
Mirgwael |
Hi,
I am making an lvl 4 oracle of life for Second Darkness. The others player have a cavalier, an urban ranger, a fighter and an alchimist bomber.
I want to play a life oracle but i am not sure which way i want to go:
- Elf life oracle Archer
- Ifrit life oracle Reach melee
- Ifrit life oracle support/control
And also how to spend my 6k gp for stuff, i was going for a magical armor, a magical weapon, a wand of clw.
Thanks in advance,
Mirgwael
And no spoiler please.

Remy Balster |

I've played a human support/control life oracle and it was exceptionally effective. The extra spells known is... very helpful.
It wasn't for Second Darkness though, so I cannot comment there.
My most effective offensive/aoe control spell was 'Burst of Radiance'(2nd level, from champions of purity).
If you can swing it, a mithril breastplate is a mighty fine investment.
I highly recommend the feat Fey Foundling, if you can grab it (inner sea world guide). It is a game changer for an oracle of life. Nothing anywhere can compare.

KainPen |
games going to be harder with the alchemist, the adventure is setup for 3.5 and assume a wiz or Sorc is in the party, you need certain arcane spell late in the game to meet some of the challenges this is not until last few chapters of the game though. life oracle is fine as you basically are a cleric. Also because it is 3.5 and number of players in your party, DM should put you on fast track leveling. otherwise you will be too low in levels toward the end TPK changes increase greatly. Also 3.5 uses EL/Cr xp does not equal the same cr xp of pathfinder rule set. You could end up 2 to 3 level lower by then where you should by the time you reach chapters 5 and 6. Also all creatures you encounter need to be adjust and there crs as well as treasure. It was the last game I ran as GM and it was a lot of work to adjust it. Make sure you have a good number of skills there are actual skill challenges in one section of the game. that requires very high skill checks to complete. again these dc are based on 3.5 in which you had more skill points to work with. If a Dming is willing to do the work and make the changes it a good AP to run.