| GM Skull Funk |
I have been wanting to try FATE for ages and am holing that there is enough interest to get a game going. I will be running Way of the Wicked by Fire Mountain Games (even if Gary McBride is a thief who stole my Kickstarter pledge). I will be using the rules from the FATE Freeport Companion.
1: Pick a Name, High Concept and Trouble aspect.
2: Pick another three aspects to round out your character.
3: There are six core skills, STR, DEX, CON, INT, WIS and CHA. Assuming the following ranks as you see fit: +0, +1, +1, +2, +2 and +3.
4: Pick up to three Stunts.
If you want to play a Magic user, you need one aspect and one stunt to support your character archetype. Magic is probably the most complex part of the FATE system, so I will answer any questions that come up during character creation.