Shattered Star Magus -- Current and future...


Advice


Good Evening Fellow Gamers,
I get to spend a little bit of time on the Player side of the screen, and will be playing an Elven Magus: Vadien Fayeel.

I'm building him as a hexcrafter, and I should be leveling up next session. (I got to start at second level, because my Summoner was eaten by a centipede swarm...)

I'm thinking about taking the flight hex next level, but am interested in your inputs. I'm trying to imagine him as a very stick-and-move type, because frankly I do not have the stats to get bogged down.

I have been taking the +1/6 Magus Arcana as the favored class bonus.

What sorts of recommendations do you folks have for me?

Very Respectfully,
--Bacon

Vadien Fayeel
Male Elf Magus (Hexcrafter) 2
CG Medium humanoid (elf)

Spoiler:
Init +4; Senses low-light vision; Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (2d8)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune magic sleep
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Offense
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Speed 30 ft.
Melee cestus +4 (1d4+1/19-20) and
masterwork elven curve blade +5 (1d10+1/18-20) and
rapier +4 (1d6+1/18-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks spellstrike
Magus (Hexcrafter) Spells Prepared (CL 2nd; concentration +7):
1st—burning hands (DC 15), shocking grasp, vanish
0 (at will)—daze (DC 14), detect magic, flare (DC 14), mage hand
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Statistics
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Str 12, Dex 17, Con 10, Int 18, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 15
Feats Weapon Finesse
Traits arcane temper, reckless
Skills Acrobatics +9, Craft (tattoo) +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +2, Spellcraft +9 (+11 to determine the properties of a magic item), Swim +5, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Orc, Sylvan
SQ arcane pool, elven magic, weapon familiarity, hex arcana, spell combat
Combat Gear Spell Tattoo of Burning Hands; Other Gear masterwork parade armor, arrows (40), cestus, masterwork elven curve blade, rapier, shortbow, ioun torch, artisan's tools, backpack, masterwork, bedroll, belt pouch, canteen, flint and steel, ink, black, inkpen, mess kit, pot, silk rope, soap, spell component pouch, spellbook, trail rations (5), 120 GP, 7 SP, 9 CP
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Special Abilities
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Arcane Pool (+1) (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hex Arcana You can substitute Hexes for Magus Arcana.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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