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Is there really anything solid enough yet to be PO canon besides killing outside established structure, raising dead, or slavery? But how many Good shifting actions are at the "for sure going to be in" level? There could be many options or just as few; that all still depends on how they decide to build the game. We know he's not killing outside structure in the murder hooligan way (no more than Paladins do).
Still, he isn't doing anything Good. Absence of Good and absence of very much measurably Evil actions means Core Drift begins to figure more strongly keeping the GvE axis pretty close to -5000 I would predict.

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Is there really anything solid enough yet to be PO canon besides killing outside established structure, raising dead, or slavery? But how many Good shifting actions are at the "for sure going to be in" level? There could be many options or just as few; that all still depends on how they decide to build the game. We know he's not killing outside structure in the murder hooligan way (no more than Paladins do).
Still, he isn't doing anything Good. Absence of Good and absence of very much measurably Evil actions means Core Drift begins to figure more strongly keeping the GvE axis pretty close to -5000 I would predict.
That sounds suspiciously like the corner case of a high-rep CE character. The statements so far indicate that such a character will probably not totally suck, but that making such a character effective is not a design goal. Expect that there will be fewer settlements capable of accepting you as a resident, and/or that settlements that can accept you will have the effects of low-reputation.
In short, consider that setting a core alignment of CE and trying to play a high-rep character is 'insane hard mode', without the Steam Achievement for 'winning', or even a proof that winning is possible.

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That sounds suspiciously like the corner case of a high-rep CE character.
Where do you get "corner case"? If toxic behavior is the singular thing that results in low rep, and the ideal goal is a total absence of toxic actions, logically the goal is that every character is high rep regardless of how their actions shift their alignment. Separately, CE shifts don't have to be tied to illegitimate actions in the same way the game has to have fighters, they just are tied together in the current design.
The statements so far indicate...
I know what they indicate, GW is great at being as clear as possible and interpreting statements has never been in question. I just asked why the bias against an alignment exists and extrapolated from personal experience as my 1/40th or whatever of the forum aggregate voice. It's done now until there's more information. New topic.

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It feels like there could be potential in the idea I proposed long ago for another scale to diametrically oppose balance and True Neutral called 'entropy'.
Rather than funnel player characters into CE and thus preventing viability for quality CE characters, instead funnel inappropriately behaved characters into Entropy.
The entropic-aligned could not found settlements, could not be a member of a company, and are KOS to all alignments and all factions.
The idea for an entropic alignment was proposed back when I was trying to forcefully advocate the true neutral (as opposed to simply wishy-washy) alignment as a fifth cardinal alignment focused on life, fairness, and balance.

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Placing a call out to those of Evil interest. Do you want to crush those that oppose you, and will you watch as enemy settlements burn as their citizens serve the empire as undead or slaves?
Golgotha opens its arms to all CCs and individuals of the LN, LE, and NE variety. Help build Golgotha and help shape the landscape in Pathfinder Online as the only Evil organization that offers what you need...Blood.

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Proxima Sin wrote:Is there really anything solid enough yet to be PO canon besides killing outside established structure, raising dead, or slavery? But how many Good shifting actions are at the "for sure going to be in" level? There could be many options or just as few; that all still depends on how they decide to build the game. We know he's not killing outside structure in the murder hooligan way (no more than Paladins do).
Still, he isn't doing anything Good. Absence of Good and absence of very much measurably Evil actions means Core Drift begins to figure more strongly keeping the GvE axis pretty close to -5000 I would predict.That sounds suspiciously like the corner case of a high-rep CE character. The statements so far indicate that such a character will probably not totally suck, but that making such a character effective is not a design goal. Expect that there will be fewer settlements capable of accepting you as a resident, and/or that settlements that can accept you will have the effects of low-reputation.
In short, consider that setting a core alignment of CE and trying to play a high-rep character is 'insane hard mode', without the Steam Achievement for 'winning', or even a proof that winning is possible.
Question: Will settlements be able to restrict entry or even rights to vendors based upon alignment? I know this is possible via reputation, but has there been a posting or statement that says alignment will also be a consideration?
(Ok, that was two questions.)

