No enhancement bonus just gold?


Rules Questions


1 person marked this as FAQ candidate.

I've noticed a number of weapon and armour enhancements don't have an enhancement bonus equivilent just a gold value. Am I able to just load those on or do they count towards the maximum enhancment bonus value of 10 and if so how do I work out how much they're worth?

Liberty's Edge

abilities that do not list and enhancement equivalent do not have one, these only add a flat bonus no matter if it is added to a +1 or a +5. The weapon or armor must still have at lease a +1 bonus.


Falcar wrote:
abilities that do not list and enhancement equivalent do not have one, these only add a flat bonus no matter if it is added to a +1 or a +5. The weapon or armor must still have at lease a +1 bonus.

But I can have +10 bonus and still buy them excellent, thanks.


I don't think that's necessarily the case. I've seen posts saying that they count as +X towards the +10 limit, with the only difference being a flat cost.

Grand Lodge

I believe the +10 limit is the total cost for a non epic weapon.

So you can have either a +10 or a +9 plus unplussed enchantments until you hit the gp value ceiling of a +10 item. (or +8 for bracers)


Ipslore the Red wrote:
I don't think that's necessarily the case. I've seen posts saying that they count as +X towards the +10 limit, with the only difference being a flat cost.

Page 462 Core Rule Book

"Magic Armor and Shield Special Ability
Descriptions
Most magic armor and shields only have enhancement
bonuses. Such items can also have one or more of the special
abilities detailed below. Armor or a shield with a special ability
must have at least a +1 enhancement bonus."

It's for Game Master use when rolling loot. Glamored on armor is a good example, flat cost of +4000(2,700 with Ultimate Equipment) gold in the core rule book page 463. Here is a chart where the game master would roll and find out random armor enchantments and flat bonuses to the armor(Or weapons). This has no effect on the +10 hard cap of non-mythic items(other than making it sell for more!).


You sure? Because it sounds like it'd count against the 200,000 gp price of a +10 weapon.

Grand Lodge

Flat cost enchantments have no effect on the +10 limit.

Liberty's Edge

Ipslore the Red wrote:
You sure? Because it sounds like it'd count against the 200,000 gp price of a +10 weapon.

Nowhere in the rules does it say that a weapon can't cost more than 200,000 gp (100,000 gp for armor). The rules DO say that you can have a maximum effective enhancement bonus of +10 on weapons and armor. If the enhancement doesn't have a +value, you can add as many as you want, per RAW.

On the other hand, if your GM doesn't like the idea of you having a +5 Heavy Fortfication Glamered Greater Energy Resistance Undead Controlling Greater Shadow Greater Slick Mithral Full Plate of Etherealness (334,200 gp, +10 armor), then you can't have it. Plus, that's nearly half the WBL value for a 19th level character...if you've spent that much on your armor, you're going to be next to useless.


darth_gator wrote:
Ipslore the Red wrote:
You sure? Because it sounds like it'd count against the 200,000 gp price of a +10 weapon.

Nowhere in the rules does it say that a weapon can't cost more than 200,000 gp (100,000 gp for armor). The rules DO say that you can have a maximum effective enhancement bonus of +10 on weapons and armor. If the enhancement doesn't have a +value, you can add as many as you want, per RAW.

On the other hand, if your GM doesn't like the idea of you having a +5 Heavy Fortfication Glamered Greater Energy Resistance Undead Controlling Greater Shadow Greater Slick Mithral Full Plate of Etherealness (334,200 gp, +10 armor), then you can't have it. Plus, that's nearly half the WBL value for a 19th level character...if you've spent that much on your armor, you're going to be next to useless.

True but spending a bit extra to get glammered when your a shapeshift and want it to fit your human and humanoid forms (different legs + a tail require different armour) is nice not to count against your maximum enhancement.


Glamered doesn't change the shape of the armor. It just makes it look different, as I recall.


darth_gator wrote:
Ipslore the Red wrote:
You sure? Because it sounds like it'd count against the 200,000 gp price of a +10 weapon.

Nowhere in the rules does it say that a weapon can't cost more than 200,000 gp (100,000 gp for armor). The rules DO say that you can have a maximum effective enhancement bonus of +10 on weapons and armor. If the enhancement doesn't have a +value, you can add as many as you want, per RAW.

On the other hand, if your GM doesn't like the idea of you having a +5 Heavy Fortfication Glamered Greater Energy Resistance Undead Controlling Greater Shadow Greater Slick Mithral Full Plate of Etherealness (334,200 gp, +10 armor), then you can't have it. Plus, that's nearly half the WBL value for a 19th level character...if you've spent that much on your armor, you're going to be next to useless.

I always trip myself up on the 200K gold limit for weapons and 100K limit for items. That was a 3.5 rule that apparently people keep mistakenly inserting into PF.

The hard cap of +10 is basically the same thing, though.


It's not the same thing, though. Because the entire point of fixed-gold-piece-cost enhancements is that you can, indeed, stack them at those fixed prices without them becoming more expensive or running into a cap...


Ipslore the Red wrote:
Glamered doesn't change the shape of the armor. It just makes it look different, as I recall.

From what I can see the properties weight etc remain the same but there's a glammered armour in ultimate equipment (I think) that changes between chain, plate, banded and gives DR Piercing/Slashing/Bludgeoning depeneding on which form its in so i figure if it can do that or make armour look like regular clothes it can shift the armour to suit different humanoid forms as well. Afterall there's not a limit on what defines normal clothes so if you can shift plate mail into a dress I figure you can shift chain to cover a slightly different body shape.


Invincible Armor is not glamered.


epic vs non-epic cost tangent:
d20srd.org, Epic Magic Items wrote:

While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.

  • Grants a bonus on attacks or damage greater than +5.
  • Grants an enhancement bonus to armor higher than +5.
  • Has a special ability with a market price modifier greater than +5.
  • Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
  • Grants a natural armor, deflection, or resistance bonus greater than +5.
  • Grants an enhancement bonus to an ability score greater than +6.
  • Grants an enhancement bonus on a skill check greater than +30.
  • Mimics a spell of an effective level higher than 9th.
  • Has a caster level above 20th.
  • Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items.

Epic magic items are not artifacts. They are not unique, though they are certainly very rare, and anyone with the proper item creation feats can build them. Even an epic magic item can never grant a dodge bonus, and the maximum inherent bonus that can be applied to an ability score is +5. An epic magic item cannot be created that uses or mimics an epic spell. A major artifact might be able to mimic such a spell, however.

For somewhat obvious reasons the 3.5E PHB and DMG when published had no such rules or any mention of "price caps" or at least one item in the DMG, the Staff of Power, would be "epic".

Far as I can tell outside of the rules in the ELH and other 'post 20 rules' there is no cap on costs, no mention of 200,000gp value or other numeric cost limit(s) ... why would there be as for the purposes of those rule sets there isn't any post 20 play to worry about such issues.


Ipslore the Red wrote:
Invincible Armor is not glamered.

Your right my mistake, but I think my point that if that armour can change all its properties that drastically and glammered can turn plate into a dress then it can turn chain into a different shaped chain still stands.

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