
DarkMidget |

Hey everyone. Hope you're doing well this eve.
I'm currently building a Winter Witch and I am doing my best to pin-point which hexes I think I'll be using. I was able to trim my list down to two more, and I can only pick one.
The two I have to pick between?
Slumber or Peacebond.
My takes on them both:
Slumber - I love how this can affect any HD of creature, and it can make a fight over before it even starts if its' just one creature, or someone that we can tie up to hold hostage. Something along those lines. It also works in combat, by the looks of it, so it's not bad at all. It's a pretty good version, considering Sleep normally only affects up to 4HD of creatures, which at my level is going to be paltry if existent.
Peacebond - This seems to be more useful once a fight already starts (Though slumber seems to work just as well to be honest). I am just very favorable of the idea of shutting down archers completely for a bit so they stop shooting me and my companions, or trying to stop someone from whipping out a weapon while we're trying to talk to them or getting the drop on us. It's a very cool one.
I almost see them as a very similar thing in that it holds people off from attacking. Slumber seems to have more uses in the way that we can use it in infiltration missions (Though I am not really stealthy anyway), but Peacebond seems to be more useful once a fight starts so an enemy who is already up and willing to kill us might be easier to deal with.
So, just curious on peoples' thoughts. What would you take if you had a choice? Any you've used more than the other? All input is very appreciated :)