranalc's Shadows Portfolio as Darkness (seems reasonable ... he even has the Darkness Domain, not that this matters one bit for Variant Channeling) then you could use Variant Channeling (Darkness), which might help your main approach. Not sure whether you would choose to Heal or Harm, but you must choose one or the other.

Also, have you considered ways to accomplish your main goal (function in darkness, bad touch) with minimal build resources, so can still be good at something else for when your main tactic won't work? Your main goal seems easy enough that you could do that and also be good at something else, like summoning, Channeling, melee, or even two of the above ...

Melee IS the second goal.


AlphaSteve wrote:
XMorsX wrote:

A tiefling with the see in darkenss special ability could see in supernatural darkness, making this strategy even more effective.

Make sure you take the shadow grasp metamagic.

Fetchling is here for 50% miss chance in the shadows. And Blind-Fight + high perception more or less covers blind combat.

I know, but they also have a penalty to Wis, this is why I suggested Tieflings. Alternatively, you could build an Oracle with the same concept, there are many mysteries +curses that give just as nice bonusesas the cleric's domains.

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