
guigtexas |
I have been playing Harsk in a 5 player campaign for a couple of weeks and we are at scenario 3 of the Skinsaw Adventure path 2.
I have a decent deck with some good ranged weapons, nice light armor and some great abilities to deal with barriers.
However, whenever I look around, I see Valeros, Lini, Lem and Kyra rolling D10s and D12 for their checks in combat or casting magic.
Sure, I roll D8s and I have 1 heavy crossbow which gives me D8+D10, BUT I have a constitution of D12+1 Whoa!
I always try to look for locations to close that would require constitution (not that many even with 5 players). There are no weapons that I can use with my constitution dice, I can acquire some allies very easily... but that's about it.
Am I missing something that is very obvious in using constitution?
Are weapons going to come with "reveal this weapon and add your constitution die" (not sure what kind of weapon that would be) or will there be more monsters which will say "succeed at a constitution check of 8 or take 1D4 damage"?
Many thanks for the help

Hawkmoon269 |

Constitution helps with acquiring armor. And there will be some nice armors showing up for you soon.
It also helps at these locations:
Deeper Dungeons (Constitution or Fortitude 8 check to close)
Treacherous Cave (movement restriction takes a Constitution or Fortitude 6 check to overcome)
These monsters have effects related to Constitution:
Goblin Snake
Goblin Dog
Plague Zombie
Diseased Rats
There were the Poison Trap henchman, (and I think one location has them show up as part of its closing requirement).
There is the Collapsed Ceiling barrier (the bane of many characters not named Harsk or Merisiel).
There are a few villains that you can use Constitution to defeat (you should have seen Rogors Craesby already given where your party is. I can think of at least one more to come, but don't want to spoil anything for you.) Black Fang also had the Constitution check to deal with his Before the Encounter acid damage.
That's all I can think of. Yeah, it probably hasn't come up as often as some other skills (yet, 3 decks to be released still), but when it does he's great at it.
But I wouldn't play Harsk for his constitution skill. I'd play him for his + 3 ranged attack, his ability to look at cards, his power to assist with combat checks when your group spreads out, and for his downright awesome beard.

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Constitution and Fortitude can be useful things sometimes. As Hawkmoon has pointed out, there's a lot of this game we haven't seen; Harsk may yet have a brighter future and a better tomorrow in store for him.
Assuming, of course, that his beard isn't enough of a reason to play him. I'm having a hard time thinking that the beard is not enough awesomeness in and of itself, but it takes diff'rent strokes to move the world.

Hawkmoon269 |

I should also say, I don't think I would give Harsk a skill feat in constitution just yet, though doing so isn't the end of the world (I do hate that Collapsed Ceiling). I'd be putting it in Dexterity or maybe Wisdom. From what I've seen through Deck 3, his Constitution is strong enough to deal with the situation where it pops up, and you can always play a blessing when it does. He's definitely going to use Dexterity or Wisdom on a more regular basis.
And my caveat still holds, there may yet be boons or banes in decks 4-6 that will have us all wishing for d12 constitution. If you look at what cards get added in what decks, the different characters tend to grow in spurts. Lini didn't get any animal allies that I would keep in her hand from deck 2. But there is the Cat and Monkey in deck 3.
For me, Sajan's key card was in the base set: Blessing of Erastil. Nothing else that's come up yet have I felt like he really "needed" to acquire. Yeah, he's carrying the Crown of Charisma, which is nice. But nothing about the Crown screams "Sajan". Now, I know that in deck 4 there will be an Amulet of Fiery Fists, so I'm hopeful for that. Harsk might be the same way, but you just can't tell from the name of the boon that it will be very "Harsk-y".

guigtexas |
@Hawkmoon269, the list of cards can be extensive, but when you shuffle 2 adventure paths together, the likelihood of encountering these enemies is low. We have encountered Rogors in two scenarios, but Valeros and lini killed him. As for the collapsed ceiling, we never had to encounter it.
Harsk's orbital strike is now 1D4+2 so he is a beast when helping out and his dext ranged is now +4, so with a magic bow, he is +5.
I am not really complaining about his abilities, we have won many scenarios on Harsk's power to look at the top card at the end of his turn, find the henchman and send valeros or Kyria there to fight him, and have Harsk add a D4+1 or 2 in combat.
I just felt that his constitution was underutilized when compared with Kyria and Lini wisdom/divine of d12/d10, valeros strength of d10 which are often used in games.

Hawkmoon269 |

As for the collapsed ceiling, we never had to encounter it.
Count yourself lucky. This is a Veteran barrier, so it scales with the adventure number, which means it just gets harder and harder. And it is Elite, so it will be sticking around at least until adventure 5, at which point it will be a Dexterity/Acrobatic/Constitution/Fortitude 13 to defeat. Even without skill feats in Constitution or a blessing, Harsk at least has a shot to defeat that. Valeros? Not so much. In fact only Merisiel with Acrobatics can match Harsk against this barrier. And this one if vicious. Here is the text in case you don't own the game and haven't seen it:
Check to defeat: Dexterity/Acrobatics/Constitution/Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on this location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

guigtexas |
guigtexas wrote:We have encountered Rogors in two scenarios,Can you explain how this happened? I believe a mistake has been made. Did you mean to say you encountered him twice in the same scenario?
Ah yes, my bad, we encountered him in the second scenario (I don't have the box-set, my friend has) but we encountered him several times and he fled several times.
However, the location shuffles were in our favor, and on most times, the henchmen were in the first 2-3 cards and since we were managing the blessing deck quite well, we had a few fights with him before properly vanquishing him.

guigtexas |
Check to defeat: Dexterity/Acrobatics/Constitution/Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on this location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Oh nasty, our Valeros has the cape of escape although I am thinking it might not work in this situation.
presumably, if anyone is pinned at a location, I can just go there during my turn, have someone throw a blessing at me and roll 2d12. That should be enough, fingers crossed.
Since we spread out our 5 characters at the beginning, we might only suffer a loss of a turn or maybe two.
Harsk will go and yet again, save the day.

Hawkmoon269 |

Hawkmoon269 wrote:Check to defeat: Dexterity/Acrobatics/Constitution/Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on this location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Oh nasty, our Valeros has the cape of escape although I am thinking it might not work in this situation.
presumably, if anyone is pinned at a location, I can just go there during my turn, have someone throw a blessing at me and roll 2d12. That should be enough, fingers crossed.
Since we spread out our 5 characters at the beginning, we might only suffer a loss of a turn or maybe two.
Harsk will go and yet again, save the day.
Exactly. Other characters will beg you to come there and help. Especially after they waste a blessing thinking they can do it themselves.

Hawkmoon269 |

Hawkmoon269 wrote:... only Merisiel with Acrobatics can match Harsk against this barrier.Lini can discard a card and reveal an animal for d10+d4+??.
True, but it costs her a card. Everyone can handle it if they play the necessary card(s). But Harsk and Merisiel have a shot without losing a card.