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Proxima Sin wrote:Is there really anything solid enough yet to be PO canon besides killing outside established structure, raising dead, or slavery? But how many Good shifting actions are at the "for sure going to be in" level? There could be many options or just as few; that all still depends on how they decide to build the game. We know he's not killing outside structure in the murder hooligan way (no more than Paladins do).
Still, he isn't doing anything Good. Absence of Good and absence of very much measurably Evil actions means Core Drift begins to figure more strongly keeping the GvE axis pretty close to -5000 I would predict.That sounds suspiciously like the corner case of a high-rep CE character. The statements so far indicate that such a character will probably not totally suck, but that making such a character effective is not a design goal. Expect that there will be fewer settlements capable of accepting you as a resident, and/or that settlements that can accept you will have the effects of low-reputation.
In short, consider that setting a core alignment of CE and trying to play a high-rep character is 'insane hard mode', without the Steam Achievement for 'winning', or even a proof that winning is possible.
I have explained so many times how you can have a CE character with moderate to high rep, I have to imagine the refusal to accept it is a purposeful attempt to mislead. This may not be directed specifically at you DeciousBrutus, but there are a few in your camp that it would apply to.
Your motives can be chaotic evil, your actions can be chaotic evil, your methods have to be within the confines of: setting core alignment to CE, and letting the shift do some of the work for you; join a CE faction and grind faction quests; commit crimes that will shift you towards chaos; PvP within the feud, faction, war, assassination, bounty hunting, hostility, and the outpost / poi raiding mechanics.

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DeciusBrutus wrote:Proxima Sin wrote:Is there really anything solid enough yet to be PO canon besides killing outside established structure, raising dead, or slavery? But how many Good shifting actions are at the "for sure going to be in" level? There could be many options or just as few; that all still depends on how they decide to build the game. We know he's not killing outside structure in the murder hooligan way (no more than Paladins do).
Still, he isn't doing anything Good. Absence of Good and absence of very much measurably Evil actions means Core Drift begins to figure more strongly keeping the GvE axis pretty close to -5000 I would predict.That sounds suspiciously like the corner case of a high-rep CE character. The statements so far indicate that such a character will probably not totally suck, but that making such a character effective is not a design goal. Expect that there will be fewer settlements capable of accepting you as a resident, and/or that settlements that can accept you will have the effects of low-reputation.
In short, consider that setting a core alignment of CE and trying to play a high-rep character is 'insane hard mode', without the Steam Achievement for 'winning', or even a proof that winning is possible.
Question: Will settlements be able to restrict entry or even rights to vendors based upon alignment? I know this is possible via reputation, but has there been a posting or statement that says alignment will also be a consideration?
(Ok, that was two questions.)
I'm guessing this is still "unknown" or very much up in the air...

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If you kill lots of Characters that aren't flagged Hostile to you, you'll be Low Rep CE and suck. It's mechanically possible to be High Rep CE, and we're all cheering you on in that pursuit. If you pull it off, it will be truly epic.
That is the goal, but it don't believe it will be as difficult as some might think. Through the use of SADs, Hostility, Faction, Feuds, and Wars, there are plenty of opportunities to engage in chaotic evilly motivated PvP and suffer no reputation loss.

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Nihimon wrote:If you kill lots of Characters that aren't flagged Hostile to you, you'll be Low Rep CE and suck. It's mechanically possible to be High Rep CE, and we're all cheering you on in that pursuit. If you pull it off, it will be truly epic.That is the goal, but it don't believe it will be as difficult as some might think. Through the use of SADs, Hostility, Faction, Feuds, and Wars, there are plenty of opportunities to engage in chaotic evilly motivated PvP and suffer no reputation loss.
As I've said for a very long time, I think playing Evil is great, and I'm glad there are plenty of folks to do it. I also think trying to play High Reputation Chaotic Evil is a fantastic way to challenge yourself, and I know there are a lot of folks that are really hoping you manage it. It would be truly epic, and I would gladly raise my glass any time a bard began to sing your tale.